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		<title>NintendoPals.net Nintendo Friend Codes Forum - Smash Dojo</title>
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		<description>Join your fellow brawlers to learn more about the game and improve your battling style</description>
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			<title>NintendoPals.net Nintendo Friend Codes Forum - Smash Dojo</title>
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			<title>Character for a newbie?</title>
			<link>http://www.wiipals.net/Forum/f146/character-for-a-newbie-66149.html</link>
			<pubDate>Mon, 16 Nov 2009 22:00:38 GMT</pubDate>
			<description>A mate of mine is having trouble chosing a character to play with. He knows the general jist of the game and was a great help to me in the SE, but he...</description>
			<content:encoded><![CDATA[<div>A mate of mine is having trouble chosing a character to play with. He knows the general jist of the game and was a great help to me in the SE, but he wants to be really good with a particuler character.<br />
<br />
Any ideas on how to help a player choose their main?</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>HBomb</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/character-for-a-newbie-66149.html</guid>
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			<title>Tactics and Techniques</title>
			<link>http://www.wiipals.net/Forum/f146/tactics-and-techniques-65845.html</link>
			<pubDate>Fri, 06 Nov 2009 23:04:46 GMT</pubDate>
			<description>Well Come Here If you wanna brawl really good im nearly UNBEATABLE only beginners should come here if you wanna brawl me heres my FC:3180-4215-0530!...</description>
			<content:encoded><![CDATA[<div>Well Come Here If you wanna brawl really good im nearly UNBEATABLE only beginners should come here if you wanna brawl me heres my FC:3180-4215-0530!<br />
Introduction:of course everyone should know how to brawl at this point but still cant beat lvl9 computers well you know the basics but you need skill so i hope ican make you a better brawler (^_^)<br />
Step 1:Choose a character that suits your style and choose Final destination make your computer the easyest you ever brawled put it lvl4 for now like I said choose Final.D cause ppl dont like places like CRAZY so choose F.D now but pause before you brawl cause the main part is here ok CPU charges at you then all you do is sheild then tap &#8595; wen they try to atk you then imediatley down smash! If they try aerial as their first move, sheild but not sheild &#8595; cause of the lag when they atk,you have an option to smash or grab! I recommend grabing.<br />
Step 2:You atking:Now were done with computers atking now try -YOU- atking! well if you want to atk at the beginning,first start with a long range atk! usally computers run into you with no time to sheild! then aerial atk either back aerial or neutral!after you get down,SHEILD then they try Atking it'll be blocked now down smash or grab right away keep doing same process to build up %!After enough % is built dont just smash right away wait till they try to atk you when they are about to strike,sheild!then do a smash that is the strongest for your character!Now after the CPU blasts, dont do a long taunt or they blast you away! Now That you know how to brawl, beat your greatest opponent!<br />
<br />
also if you think your ready challenge me!!</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>FalcoMaster55</dc:creator>
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			<title>Super Smash Bros. Brawl Tier List</title>
			<link>http://www.wiipals.net/Forum/f146/super-smash-bros-brawl-tier-list-65799.html</link>
			<pubDate>Wed, 04 Nov 2009 03:56:26 GMT</pubDate>
			<description>_Tier List_ 
 
*Thread Info:* I am making this thread to show everyone the tier list for Super Smash Bros. Brawl. I will also attempt to tell main...</description>
			<content:encoded><![CDATA[<div><div align="center"><font color="Blue"><font size="7"><u>Tier List</u></font></font></div><br />
<font size="4"><div align="center"><font color="Red"><b>Thread Info:</b></font> I am making this thread to show everyone the tier list for Super Smash Bros. Brawl. I will also attempt to tell main reasons on why they characters of the game are grouped as so. Remember, the list is in order from best to worst, according to brawl experts. Well, here it is.</div></font><br />
<br />
<font color="red"><font size="4">Sprites:</font></font> <font size="4"><font size="4"><a href="http://www.vgchartz.com/forum/thread.php?id=16784" target="_blank">http://www.vgchartz.com/forum/thread.php?id=16784</a></font></font><br />
<br />
<div align="center"><font size="4">Tier List came from SmashWiki</font></div><br />
<font size="7"><div align="center"><font color="red">S Tier</font></div></font><div align="center"><br />
<br />
<font size="4">These characters are the top of the game! They have good match up's making it hard to beat them. Most of them have some sort of advantage, such as Meta Knights combo ability, or Falco's and Dedede's chain grabbing, or Snake's ability to camp and DI very well.</font><br />
<br />
<font size="4">Meta Knight</font><br />
<img src="http://usuarios.lycos.es/cardgallery/ahruon/metak.gif" border="0" alt="" /><br />
<br />
<font size="4">Snake</font><br />
<img src="http://usuarios.lycos.es/cardgallery/ahruon/snaked.gif" border="0" alt="" /><br />
<br />
<font size="4">Wario</font><br />
<img src="http://usuarios.lycos.es/cardgallery/ahruon/wariochan.gif" border="0" alt="" /><br />
<br />
<font size="4">Falco</font><br />
<img src="http://cardgallery.tales-tra.com/ahruon/falco.gif" border="0" alt="" /><br />
<br />
<font size="4">Diddy Kong</font><br />
<img src="http://usuarios.lycos.es/cardgallery/ahruon/diddy.gif" border="0" alt="" /><br />
<br />
<font size="4">King Dedede</font><br />
<img src="http://usuarios.lycos.es/cardgallery/ahruon/dedede.gif" border="0" alt="" /></div></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Sage1400</dc:creator>
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			<title><![CDATA[Super Smash Bros. Brawl Match-Up's]]></title>
			<link>http://www.wiipals.net/Forum/f146/super-smash-bros-brawl-match-ups-65768.html</link>
			<pubDate>Tue, 03 Nov 2009 01:18:16 GMT</pubDate>
			<description><![CDATA[_Character Match-Up's_ 
 
*How to read the chart:* Each column of each character shows what the other boards say about that character; each row shows...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><u><font size="7"><font color="Blue">Character Match-Up's</font></font></u><br />
<br />
<font size="4"><b><font color="Red">How to read the chart:</font></b> Each column of each character shows what the other boards say about that character; each row shows what a specific character's board says about the rest of the cast. For example: If you want to know what Bowser's board says about Ice Climbers, go Bowser's row, Ice Climbers' column. It shows a 25. That means Bowser's board says its a 25:75 disadvantage for Bowser. Now, if you want to know what Ice Climbers' Board says about Bowser, go to Ice Climbers' row, Bowser's column. It shows an 80, so Ice Climbers's board says its an 80:20 advantage for Ice Climbers. (As you see, there is a small difference in what each board is saying)</font><br />
<br />
<font size="4"><font color="red"><b>Order:</b></font> The order of the characters on the chart is the order of what tier they are. So you can also use this chart as a tier list as well as a match-up chart.</font><br />
<br />
<font size="4"><font color="red"><b>Information:</b></font> Im not to sure, but I think that the chart updates itself by itself, if not, I will repost it and update it every once in a while a change is made. Also, there are some white blocks on the chart, if you look up a match-up such as &quot;Meta Knight vs Pit, being a white spot, just look up Pit vs Meta Knight, and you will get the answer (40:60.) Remember, the number that comes first, is the character you look up first. so it would be Meta Knights favor against Pit. Last for now, this is an official match-up list made by pros who know what they are talking about, dont take it as an offense if your character does bad against other characters.</font><br />
<br />
<font size="7"><font color="Blue">Chart!</font></font><br />
<div id="spoiler"><div><input type="button" value="Show Spoiler!" style="width:100px;font-size:12px;margin:10px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')['show'].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')['show'].style.display = ''; this.parentNode.parentNode.getElementsByTagName('div')['hide'].style.display = 'none'; this.innerText = ''; this.value = 'Hide Spoiler!'; } else { this.parentNode.parentNode.getElementsByTagName('div')['show'].style.display = 'none'; this.parentNode.parentNode.getElementsByTagName('div')['hide'].style.display = ''; this.innerText = ''; this.value = 'Show Spoiler!'; }" />
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<br />
<div align="center"><img src="http://i682.photobucket.com/albums/vv183/RajamBop/Match-upcharttier-14.jpg" border="0" alt="" /></div></div>
<div id="hide"></div></div></div></div><br />
<font size="4"><font color="Red"><b>Updates:</b></font> This shall be for updates in the chart, ill try to tell the updates like change in tiers or match-up's so you all will be aware of them.</font><br />
<br />
<font size="4"><font color="Red"><b>Credit:</b></font> This chart is from SmashBoards, the link is <a href="http://www.smashboards.com/showthread.php?t=226315" target="_blank">http://www.smashboards.com/showthread.php?t=226315</a> and the thread was made by Rajam on the SmashBoards site.</font></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Sage1400</dc:creator>
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			<title><![CDATA["Ease of Use" Tier list / Discussion]]></title>
			<link>http://www.wiipals.net/Forum/f146/ease-of-use-tier-list-discussion-65487.html</link>
			<pubDate>Fri, 23 Oct 2009 02:39:17 GMT</pubDate>
			<description><![CDATA[The idea behind this is to determine the easiest characters to "just pick up" are. 
 
Not the characters which have the easiest time in tournaments....]]></description>
			<content:encoded><![CDATA[<div><div align="center">The idea behind this is to determine the easiest characters to &quot;just pick up&quot; are.<br />
<br />
Not the characters which have the easiest time in tournaments.<br />
Not the characters which are easiest to get &quot;pro&quot; with. <br />
Or play at an advanced level with.<br />
<br />
<br />
The easiest characters to just get to a certain level(average) with, the fastest. I.e the characters with the lowest learning curve from the beginning, and those with simple and easy to learn playstyles.<br />
<br />
I'm just going to start with what I think, not going to do ALL the characters since I haven't played them all, this is where the discussion comes in. Discuss what you think is right, what you think is wrong, what i missed out.<br />
<font size="4"><b><font color="Red"><br />
S:</font></b></font><br />
Ike<br />
Marth<br />
Kirby<br />
Snake<br />
Rob<br />
Mr. Game and Watch<br />
<font size="4"><b><br />
<font color="Green">C: </font></b></font><br />
Mario<br />
Luigi<br />
Yoshi<br />
Ganondorf<br />
<br />
<br />
<font size="4"><b><font color="Black">F:</font></b></font><br />
Ness<br />
Olimar<br />
Bowser<br />
Pokemon Trainer<br />
<br />
Tips for discussion: Essentially, if you're not sure of what to say, just say how you felt about your main(s) when you first started, and why.<br />
</div></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>isaac</dc:creator>
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			<title>The Iron Gut Gym.</title>
			<link>http://www.wiipals.net/Forum/f146/the-iron-gut-gym-65326.html</link>
			<pubDate>Thu, 15 Oct 2009 16:31:40 GMT</pubDate>
			<description>Image: http://www.supercheats.com/guides/files/guid/super-smash-bros-brawl/food.jpg  
*After a long day of brawling, the characters tend to grab some...</description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://www.supercheats.com/guides/files/guid/super-smash-bros-brawl/food.jpg" border="0" alt="" /><br />
<b><font color="Blue">After a long day of brawling, the characters tend to grab some snacks from the ol' trophy room. But what's this? The doors are locked and a group of gluttons have the keys! It seems like they don't want to share the feast with anyone but themselves! You're gonna have to track them down, and get their keys if you want to have some of those deliciously fatty foods you're so very fond of! Save the pastries! Only you can!<br />
</font></b> <br />
<b><font size="5"><font color="DarkRed"><br />
The Culprits:</font></font></b><br />
<br />
<b><font color="Blue"><font color="Red">Wario!</font> <br />
Reported to be seen at Delfino plaza</font></b><br />
<img src="http://t3.gstatic.com/images?q=tbn:Iwfjtu2DgNus6M:http://www.smashbros.com/en_us/characters/images/wario/wario_071128a-l.jpg" border="0" alt="" /><br />
 <b><font color="Blue"><font color="Red">King Dedede!<br />
 </font>Reported to be seen at Halberd.</font></b><br />
<br />
<img src="http://t1.gstatic.com/images?q=tbn:3pO56Xbd-jvqnM:http://www.brawlsnapshots.com/snapshots/165042.jpg" border="0" alt="" /><br />
<br />
<b><font color="Blue"><font color="Red">Kirby!</font> <br />
Reported to be seen at Green Greens.<br />
</font></b><br />
<img src="http://t2.gstatic.com/images?q=tbn:_u9aniSCFlCXoM:http://www.halolz.com/wp-content/uploads/2009/06/halolz-dot-com-kirby-feelingawesome.jpg" border="0" alt="" /><br />
<br />
<font color="Blue"><b><font color="Red">Yoshi!</font><br />
 Reported to be seen at Yoshi's Island.</b></font><br />
<img src="http://t0.gstatic.com/images?q=tbn:QBacAWLN1utpMM:http://3.bp.blogspot.com/_i_EZfaWN1hs/Sdtw4V3slGI/AAAAAAAAAEE/y_UW_eRkhMk/s400/mario-yoshi.jpg" border="0" alt="" /><br />
<br />
<b><font color="Blue"><br />
Be warned, they are VERY hungry. And VERY dangerous.<br />
<br />
You only need two of the keys to open the doors, but you only have time to get to three of the culprits!</font></b><font color="Blue"><br />
<b><br />
BREAKING NEWS! Just outside the path to their hideouts, is a guard they allegedly hired by letting him in on the cut.</b></font> <br />
<img src="http://t0.gstatic.com/images?q=tbn:G27MutLV4GnkaM:http://tavernanerd.files.wordpress.com/2009/08/ganondorf-31.jpg" border="0" alt="" /><br />
<b><font color="Blue">Ganondorf! </font></b><br />
<b><font color="Red">Reported to be seen at battlefield!</font></b><br />
<b><font color="Red"><br />
Beat him, and go straight to Wario for the whole thing!</font></b><br />
<br />
<font size="5">--------------------------------------------</font><br />
<br />
<b><font size="6"><font color="DarkGreen">Rules:</font></font></b><br />
<font color="Blue"><b><font size="5"><font size="2">1: I reserve the right to refuse to play certain people. Be it for reasons that they came back too soon, do not follow rules, reason to believe they will be a nuisance, etc. <font color="Red">UPDATE OCT 18:</font> Also if i sense too much lag, i will quit the match and void the challenge.</font></font><br />
<br />
<font size="5"><font size="2">2: You may only challenge ONCE every THREE days.</font></font><br />
<br />
<font size="5"><font size="2">3: <font color="Red">UPDATED OCT 18: </font></font></font>You play my characters in this order.<br />
Dedede. (Halberd)<br />
Kirby. (Green greens)<br />
Yoshi. (Yoshi's island)<br />
Extra Chance!: Wario (Delfino)<br />
<br />
You must win three of three to get the award- I mean the keys. However, if you only get two out of the three, you have to face wario for the whole thing.<br />
<br />
<font color="Red">-OR-</font><br />
<br />
Challenge Ganondorf at battlefield to let you through to Delfino Plaza to face the mastermind with the master key, Wario!<br />
<br />
<font size="5"><font size="2">4:</font></font></b></font><font color="Blue"><b><font size="5"><font size="2">3stock matches. 8 min time limit. </font></font><font size="5"><font size="2">You must play each used character at their designated hideout.</font></font></b></font> <br />
<font color="Blue"><b> <br />
5: No items anymore.</b></font><br />
<font size="6">--------------------</font><br />
<br />
<font size="6"><font color="Purple">The Stuffed:</font></font><br />
Folm<br />
Sleddog<br />
PMC66<br />
kid ninja<br />
Olimar3<font size="6"><font color="Orange"> <br />
The Waiting:<br />
</font></font><br />
Ivan290<br />
<font size="6"><br />
-----------</font><br />
<font size="7"><font color="Red">NOTICE!</font></font><br />
<br />
<font size="4">I do not yet have my coin to give out, but challenge and win against me now, and you will receive it as soon as i get it.</font><br />
<br />
</div></div>

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			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>isaac</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/the-iron-gut-gym-65326.html</guid>
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			<title>unfounded revenge - A Lucas Guide/Matchup Thread</title>
			<link>http://www.wiipals.net/Forum/f146/unfounded-revenge-a-lucas-guide-matchup-thread-65037.html</link>
			<pubDate>Fri, 02 Oct 2009 19:53:49 GMT</pubDate>
			<description><![CDATA[I know videos aren't working right now; I'll edit them in later.  Have to go to class now. 
 
 
I posted this on another site, so I figured I would...]]></description>
			<content:encoded><![CDATA[<div>I know videos aren't working right now; I'll edit them in later.  Have to go to class now.<br />
<br />
<br />
I posted this on another site, so I figured I would also post it here, and add some stuff because it's not finished.<br />
<br />
And that's how this guide came to be.<br />
<br />
Btw it's a WORK IN PROGRESS!  Meaning, I've just started and will update with not only pics and tl;dr texts, but video clips as well.  I'm hoping to make something like the Art of Link.  Originally there was a &quot;ZAP CANNON&quot; Lucas tutorial video going around YouTube, but that's long since been deleted mysteriously.  I'm hoping to bring back the (PK) love that is Lucas.<br />
<br />
Another Note!  This isn't just for me to rant.  If you have other opinions/techniques you'd like to share, please do so and I'll post it in the guide (if it's legit of course).<br />
<br />
Last Note!<br />
Please don&#8217;t get offended if it seems certain characters are being insulted, it's all a joke.<br />
<br />
<div align="center"><img src="http://i273.photobucket.com/albums/jj215/alice_death/asd.jpg" border="0" alt="" /></div><br />
<font size="5"><b>==INTRODUCTION==</b></font><br />
Both Ness and Lucas come from the Mother/Earthbound series, but both are very different.  Lucas, who comes from the last installment entitled Mother 3, is a timid little boy who is easily scared (as one could tell from SSE).  However, with the help of his friends, he gains the courage to save(?) the world.<br />
<br />
Okay, so another cliché Nintendo character?  Why should I main him?<br />
<br />
<br />
<font size="5"><b>==THE PROS AND CONS==</b></font><br />
Here is a list of pros and cons of Lucas that I&#8217;ve cooked up:<br />
<br />
<b>Pros</b><br />
-Relatively fast (although outbeaten by MK, Pikachu, etc)<br />
-Has amazing recovery, both horizontally and vertically<br />
-Has one of the most powerful smashes in the game<br />
-Has many other powerful smashes<br />
-Short<br />
-Midweight character (sorta) despite how short he is<br />
-Various attacks have disjointed hitboxes<br />
-Has projectiles<br />
-Good grapple range<br />
-Has very long tether recovery<br />
-is a little boy<br />
-See above<br />
<br />
<b>-Because of how uncommon he&#8217;s seen at competitive tournaments, opponents may not know the Lucas matchup well!</b><br />
<br />
<b>Cons</b><br />
-Victim of many chaingrabs/locks.  Apparently even Ness can escape Yoshi&#8217;s chaingrab, yet Lucas can&#8217;t.<br />
-Grapple is very laggy, leaving easy room for opponents to punish.  Also sucks compared to Ness&#8217; back throw<br />
-Low tier character<br />
-Has a lot of bad matchups (half of the roster)<br />
-Short close-range attacks<br />
-Has very few combo setups<br />
-PK Thunder recovery can be bad on various stages<br />
-PK Thunder can be very odd due to Brawl&#8217;s physics<br />
-Unlike Ness, Lucas has extreme difficulty approaching certain characters.  This leaves him a VERY hard character to use competitively.<br />
-Will get ABSOLUTELY RAPED against most high tiered characters.  Namely MK, Snake, G&amp;W, Marth, etc.<br />
<br />
<font size="5"><b>In case that was tl;dr for you</b></font><br />
He's not MK, so don't expect to be jamming the B button and magically winning.  It's going to be a tough road son.  But aside from all of Lucas' flaws, he has some pretty amazing s***.<br />
<br />
<font size="5"><b>==TIPS AND TRICKS==</b></font><br />
<br />
<font size="3"><b>Spacing</b></font><br />
If you're planning on playing Lucas competitively, you have to know what the real world of Brawl is like.  It's not flowery nice like Hanenbow, and it's definitely not an items on, friendlies match.  It's NO ITEMS.<br />
[s]FOX ONLY.[/s] METAKNIGHT ONLY.<br />
FINAL DESTINATION.<br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/O-7gmds2njg"></param><embed src="http://www.youtube.com/v/O-7gmds2njg" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
<br />
Shortly after Brawl was released, Lucas was labeled as high tier.  Why is he in D Tier now?<br />
<br />
One of the main reasons is the fact that he can get chaingrabbed easily.  And in the competitive side of Brawl, people WILL chaingrab you.<br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/LyqIUq2Q6Ug"></param><embed src="http://www.youtube.com/v/LyqIUq2Q6Ug" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
<br />
Here are characters that you need to look out for:<br />
-Marth (labeled the infinite deathgrab)<br />
-Donkey Kong<br />
-Charizard<br />
-Falco<br />
-Ice Climbers<br />
-Peach<br />
-Yoshi<br />
<br />
I'm probably forgetting something but it's late and I can't think D:<br />
<br />
<br />
So how can you stop this?  Technically, you can't.  You might be able to DI with the C-stick, but that's assuming you didn't sacrifice it for B-sticking.  Instead, you just have to make sure you can avoid it.<br />
<br />
Chaingrabbing works differently for each character.  Falco can only chaingrab at low percents, so once you hit around 40%, you're pretty much safe.  Ice Climbers however, are dangerous in general, especially during the higher percentages.  Meanwhile, with characters like Yoshi and Marth,... You have no hope if you get caught in it.<br />
<br />
The key to avoiding such chaingrabs is none other than spacing.  Here are some tips:<br />
<br />
-Use smart PK fire spacing.  Against characters like Marth, don't be afraid to spam.<br />
<br />
-Most chaingrabbers love to shield grab.  Try to get behind them when making an attack (example, nairing behind them)<br />
<br />
-Analyze the character to prevent chaingrabs.  For Falco, be the most careful until you're around 40%.  Seperate the ICs with a nair or something and then destroy Nana, leaving Popo less intimidating.<br />
<br />
<font size="3"><b>Don't Be So Hasty!</b></font><br />
I've played against a lot of Lucas users, and one thing I noticed was that many who recently pick up Lucas rely on PK Love (upsmash).  While that is an amazing attack (one of the strongest smashes in the game), it has an enormous amount of lag.  And that is why I would not recommend using it much unless your opponent is too predictable/nubbish.  A Game &amp; Watch or Toon Link that spams dair might be a good excuse to use it.<br />
<br />
In fact, smashes themselves are risky.  I have a bad habit of using fsmash a lot, when I really shouldn't be.  A good thing to do, especially when fighting against good brawlers, is to pull out your fastest attacks.  Ftilt, nair, fair, and uair are much preferred because they have relatively good disjointed hitboxes (except nair) and they're fast.  Right when your opponent gets into the higher percentages, then SMAAAASH!! them :'D<br />
<br />
<br />
<font size="5"><b>The Art of Lucas &lt;Advanced Techniques&gt;</b></font><br />
<br />
<br />
PK Wavebounce<br />
What is it?<br />
Lucas jumps and PK fires, being forced in a certain direction by the trajectory of the PK fire.<br />
Process (for B-stickers, C-sticking tutorial comes later): Jump forward and then B-stick in the opposite direction.<br />
What is B-sticking?: Setting the C-stick to Specials (a.k.a. the B button)<br />
Uses:<br />
-Spacing<br />
-Unpredictability<br />
<br />
Magnet Pull<br />
What is it?<br />
Lucas PK full hop PK wavebounces and then uses PSI magnet to glide through the air<br />
<br />
Process and Usage:<br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/7HJ0fRq3G_o"></param><embed src="http://www.youtube.com/v/7HJ0fRq3G_o" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
<br />
<br />
Zap Jump<br />
What is it?<br />
Lucas jumps and PK fires during his second jump, which causes him to shoot up high on stage.  (Think of it like a super jump)<br />
Process: Jump and then when you initiate your second jump, immediately (like, pretty much a single frame afterward), PK Fire.<br />
<br />
Uses: <br />
-Extremely good and relatively ungimpable vertical recovery that can be followed up by a PK Thunder for additional recovery<br />
-Can be used offensively for opponents above you<br />
-Can stall matches up combined with spamming PSI magnet to float down slower, forcing the opponent to approach you<br />
<br />
<br />
Thundersliding<br />
What is it?<br />
Lucas runs off the ledge and PK thunders.  The force from the running pushes him into his PK Thunder immediately after the attack is initiated.<br />
Process: Run off ledge &gt; PK Thunder immediately after Lucas runs off<br />
For platform stages like Yoshi's Island and Battlefield, Lucas can initiate a fast and unexpected PK thunder called the &quot;thunderslide&quot;.<br />
<br />
Uses:<br />
-Unpredictable and fast attack<br />
<br />
Lucascide<br />
This really has no official name, but I call it the Lucascide.  Why?  Because this is a thunderslide, except a suicidal version of it.  Instead of thundersliding off a platform to the ground floor, lucasciding is thundersliding off the edge of the ground floor to the bottom out-of-bounds area.  This is more of a for show type of thing because it's a very risky move.  Depending on where your opponent is, and what percentage he's at, that could mean he wins, you win, or a No Contest.<br />
<br />
Starting from 00:24<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/etZKpf81Ly8"></param><embed src="http://www.youtube.com/v/etZKpf81Ly8" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
<br />
Lagless Tether Recovery<br />
-TBA-<br />
<br />
<br />
<font size="5"><b>16-hit combo HOORAY! &lt;Combo Setups&gt;</b></font><br />
<br />
Lucas has one of the best, most reliable jab locks in the game.  And this is where it gets fun.<br />
<br />
Combo 1:<br />
Rising dair &gt; Fast fall &gt; Down jab lock &gt; Smash<br />
<br />
When an opponent is around 70% or higher (depending on character weights), rising dair so that the last hit touches him.  This will cause him to trip temporarily.  Fastfall and then down jab him, which will make him flop like a helpless fish.  You can down jab them as many times as you want, although I'd suggest three to be safe.  Then SMAAAASH!!  Be fast though, or you'll miss your chance.<br />
<br />
Just to give you an idea of what percentage each character needs to be in order for this to work:<br />
<br />
Lucas - 71%<br />
Yoshi - 77%<br />
Link - 75%?<br />
<br />
<br />
Combo 2:<br />
Dair &gt; Dair &gt; Dair<br />
<br />
Easier said than done, right?  Right.  it takes precise timing to squeeze three full dairs into two hops.  Here's a video:<br />
<br />
[to be continued]<br />
<br />
Combo 3:<br />
Grapple &gt; Pummel &gt; Dtilt &gt; Fsmash<br />
<br />
[to be continued]</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Kagamine</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/unfounded-revenge-a-lucas-guide-matchup-thread-65037.html</guid>
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		<item>
			<title>Ike Guide, the Powerful Swordsmen</title>
			<link>http://www.wiipals.net/Forum/f146/ike-guide-the-powerful-swordsmen-63844.html</link>
			<pubDate>Wed, 26 Aug 2009 23:40:28 GMT</pubDate>
			<description><![CDATA[Image: http://i304.photobucket.com/albums/nn184/ea1389/ike.jpg  
 
I really don't need to explain what this is, clearly by the title its easy to see....]]></description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://i304.photobucket.com/albums/nn184/ea1389/ike.jpg" border="0" alt="" /><br />
<br />
I really don't need to explain what this is, clearly by the title its easy to see. So without futher to do, here is Archer's and Saber's guide to Ike.<br />
<br />
<font size="6">Table of contents</font><br />
<font size="5">Post 1- moveset<br />
Post 2- Saber's insight</font><br />
<br />
<font size="3"> <font color="Red">*Steady Moving mountion* Ground attacks</font></font></div>Ike general attacks on the ground are mostly slow, but just about all have power to K.O, some leaving you open after using as well... with this advantage in mind, attacks must be well placed and timed right to land them before you are hit and to also ensure you will actually hit. Problem that many ike users do is Abuse of his laggyer just because of their strength, well there is plenty of other attacks that can be used with safer results.<br />
<br />
<b><u>AAA combo</u></b>- Ike's fastest move/combo and probably most valuable in my opinon. Your basic three ponged attack that does about 4+3~4+7~8 damage, best used many ways from general attacking to move breaker, mainly it should be used after a attack that has lag on it, it will often protect you from a charging enemy: Great move.<br />
<br />
<u><b>Strong A</b></u>- I believe this attack has the longest range of Ike's landset, Ike reaches out and slashes his sword. This is a powerful move with good K.O. power and less down time than his Fsmash, has a bit of start up lag so keep that in mind. Preferabably should be used every so often, sometimes its good as a surprise like when you have been using Fsmash alot you can pop in this move, its a faster attack with better extent range so it will catch them guessing wrong and usually will get the K.O.<br />
<br />
<b><u>Down A</u></b>- Much better move than it seems, Ike does a low slash similar to his strong A without as much range and more down time. With it being a low cut he'll sometimes dodge moves and get the job done. Enemies hit will be either sent up into the air or sometimes diagonally, more often its straight up though. However, when this move is done to someone hanging on the ledge... its pretty much a automatic K.O. no matter the percent, the trick is to land it on someone who knows this (Y)<br />
<br />
<b><u>Up A</u></b>- not his best but shouldn't be neglected, Ike does a vertical slash. Has better than decent range with a long hit time, but isn't as powerful as any of his other moves so I probably don't use it as much as I should, but that shouldn't stop you. Has a bit of start and end lag so keep that in mind.<br />
<br />
<b><u>Usmash</u></b>- Fastest smash with a good wide range and potent K.O. ability but suffers some down time after use, Ike slashes all around him with forward being the starting point. This is a good example of when to use the AAA combo because of the down time, best used for when those enemies like to dodge roll a Fsmash.<br />
<br />
<b><u>Dsmash</u></b>- Slower than Usmash with less range and reach but is more accurate for trying to hit a dodge roller, Ike slashes down by his feet on both sides. It has a little less down time than the Usmash, so sometimes it can give you a split second sooner to attack which can often save you from a hit. Not to be forgotten.<br />
<br />
<b><u>Fsmash</u></b>- Ike's most powerful K.O. move with fair range and even a bit of overhead reach but at the price of the longest start up and down time lag... Ike pulls back his sword and does a deadly vertical thrust. Its hard to master this move because of not only the timing it needs to hit, but perhaps more importantly of when to use it. Most noobs will abuse and get killed, other vets. will save it and barely use it. Find the perfect moments to max the potential of this smash.<br />
<br />
<b><u>Dash attack</u></b>- as it implies its a dash strike which he moves pretty fast and doesn't have much lag on it but if used wrong you can be shield grabbed, ike does a swinging motion with his sword, kinda best put when two people are fighting and they do that last finisher attack to see who's left standing. Really just a build up damage move but since its speed it can be used much more often. If done right you can avoid a shield grab like sonic's dash move too.<br />
<br />
<div align="center"><font size="3"> <font color="red">*One of a Kind*, Specials</font></font></div>To best use your ike, you will have to mix a special sometimes. Overall, his specials aren't the best but a pretty good fit for him to be honest.<br />
<br />
<b><u>Standard B</u></b>- a pretty good range with a charge up power+K.O. to add but has some down time after to note, Ike charges his blade and unleashes a eruption. I mostly use when the foe is aggressive with his attacking, so as I'm falling I charge up and use this move. A very important note is that for a few seconds during the attack he will withstand a incoming attack and still deal his blow, unflinchable frame so to speak. Can be the winning move in a close game.<br />
<br />
<b><u>Fspecial</u></b>- a recoverery/charge up attack with a loooooooooong range but has big lag if he slashes and misses, Ike charges in a position then will reach out a slash. Mix this move in since it's long range, but don't forgot about a hit/attempt hit down time, it could be lethal. If he doesn't attempt to slash, he will move very fast to another position where you can still deal a hit. Also note it has a limit to its range.<br />
<br />
<b><u>Uspecial</u></b>- his recover move but it is soooooo edge hogable.... Ike throws up his sword, goes up really fast and does a few flips and comes down just as fast. Don't always rely on this move to recover, it spells death at times. Its has move than recover uses so experiment, note these two things; one when you land on the ground, you'll have lag, and two it also has a unflinchable frame while he throws up the sword.<br />
<br />
<b><u>Dspecial</u></b>- my least used special is his counter move which allow him to counter any attack with the strength of it+extra but of course has mega down time if you don't do it right, ike assumes defensive positon and if hit he will cut you facing forward. The counter doesn't react as fast as marth's, but is still a counter nonetheless. Don't forget it.<br />
<br />
<div align="center"><font size="3"> <font color="red">*Just like a Hurricane*, Air attacks</font></font></div>well this is my final part of the guide, after this its Saber's turns for everything basic and advance so on and so forth... Back on topic, Ike's air set is all slow except his Dair, just like his land set but is nearly just as strong. Don't forget an air attack style because its important.<br />
<br />
<b><u>Nair</u></b>- low damage and lag fall time but good range while avoiding attacks, Ike slashes everything under him. Best when short hop to avoid fall lag, then use a another attack to follow. Chain this attack with follow attacks and short hop.<br />
<br />
<b><u>Fair</u></b>- really good vertical range and reach but has small lag on landing and after use period, Ike slashes vertically in front of him. Just like Nair its good to short hop, its pretty much a stronger Nair without range on his backside and a broader reach and range. Use this as your main attack from the air.<br />
<br />
<b><u>Uair</u></b>- power straight up like a weaker Fsmash but just like it it has start up lag, ike swing his sword up and around in the air. Like I said use it like a Fsmash just straight up in the air, not much else really to note besides this: if you time right, you can hit them even if they air dodge. Just remember to follow them in the air while using it, otherwise this info. is useless.<br />
<br />
<b><u>Dair</u></b>- power spike straight down with lag like any other spike, Ike thrust's his sword right under him. Personally I don't do often but don't turn down a chance, its just easier to gimp with a Fair than with this spike really. If you don't do it often its a surprise attack too, just do not forget to use this.<br />
<br />
<br />
<br />
<br />
At the end of this part of my side of the guide, please keep in mind that it isn't completely done like I forgot the grab-n-throw section, but after time I will add it. Q&amp;A's are forward to Saber :awesome:</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Thee Archer</dc:creator>
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			<title>How to save Hyrule: A Link guide</title>
			<link>http://www.wiipals.net/Forum/f146/how-to-save-hyrule-a-link-guide-63738.html</link>
			<pubDate>Mon, 24 Aug 2009 18:21:13 GMT</pubDate>
			<description>*How to save Hyrule!* 
*A Link guide* 
 
 
Image: http://www.reviewjournal.com/lvrj_home/2007/Mar-13-Tue-2007/photos/zelda1.jpg  
 
 
*_Please...</description>
			<content:encoded><![CDATA[<div><font face="Courier New"><div align="center"><font size="5"><font color="DarkOrange"><b>How to save Hyrule!</b></font></font><br />
<font color="Green"><b><font size="4">A Link guide</font></b></font></div></font><div align="center"><br />
<br />
<img src="http://www.reviewjournal.com/lvrj_home/2007/Mar-13-Tue-2007/photos/zelda1.jpg" border="0" alt="" /><br />
<br />
<br />
<b><u>Please read:</u></b><br />
<b><i>Ok, so this is pretty much the first guide I ever wrote in like a year. Last year I wrote a (probably sucky) guide on Meta-knight and Zero Suit Samus on my home forum. I decided &quot;why not make a guide for Link?&quot; since I main him and I know him pretty well.<br />
<br />
I'm also not sure how a guide should be made, so it may be unorganized and random, so sorry if that's the case Dx</i></b></div><br />
<br />
Ok, so first of all, I'll start out with things you should know about Link. He is low tier, is very slow, cannot jump very well, and has a very poor recovery move. He is very versatile with his projectiles. He also is powerful close-up.<br />
<br />
<br />
<b>Grabbing</b>: Link's grabbing move, Hookshot, can reach pretty far compared to other Brawlers' grabs however, if you miss, you will be totally vulnerable to an attack. A good way to trick your opponent to avoid this happening is to do a pivot-grab. To do this, run behind the opponent, and press the Z button and the direction opposite your heading simultaneously. <br />
<br />
A good combo you can do with one of Link's grabs is throw them down, then do a short hop to bair (double-kick), then follow up with a Gale Boomerang angled up at the opponent.<br />
<br />
With bombs, throw one up into the air, and grab the opponent and throw them up into the bomb.<br />
<br />
You can short hop to Zair which is safe and very effective. When this move is used, be sure to follow up with an attack.<br />
<br />
You can grab onto a ledge with Link's Hookshot. This is very good for planking people, as you are at a safe distance when they are trying to recover. Characters like Ivysaur, Ike, and Kirby, may have trouble recovering if you pull this off right. <br />
<br />
To grant yourself  a few invincibility frames when hanging, pull yourself up, then jump away from the ledge and re-grab it again. This is a great way for planking people.<br />
<br />
<b>DACUS</b>: DACUS (Dash Attack to Up Smash), aka wave-smashing, is an Advanced Technique that Link can preform. All you have to do is dash forward, tilt down on the c-stick, then the grab button + up on the joystick IMMEDIATELY after you tilted c-down. If you did it correctly, you should slide into your opponent doing Link's up smash. It takes quite some practice. I can't even pull it off flawlessly yet.<br />
<br />
<b>Random tips and such</b>: Link is good hand-to-hand as he his from far away. What I usually do when a match starts is mix up arrows, bombs, and boomerangs, to get the opponent confused. Then I may run in and start to punish with some good swordplay and power-shielding, then if they are far away, I continue the projectiles to lure them back.<br />
<br />
When an opponent's damage is high, how should try to finish them off with a side-smash, dair, or down-smash. Those three are killers. However, when doing Link's dair, make sure you're positioned well, cause if you miss, you'll be vulnerable to attack.<br />
<br />
<b>Bombs</b> (you want it? It's yours my friend! (YouTube Poop reference ._.): You should make the most use of Link's bombs during a fight. One thing I like to do with them is I take one out, and throw it up in the air, then take another one out, and jump over the opponent, and (lightly) drop a bomb onto them. Confuse them with bombs, and jumble them up with some projectiles, like I stated earlier. You can also toss one up in the air, take another out and throw it at your opponent. Then grab the first bomb you threw while it's falling back down, and toss that one, too. You can pull of many good mind-games and combos with Link's bombs. Another kool bomb trick you can do is something I like to call the &quot;Infinite Bomb&quot; trick. Since Link can only use two bombs at a time, once one explodes, take another out. After ever second bomb explodes, take another bomb out. It will be like you have infinite bombs this way. <br />
<br />
<b>Final Smash tips</b>: If you're playing with items, and have Link's final smash, take note that Link's final smash has a GREAT range. It can hit someone half as long as Final Destination. Most people don't know this, so when you're far away, they wont expect you to unleash it yet, but that's when you're wrong. Also, you should pull out a bomb before you execute the FS. Link will be holding a bomb while doing his FS, and it will explode, causing the opponent to take an extra 5% damage.<br />
<br />
<b>Recovering</b>: When you know your gonna have trouble recovering after being knocked off the stage, always take out a bomb. Reason why is cause when you run out of jumps and recovery move, the bomb may explode in your hand, which will grant you a free recovery move.<br />
<br />
<b>Gale Boomerang</b>: Link's Gale Boomerang is more powerful depending on how cfar it has to travel to hit the opponent. The closer they are to you, the mor powerful. If they are far away, the boomerang will lose its momentum, and therefore it wont hurt the opponent, and just lightly push them a little. If the opponent is in the way when the boomerang is on its way back, it can reel them into, in which you can pull of a smash attack.<br />
<br />
<b>Hyrulian Shielding</b>: Link's shield acts as a normal one would, but it can never break. So take advantage of that, and use it to block incoming projectiles. It does very good at blocking projectile. This method works very well against spammers, too (Y). Also, you should crouch when doing this, cause Link will random twirl his sword at times, which will move his sheild out of place. If you crouch, he will never move, and the shield will stay in effect.<br />
<br />
<b>Jab Canceling</b>: Jab canceling is somewhat effective. Just press A twice, then follow up with a smash attack or something of the sort. Most of the time your opponent wont defend against it.<br />
<br />
<br />
So umm...yeah...there's my guide =\ hope I helped somehow ._.<br />
<br />
/meh guide</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Abyss</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/how-to-save-hyrule-a-link-guide-63738.html</guid>
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		<item>
			<title>The Art of Brawl: Lesson four: Having the Right Mindset</title>
			<link>http://www.wiipals.net/Forum/f146/the-art-of-brawl-lesson-four-having-the-right-mindset-62847.html</link>
			<pubDate>Fri, 07 Aug 2009 16:31:07 GMT</pubDate>
			<description>Hello this is Haven, new Art of Brawl Series, new Idea, people are liking it, part 4 and day 4 of it existing, so enjoy =) lol/laziness. 
 
But in...</description>
			<content:encoded><![CDATA[<div>Hello this is Haven, new Art of Brawl Series, new Idea, people are liking it, part 4 and day 4 of it existing, so enjoy =) lol/laziness.<br />
<br />
But in seriousness welcome to my new idea, The Art of Brawl series where I discuss my experience and explain Ideas you may not even think about when playing the game.<br />
<br />
A long time ago, when I was a new member in Nintendo Worlds (It was NW back then, plus it's a far better name anyways), I met two guys, I'llworkyou(now known as NaPPy) and Ninja Star (Now known as NiNJa and is inactive atm). These two guys thought I was nub because I was a Pit user, but when I beat both of them, they accepted me as a great player and thought I was the best Pit ever, yadayada, but that isn't the part I want to get to. Every time we had a 1 stock, last life high % match and I would get the last kill, they would type &quot;DAMN, you wanted it more.&quot; I didn't understand ************************ of what that meant, but Ninja Star explained saying &quot;If you want to win more, you are most likely going to win, it's all about wanting it&quot; At first I was like &quot;That makes no sense, it's all about skill not thinking you are going to win..&quot; And I thought I was right all of the way until January 2009. <br />
<br />
I joined the AiB Ladder for the first time, and got a 35-10 record doing remarkable.. Then all of a sudden I lost one match because of an SD, I got really pissed as you can guess, and started thinking the worst of me. Then I lost a set to a mediocre Pit, which made me feel even worse, next thing you know I dropped 250 points from 1800 and had a 35-36 record, I was doing horrible.. You know why? I didn't have the right mindset, I didn't feel like I could win.. and I wasn't good enough because of it. 3 weeks later, I come back with a more at peace mind, I start off fighting a mediocre AiB player, I beat him.. I then fight what I thought was a mediocre ROB until I fought him (He was as good as HolyNightmare, seriously O_O), but I barely beat him 2-1. Then I fight a Snake, beat him, then I fight my friend CLL, beat him, then I fought a Falco, beat him, then I fought Kain, and beat him. By now, I had all of my wins back and a huge win streak. I then lost to an MK (Lol MK) named Sago, but that didn't stop me. After that I challenged HolyNightmare.. I was expecting to lose, but I had confidence for some reason, I was 2 stocked by him last time but I really wanted to win this time, plus he just lost to Atomsk who I get close to beating so I felt like I had a chance. I was really confident... 1st game he wins barely through U-air Hax ( I hate ROB's U-air &lt;_&lt;), second game I 2 stocked him in SV, third game in RC was soo epic.. we both had 180% and I got a lucky U-air, giving me the win.. I beat a guy that 2 stocked me before! Everyone congratulated me, and at first I didn't understand what was wrong.<br />
<br />
I then talked to my friend Orion about it, and he said &quot;Dude you had the right mindset.&quot; I was wondering &quot;Wtf is having the right mindset, having the right prediction skills?&quot; He told me &quot;Nah, you had a good thought process, you believed you could do better and did, you didn't think you were at your limit, you didn't think you would lose, you just kept going forward and won.&quot; I then learned a valuable lesson, having the right Mindset and knowing there is no limit is how to break your limits.. I was just a regular Pit user, but now I have evolved far past what I was in March,  I am about 20x better and I always have a good mindset lol.<br />
<br />
I know I stressed this point out before in the 1st Lesson, but this is really important. A large reason why NP Brawler's can never get better from what I see is their reallly bad mindsets. They always get upset when they lose, they always think they are at their limit, they always want to just give up whenever they get raped. That's dumb, if they made that skill level, then there is a possibility you can too (Skill is necessary as well.). You have to always want the win, always believe you can do it, keep a positive mindset so that your head will be in the game the whole time, that way you can definitely get better.<br />
<br />
I know this sounds kind of convenient, but it's the truth. Whenever I think badly I do worse than I do if I have a positive mindset. I even beat ADHD (Best Diddy Kong in the World) once because of a positive mindset, it really helps!<br />
<br />
Another brawler who has a GREAT mindset is Ride the Yoshi. Back then he was ridiculed for being one of the spammier players in NP, wasn't considered that great, and he had trouble fighting some people at the same time. However he just kept a very positive mindset, would say &quot;I'll get you next time!&quot; train, learn their style, and come back better than ever. This happened to me when I wrecked his Mario, and he came back with his really annoying and well planned out Falco Strategy &lt;_&lt;. He is a the perfect example of a great brawler with a great mindset, and he has improved tremendously (Even though he always has this 6 month period of disappearing &lt;_&lt;).<br />
<br />
An Example of a Brawler with a bad mindset (No offense to this person,  you are awesome =D), would have to be one of my friends Vio. He's easily one of the best brawlers on the site, but he always calls himself sucky which is really dumb. He always tries to tell himself the worst about himself, especially in brawl and because of it I've seen him lose to people he could of easily two stocked. Modesty is one thing, but really putting yourself down like that is a very bad thing.. You have to always keep a good mindset, and Vio could be one of the best Toon Link's ever if he had one.<br />
<br />
I am sorry, I really had to stress this point out one more time, it's a great issue I don't want anybody to ever face. I will make a much better Lesson later today to make up for this, but I really wanted this point to be made.<br />
<br />
However, I do hope you enjoyed my lesson, expect something else today =).</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Haven</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/the-art-of-brawl-lesson-four-having-the-right-mindset-62847.html</guid>
		</item>
		<item>
			<title>The Art of Brawl</title>
			<link>http://www.wiipals.net/Forum/f146/the-art-of-brawl-62788.html</link>
			<pubDate>Thu, 06 Aug 2009 20:35:09 GMT</pubDate>
			<description><![CDATA[I myself have found Haven's guides to be superb and believe they should be stickied; however, they can't all be stickied D= and  would like to have...]]></description>
			<content:encoded><![CDATA[<div>I myself have found Haven's guides to be superb and believe they should be stickied; however, they can't all be stickied D= and  would like to have links to them for other members. I'm not saying for this to be stickied but I would like this one thread to not drown in a pool of other threads. I also think that the guides will be some of the most helpful guides on the site &gt;_&gt; and if he becomes a sage he could link people to this thread thus leading to his guides lol. So please contribute thoughts of the guides here so it may live on. <br />
<br />
<br />
<br />
<div align="center"><b><u>I would like to start with this:</u></b><br />
<br />
<a href="http://www.wiipals.net/Forum/f146/the-comprehensive-guide-for-ats-advanced-techniques-in-brawl-57430.html" target="_blank">The Comprehensive guide for AT's (Advanced Techniques) In Brawl.</a></div><br />
<br />
Now on to the lessons:<br />
<br />
<br />
<div align="center"><br />
<img src="http://i295.photobucket.com/albums/mm138/amc34567/avatar16104_46gif.png" border="0" alt="" /><br />
<font size="4"><u><b>Lesson #1</b></u></font><br />
<br />
<a href="http://www.wiipals.net/Forum/f146/the-art-of-brawl-lesson-one-knowing-what-to-do-before-the-game-begins-62660.html" target="_blank">Knowing what to do before the game begins</a><br />
<br />
<br />
<br />
<br />
<br />
<img src="http://i295.photobucket.com/albums/mm138/amc34567/avatar16104_46gif.png" border="0" alt="" /><br />
<font size="4"><b><u>Lesson #2</u></b></font><br />
<br />
<a href="http://www.wiipals.net/Forum/f146/the-art-of-brawl-lesson-two-counterpicking-gay-yet-efficient-62732.html" target="_blank">Counterpicking: Gay yet efficient.</a><br />
<br />
<br />
<a href="http://www.smashboards.com/showthread.php?t=187501" target="_blank">BTW here's a good guide for CPing</a>(Smashboards)<br />
<br />
<br />
<br />
<br />
<br />
<img src="http://i295.photobucket.com/albums/mm138/amc34567/avatar16104_46gif.png" border="0" alt="" /><br />
<font size="4"><b><u>Lesson #3</u></b></font><br />
<br />
<a href="http://www.wiipals.net/Forum/f146/the-art-of-brawl-lesson-three-learn-your-characters-learn-your-matchups-62781.html" target="_blank">Learn your characters, Learn your matchups!</a><br />
<br />
<br />
<a href="http://www.smashboards.com/forumdisplay.php?f=118" target="_blank">A helpful link that helps with match ups</a>(Smashboards)<br />
<br />
<br />
<br />
<br />
<br />
<img src="http://i295.photobucket.com/albums/mm138/amc34567/avatar16104_46gif.png" border="0" alt="" /><br />
<font size="4"><u><b>Lesson #4</b></u></font>  <br />
<br />
<a href="http://www.wiipals.net/Forum/f146/the-art-of-brawl-lesson-four-having-the-right-mindset-62847.html" target="_blank">The Art of Brawl: Lesson four: Having the Right Mindset</a><br />
<br />
<br />
<br />
<br />
<br />
<b><u>I would also like to include these very informative threads by NP's Nappy:</u></b><br />
<br />
<br />
<a href="http://www.wiipals.net/Forum/f146/directional-influence-57876.html" target="_blank">Directional influence</a><br />
<br />
<br />
<a href="http://www.wiipals.net/Forum/f146/a-guide-to-the-essentials-in-brawl-the-things-people-rarely-learn-__-53239.html" target="_blank">http://www.wiipals.net/Forum/f146/a-...-__-53239.html</a><br />
<br />
</div><br />
More will be added hopefully....</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Drew</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/the-art-of-brawl-62788.html</guid>
		</item>
		<item>
			<title>The Art of Brawl: Lesson three: Learn your characters, Learn your matchups!</title>
			<link>http://www.wiipals.net/Forum/f146/the-art-of-brawl-lesson-three-learn-your-characters-learn-your-matchups-62781.html</link>
			<pubDate>Thu, 06 Aug 2009 19:32:10 GMT</pubDate>
			<description><![CDATA[Hello there again, I am Haven and this is if you haven't noticed (which I doubt by now) is a new idea I am trying in which I post advice every day.....]]></description>
			<content:encoded><![CDATA[<div>Hello there again, I am Haven and this is if you haven't noticed (which I doubt by now) is a new idea I am trying in which I post advice every day.. This one however may be shorter than others... so I am  really going to focus on this one.. and if it ends up shorter I will make a Lesson four later today to fill the gap. I want to focus on something important, something that in my very honest opinion makes up 50% of whether you are going to win the fight or not, if not 75%. Learning your characters in brawl, learning their matchups, and learning your specific matchups at hand.<br />
<br />
<br />
This is a very, very, <font color="Red"><font size="5">VERY</font></font> important part of Brawl, if not the most important part of it. Your matchup's are very crucial... Brawl happens as we all know to be very unbalanced, character's have huge advantage's on certain other characters, and you may not know how to fight specific characters in general due to a lack of knowledge. Picture this, you are in a tournament playing a match in loser's final's against your close friend. It's 2-2, you knocked him into loser's before getting knocked into loser's yourself by the best player in your region. He knows that his main (Let's say it's DK) Can't fight against your main (Let's say it's Pit). Now because of that he decides to Counter Pick BF, a good stage against Pit, but... he is also switching his main. You are surprised, and he picks Wario, one of Pit's worst matchups, and not only that you have never fought a Wario user before! Because of that he 2 stocks you, and you only make third place and $40 dollars when you could of made $100.<br />
<br />
Now you are very upset I imagine, well it's your fault.. You should of researched the character a little more.. This site is full of many people who easily play the entire cast, not only that you can also research on Smashboards, research on Youtube videos, or try the character yourself to learn his style. A Matchup is a very vital part of Brawl, knowing how to fight Marth if he was your worst matchup is very crucial.. Knowing what to counterpick, knowing the character's style, and knowing your opponent could just get you that win in a match.<br />
<br />
Of course, some matchup's are just very, very hard (Link v.s Meta Knight LOLquaza), and you'll just probably have no chance to really be honest..&quot; Now you ask me, I don't want to switch my main!?!? What do you do?!&quot; Relax.. you don't have to switch your main.. What you do now is get a secondary! Secondaries are very important when you main characters with hard match ups, or hell Secondaries are just useful in surprising your opponent. I just countered your Marth with Snake, now what!? Knowing which character's can handle the bad match ups of your main and learning them is definitely useful in the long run.<br />
<br />
Another funny thing that people may not expect is, the Brawl meta-game changes as time passes. Let's go take a blast from the past, back then before DDD's infinite was discovered, him v.s DK was actually a hopeful match up! In DDD's favor, but still very possible nonetheless, but now let's face it, that match up is hopeless and sad due to new discoveries.. Meta knight used to have bad match ups against Snake and DK, but as his meta game jumped up the Smash community has decided now that he has no match ups.. If you fail to keep up with match-up development, I promise you will fall behind on strategies and matchup's, keeping up with the development of the meta-game will definitely aid in your match-up's. And also, if you don't feel like going to Smashboards or keeping up by going to super competitive smash sites (Which I actually recommend doing), You could always go to the meta game active members on this site (Vio, NaPPy, etc), they are knowledgeable and if you ask nicely they'll help you out :)<br />
<br />
A large reason people have problems with match-up's is majorly due to the lack of practicing against the matchup in person. If you want to gain the first step to learning a match up you really have trouble in, I would reccomend going to the forum's on Smashboards and searching up matchup's on it, that really helps. Using the character and learning their strategy doesn't hurt as well, like I said before.<br />
<br />
One more thing!... You don't have to be like everyone else, you can be a Marth player that has trouble with good matchup's too... like Kirby. Some people have bad matchup's against character's their character is supposed to have an advantage on.. It's perfectly normal and it's just something you should learn, or switch character's on.<br />
<br />
Learning one's matchup's is easily the best accomplishment a smasher can do, so far although all my thread's serve equal importance, this is the one you should learn first if you haven't already! A Matchup is a very vital thing, Looking up matchup chart's and experiencing it first hand is a key step to becoming a better player. Although some people just have a hard time with matchup's in general, this will definitely help you become a great player in the long run.<br />
<br />
I hope you enjoyed =D.<br />
<br />
To learn matchups btw:<br />
<br />
<a href="http://www.smashboards.com/forumdisplay.php?f=118" target="_blank">http://www.smashboards.com/forumdisplay.php?f=118</a><br />
<br />
^Useful info there.</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Haven</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/the-art-of-brawl-lesson-three-learn-your-characters-learn-your-matchups-62781.html</guid>
		</item>
		<item>
			<title>The Art of Brawl: Lesson two: Counterpicking: Gay yet efficient.</title>
			<link>http://www.wiipals.net/Forum/f146/the-art-of-brawl-lesson-two-counterpicking-gay-yet-efficient-62732.html</link>
			<pubDate>Wed, 05 Aug 2009 23:42:16 GMT</pubDate>
			<description><![CDATA[Hello there, for those of you who don't know this is Haven's new idea, a series called the Art of Brawl teaching some of the many important parts of...]]></description>
			<content:encoded><![CDATA[<div>Hello there, for those of you who don't know this is Haven's new idea, a series called the Art of Brawl teaching some of the many important parts of competitive/every aspect of Brawl. Today however I am focusing more on tournament style brawling, whether it be on this site or in general. An aspect you really have to learn, Counterpicking.<br />
<br />
I WAS going to do this later, but this site is really desperate when it comes to counterpicking, literally no one knows a damn thing about it so I seriously think that now this site needs to seriously comprehend and start using Counter-picks when brawling.<br />
<br />
<br />
Let's say you are in the Grand Finals of NintendoPal's tournament, You v.s the King of Boo's, one of this site's greatest brawlers. You main Snake, and he mains R.O.B, a hard yet even matchup for Snake. You both are 1-1, and just when you are confident you learned his style, he counterpicks Rainbow Cruise.. Snake's worst stage. Next thing you know, you get 2 stocked due to a lack of knowledge of the stage, and you have just lost the tournament and now only have second place, while Boo is enjoying 2000 wii points, a new award (lol), and more respect as a brawler from NP. You may say he played gay and didn't stick with neutrals, you may be upset and say you only lost because of the stage, but it was legitimate and you can only blame yourself for being so dependant on stages like Final Destination.<br />
<br />
There are a number of stages you can pick when facing a competitive set against opponent's and these are it.<br />
<br />
Neutrals (must be played on in round 1)<br />
<br />
Battlefield<br />
Final Destination<br />
Smashville<br />
Yoshi's Island<br />
<br />
Counterpicks (Can be used after first round, loser get's to pick)<br />
Battleship Halberd<br />
Brinstar<br />
Castle Siege<br />
Delfino Plaza<br />
<font color="Red">Distant Planet</font><br />
Frigate Orpheon<br />
Jungle Japes (Melee)<br />
<font color="Red">Luigi's Mansion</font><br />
Lylat Cruise<br />
<font color="Red">Norfair</font><br />
Pokémon Stadium (Melee)<br />
Pokémon Stadium 2<br />
Rainbow Cruise<br />
<font color="Red">Green Greens</font><br />
<br />
Red means that the said stage is only allowed in some states/tournaments<br />
<br />
All of these stages must be learned or else the worst can occur. You have to learn which stages best fit you, which stages best fit your character, which stages benefits your character, which stages you just don't do well in general, which stages your opponent will have trouble in, which stages does your opponent not play in frequently, and more. For example, I am a god on Battlefield, yet I suck in Yoshi's Island, I also don't fare well in Jungle Japes, but I know I have an advantage in Jungle Japes while Pit is affected by Yoshi's Island and I suck on it, so I would ban Yoshi's Island, Pick Battlefield, most likely win, wait for him to CP Yoshi's Island, I may lose then, and in worse case scenario, let's say this guy is a Ike main, I then pick Jungle Japes because I know although I am not too good at it, I have viable camping space, he can't kill me as early, and it's easy to gimp him with arrows, with the water, and with the Klap Trap. I then win the set because of CP'ing.<br />
<br />
Of course you don't always have to Ban the stage your character doesn't do well in... Let's say for example you main Snake. Snake is horrible on RC, yet you know how to survive, not get gimped, and use the 45 Degree corners on the stage to ricochet the grenades really well (cough Ally did this),  you could surprise your opponent by CP'ing this stage and doing things he wouldn't expect, causing him to lose.<br />
<br />
Of course you also don't have to be nice to your opponent. Let's say you play on Distant planet often, the stage is allowed in tournament, but this guy comes from another place where this stage has never been used before. Duh, that's your obvious chance to CP it against him when the time comes. He won't expect it, he won't have any experience, and it'll be a much easier battle knowing you are playing on a comfortable stage he never even imagined would work. <br />
<br />
Not all stages have to help you also, they can just hinder your opponent and that's already an advantage. Maybe this Ike user is killing you alittle too early and you wanna CP Brinstar to live longer, maybe you main Lucario and you want to CP a stage with a large blast zone so that his aura power's  can become more effective. Maybe CP Frigate Orpheon so Olimar won't be able to tether on the right side of the stage.<br />
<br />
Also, keep in consideration that your opponent can use more than one character as well. Let's say I am using ROB versus Falco, I lose to the Falco (Although it's in ROB's advantage so he just bested me in skill &lt;_&lt;), and I CP Rainbow Cruise due to Falco's lack of aerial maneuverability. The guy then says &quot;Say what? To hell with that!!!&quot; and then Changes his character to Meta Knight... Which puts you in a worse position now. However this can also be used to your advantage of course, switching to a stage where your opponent is forced to switch characters, even switch into a character you have a positive match-up on.<br />
<br />
Your Counter-pick is your final stand, your final trump card, and if it can't save you then you just lost the set (Unless it's Winner's Finals, Loser's Finals, or Grand Final's of a tournament which are 3/5 set's usually, but that's only in legit tournaments anyways). Learn your stages, learn to Counter-pick, consider every tactic and possibility, and you may just win a tournament because of it one day.</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Haven</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/the-art-of-brawl-lesson-two-counterpicking-gay-yet-efficient-62732.html</guid>
		</item>
		<item>
			<title>The Art of Brawl: Lesson one: Knowing what to do before the game begins.</title>
			<link>http://www.wiipals.net/Forum/f146/the-art-of-brawl-lesson-one-knowing-what-to-do-before-the-game-begins-62660.html</link>
			<pubDate>Tue, 04 Aug 2009 20:52:22 GMT</pubDate>
			<description><![CDATA[Hello everybody.. my name is Haven, whether or not you know me, I am debatably NP's best brawler, a Top Pit as most pro's mark me, a Top player in...]]></description>
			<content:encoded><![CDATA[<div>Hello everybody.. my name is <font color="Red">Haven</font>, whether or not you know me, I am debatably NP's best brawler, a Top Pit as most pro's mark me, a Top player in the AiB ladder, a active member of NP's community, and someone who wants to help you guys out. Over the past year and a half I have been playing brawl.. although I have stopped on my brawling in a way (Unless it's competitively, and soon to be offline), I have learned a hell of a lot about the game, and I have decided to make meaningful Topic's on things you may never think about when playing the game.<br />
<br />
This is going to be my first in a series of Topic's I will most likely be actively making to help NP out. In a sense, I was inspired greatly by the Smash Bros community, as well as the certain mod's in that community that took their time to make great topics similar to the one's I will be making.  My first one in a sense can actually be used for everything, but of course will be more looked at in a brawl view. It is Pregaming, knowing what to do before the game begins.<br />
<br />
<br />
 This topic will focus on things that are VERY important but at the same time things you may even feel are unimportant. First off, I am going to start with this...<br />
<br />
&quot;I'm better than you.  At everything.  Seriously, it's true.  I can ride horses, play video games, and I can juggle while walking a tight-rope and fit almost 150 marshmallows in my mouth.  I'm the goddamned king, and I rule you.  Don't think so?  Too bad, I already said it.  Essentially, there's nothing you can do about it.  I'm talking, and you're not, and because of that, I'm winning.&quot;<br />
<br />
Now how did that make you feel? Did you laugh at what I posted, did you not seem to care? Were you upset, envious, daring to prove me wrong? Anyways thing about how you would react to this situation.. How many of you think you can rape me in a second?, or said &quot;I could beat you at ____&quot; or said &quot;Is he really that good?!?&quot;. It has been estimated that 98% of the community will react to the response in that manner.. and why? Because I just mindgamed you. I am now in your head, I can do whatever I want, and although you want me out I am going to stay in for a few and do some things, at least for the set.<br />
<br />
If you were truly confident, you would of just shrugged off the idea of me being this great, while the weakest of you would care about what I just said, thinking you could beat me or thinking I am as amazing as I just made myself sound.<br />
<br />
This is a mistake that cannot afford to be made! Overestimating or underestimating your opponent is a horrible miscalculation that can end up ruining a lot of your matches, whether it be on wi-fi, or in EVO, or anything! You cannot judge your opponent for anything, you have to think that no matter what your opponent has done, that you or him are at equal terms. That is just the first of mistakes however, other mistakes that can be made are this...<br />
<br />
- He mains Ganondorf, and I am using Diddy Kong, this set is going to be really easy.<br />
- Holy ************************, this guy just took a set off of Ally! I can't win!<br />
- I can handle Pit easily, this will be an auto-win.<br />
<br />
Stop that immediately!!! Why are you letting yourself think these things? Because it is your first train of thought, the immediate response you will give someone after knowing these said facts. You need to wash those thoughts off of your mind, or else your opponent is already mindgaming you before the match has begun.. He's already winning, and he hasn't even taken that first stock! Heck you may not even be fighting him until the Finals of a tournament, but with that train of thought, how do you even expect to get that far worrying so much? I have been told to easily be the best on this site, and I still give my opponent the benefit of the doubt, thinking the match is a 5:5 chance of me winning or losing. I have confidence, but I never let my arrogance get the best of me, nor do I get scared of fighting anyone, even if there is a high chance of me losing.<br />
<br />
I know a Wario main in Allisbrawl named Krystadez, in the Winter ladder he had a record of 90-135, his losse's were incredibly high, he was only 1700, and his Wario was announced as Mediocre and worthless. However he has gone so far, believing he can do better, thinking he can win any battle, not letting anyone get to him to the point where in the Spring Ladder, he was one of the Top 5, and let's not even use Wifi as an example. In his tournament's he has made Top 10 in all of them, only losing to the like's of Judge and Anther (two of the best players in the Midwest). Think to yourself, somebody that mediocre became that amazing. You can definitely do it as well, but you must go through many  trails, having a good train of thought being one of them.<br />
<br />
Another thought: Let's say for example that I say your white controller is ugly because I hate white, but you have a black controller. You could just ignore me, or just look at me as an idiot who doesn't know colors, but correcting me is the worst thing you can do. I just proved that you are defensive, and now I can use that to my advantage. This is one of many cases that can happen anywhere, something you should watch out for.<br />
<br />
Don't ever let thoughts get into your head that a person can be better than you based on appearance's or knowledge too. NaPPy, back then was the most knowledgeable Brawler on NP, hell he probably still is. Does that make him  automatically better than you? Of course not, NaPPy is a good brawler, but that's just an example. Anyone who knows more than you JUST knows more than you, it doesn't make him better. He could be the biggest n00b in Brawl ever for all you know, don't make those assumptions! Also if you see a guy with glasses looking like a nerd, and a guy smoking a cigar wearing baggy clothes, who do you think will be the better brawler? If you pick the nerd or the guy with the cigar, hell if you choose neither you are an idiot. Pick up a PS3 or Mario Kart Wii and do non-competitive gaming, go buy cooking mama and sustain yourself, for it's not my problem if you honestly failed that question..<br />
<br />
But you aren't going to leave.. That's good, you are accepting the fact that you either didn't know this or maybe you already knew but you are interested in what I have to say, or maybe you are waiting for me to shut up.. Either way, I still have your attention which means luckily we are almost over. I have said everything I need to say pretty much, You can never let yourself be outdone by such ignorant things. Never let anyone get the better of you, never let yourself give up, and never let ignorant facts like Mario being bad and Meta Knight being good make you think that the Mario main will be easy.<br />
<br />
I've seen Mario mains beat Meta Knight's, I've seen Captain Falcon's beat Snake's, I've even seen Jigglypuff's beat Mr. Game and Watches, hell even in a melee video I have seen a Mewtwo get M2k's Marth to one stock. Nothing is impossible, don't ever give up. <br />
<br />
Of course not everyone is going to be good even if they listen to this, Gaming competitively still takes a bit of natural talent, and God didn't make us all equal in everything, we all have our shortcomings and gaming could definitely be one of them. However if you don't follow this, you'd be losing before you figured that out, right? :)<br />
<br />
<br />
This is the first of a many topics to come hopefully, and I hope you enjoyed.</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Haven</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/the-art-of-brawl-lesson-one-knowing-what-to-do-before-the-game-begins-62660.html</guid>
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			<title>The Triforce Bearers</title>
			<link>http://www.wiipals.net/Forum/f146/the-triforce-bearers-61884.html</link>
			<pubDate>Mon, 20 Jul 2009 22:18:58 GMT</pubDate>
			<description>Image: http://img.photobucket.com/albums/v499/LadyHood/TTBwords.png  
 
 
Image:...</description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://img.photobucket.com/albums/v499/LadyHood/TTBwords.png" border="0" alt="" /><br />
<br />
<br />
<img src="http://img.photobucket.com/albums/v499/LadyHood/Triforce__the_Wallpaper_by_AceRacer.jpg" border="0" alt="" /><br />
<br />
<br />
<i>It is said that should one acquire the Triforce, they would have unimaginable power. Having stumbled upon this humble abode, it has become clear that you desire the possession of such strength. Three beings transcend through the generations as the physical representations of this relic. Find the <b>courage</b> to challenge for greatness. Heed the guidance of <b>wisdom</b>. Use the<b> power</b> to take the reins and control your own destiny&#8230;</i><br />
<br />
Or something like that. (Y)<br />
 <br />
Welcome to The Triforce Bearers, a gym designed to test your abilities against the Zelda characters in Brawl. From overpowered magic to an overpowered sword, crazy Hasbro toys and fists of fury (Ganondorf doesn&#8217;t mess around boi), you will be faced with a variety of obstacles that test your capabilities to adjust as you go.<br />
<br />
The standard gym settings are as follows:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<b>Best of Five</b><br />
<b>Stock: </b>3<br />
<b>Items:</b> Off (though on occasion I might have a few thrown in)<br />
<b>Stages:</b> Hyrule Temple, Eldin Bridge, Pirate Ship, Final Destination <br />
<b>My Characters:</b> Link, Ganondorf, Zelda, Toon Link
			
			<hr />
		</td>
	</tr>
	</table>
</div>Feel free to choose any character you want; these matches will give us both good experience in the long run.<br />
<br />
As it is the summer I am often available, though sometimes I won't be able to play because my Mom will request I do not turn off her utorrent. I'm mainly available in the evening/night hours. Challengers may challenge again after playing in <b>2 days</b>.<br />
<br />
<font size="4"><font color="Red"><b>Current Status: Unavailable</b></font></font><br />
<br />
<br />
<b>Victorious Champions:</b><br />
<font size="3">Vio<br />
FEAR<br />
Kid Ninja</font><br />
<br />
<b>Pending Challengers:</b><br />
Manlyguy (Defeated: 3-2)<br />
Josh (Defeated: 3-0)<br />
SilentAngel (Defeated: 3-1)<br />
Abyss (Defeated: 3-2)<br />
Sleddog (Defeated: 3-0)<br />
Lady GaGa (Defeated: 3-1)<br />
Dan (Defeated: 3-0)<br />
Sploosh (Defeated: 3-0)<br />
terms2k1<br />
Jon<br />
Shiyumaru<br />
Kudo111<br />
Folm<br />
Zezima<br />
Spencer1990<br />
rt.<br />
</div></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>LadyHood</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/the-triforce-bearers-61884.html</guid>
		</item>
		<item>
			<title>Corrupted Gym</title>
			<link>http://www.wiipals.net/Forum/f146/corrupted-gym-61826.html</link>
			<pubDate>Sun, 19 Jul 2009 20:50:10 GMT</pubDate>
			<description>*CORRUPTED GYM* 
 
Image: http://www.brawlsnapshots.com/snapshots/159004.jpg  
 
*So you wanna take my badge of evilness. Well try if you dare. This...</description>
			<content:encoded><![CDATA[<div><div align="center"><font face="System"><font size="6"><b>C<font color="Navy">O<font color="Indigo">R</font><font color="Black">R</font>U<font color="Indigo">P</font><font color="Black">T</font>E<font color="Indigo">D</font> <font color="Black">G</font>Y<font color="Indigo">M</font></font></b></font></font><br />
<br />
<img src="http://www.brawlsnapshots.com/snapshots/159004.jpg" border="0" alt="" /><br />
<br />
<font size="5"><font face="System"><b>So you wanna take my badge of evilness. Well try if you dare. This gym is going to be owned by yours truly. Beat me in a best of 5 set and you claim victory. Fail and you try again after 3 days have past as I'll have other challengers by the second. So you best be rdy to face me. <br />
<br />
<font color="Indigo">Rules<br />
<br />
My characters of choice are Bowser, Ganondorf, Wolf, DDD or any other character that holds a corrupted costume. ex Link, MK, TL. For you it's best to be a &quot;good guy&quot; since you know you want to serve me justice.<br />
<br />
The stages we play on are Norfair, Lylat, Luigi's Mansion, Brinstar, Frigate, Castle Siege, Halberd, and Shadow Moses. If you want to pick the same stage again then that's fine, but I prefer variety on the stages I play on so I wont be bored playing.<br />
<br />
No items in my gym with a 3 stock setting.<br />
<br />
Winners of my gym<br />
<font color="black">Visto<br />
SilentAngel<br />
Folm<br />
</font> <br />
<font color="Navy">There wont be a waiting list in my gym. Jus be here and catch me around by commenting me or posting here. Now with that in mind I'll open my doors and good luck.<br />
<br />
:smilie_boo:<br />
</font><br />
<br />
<br />
</font></b></font></font></div></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>King of Boos</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/corrupted-gym-61826.html</guid>
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		<item>
			<title>The mushroom kingdom.</title>
			<link>http://www.wiipals.net/Forum/f146/the-mushroom-kingdom-61772.html</link>
			<pubDate>Sat, 18 Jul 2009 22:02:23 GMT</pubDate>
			<description>The mushroom kingdom, a brawl gym. 
Image: http://hce.halomaps.org/images/files/lg/22screenshot00-22.jpg  
 
 
*Hello, and welcome to my brawl gym!...</description>
			<content:encoded><![CDATA[<div><div align="center"><font size="6"><font color="Red">The mushroom kingdom, a brawl gym.</font></font><font color="Red"><br />
<img src="http://hce.halomaps.org/images/files/lg/22screenshot00-22.jpg" border="0" alt="" /></font></div><font color="Red"><br />
<br />
<font size="4"><b>Hello, and welcome to my brawl gym! My theme is the mushroom kingdom, and it features several characters from the mario series. You must challenge me and defeat my team of 1337 nintendo characters to get my gym badge. Here is my info.<br />
<br />
Leader: Nappy<br />
Theme: Mario characters<br />
Stages: Smashville, FD, battlefield, rainbow cruise, delfino<br />
Characters: Luigi, Wario, Mario, Bowser, Peach<br />
Gym Badge: Soon to come<br />
<br />
I will switch characters as I feel, and all the stages must be used in a set order you decide, preferably the one posted above. <br />
<br />
I'll keep track of my victims as I go so it can be known who has conquered my gym and who has fallen victim to my team :3<br />
<br />
With that, let the challengers arrive.</b></font></font></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>-NaPPy</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/the-mushroom-kingdom-61772.html</guid>
		</item>
		<item>
			<title>Pokemaniacs! Gym</title>
			<link>http://www.wiipals.net/Forum/f146/pokemaniacs-gym-61698.html</link>
			<pubDate>Fri, 17 Jul 2009 04:09:14 GMT</pubDate>
			<description>_*_The __Pokemaniacs!_ _Gym_  
*_*  
:sAni_choco: :smilie_jigglypuff: :Smiley_v2_Pikachu:...</description>
			<content:encoded><![CDATA[<div><u><font face="Comic Sans MS"><font size="6"><b><div align="center"><font color="DarkOrange"><u>The </u><font color="Red"><u>Pokemaniacs!</u></font> <font color="DarkBlue"><u>Gym</u></font> </font></div></b></font></font></u><font face="Comic Sans MS"><b> <div align="center"><br />
:sAni_choco: :smilie_jigglypuff: :Smiley_v2_Pikachu: :DOOD2::s_walk::smilie_goomba::Smilie_v2_Pikmin_Wh:smilie_kirby::cuccoan::hair::Smiley_v2_Mr._Satur:smwchibiyoshiyellow <br />
<img src="http://i39.tinypic.com/2hntac6.jpg" border="0" alt="" /><br />
<br />
<font color="DarkBlue"><font size="3"> You dare bring light to my lair? You must die! <br />
<br />
Anyway, XD. I am Ride The Yoshi! The theme of this Gym is Pokemon, so I'll be using Pokemon to brawl you. I'll switch out between Pokemon in each match, but you don't have to change characters. I suggest that you use an animal-like character so the match will feel more pokemon-like, but you don't need to. I'll mainly be testing your ability to think on your feet while the stages change under (or above) your feet! <br />
<br />
Poke me if you see me online when you want a challenge - I'm pretty active at night. If you beat me, you'll receive the Pokemaniacs! Gym Badge and your name will appear on my hall of fame.</font></font></div></b><br />
<u><b><font size="5"><br />
<div align="center"><font color="Red"><u>The Pokemaniacs</u>!</font> <font color="DarkOrange"><u>Gym Rules</u></font></div></font></b></u><br />
<b><font size="3"><font color="Orange"><br />
<div align="center">1)Best 3 out of 5. 8-minute Time Limit.<br />
<br />
2) Items off. <br />
<br />
3) Each match must have a different stage. You can arrange the stages in the order that you'd want to play them. <br />
<br />
<b>Stages: Pokemon Stadium 1 and 2, Norfair, Luigi's Mansion, Spear Pillar, Castle Siege, Shadow Moses Island, and Delfino Plaza. </b><br />
<br />
4) If you lose to me, you'll have to wait 3 days to challenge me again.</div></font></font></b></font><b><font size="3"><font color="Orange"><br />
</font></font></b><br />
<br />
<u><b><font color="DarkBlue"><font size="5"><div align="center"><u>Challengers</u></div></font></font></b></u><br />
<br />
<font size="4"><div align="center"><b><font color="DarkBlue">Kudo<br />
Silent Angel<br />
Thee Archer<br />
Sleddog - Defeated<br />
Isaac - Defeated<br />
Fear - Defeated<br />
Josh - Defeated<br />
Swine Flu - Defeated<br />
Spencer - Defeated</font></b></div></font><br />
<br />
<u><b><font color="Turquoise"><font size="5"><div align="center">~<u>Champions</u>~</div></font></font></b></u><font color="Turquoise"><br />
<font size="5"><div align="center"><b>Manlyguy (Toon Link)<br />
Folm (Pikachu)<br />
Mario Metroid Fan (Link / Ike)<br />
Kid Ninja (Toon Link / Zelda)<br />
Haven (Wario/Lucario/Pit)</b></div></font></font><br />
<br />
<div align="center"><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/ZTwH5LcEh-I"></param><embed src="http://www.youtube.com/v/ZTwH5LcEh-I" type="application/x-shockwave-flash" width="425" height="350"></embed></object></div></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Ride The Yoshi</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/pokemaniacs-gym-61698.html</guid>
		</item>
		<item>
			<title>Introducing Brawl Gyms!! ~New Thread~</title>
			<link>http://www.wiipals.net/Forum/f146/introducing-brawl-gyms-new-thread-61696.html</link>
			<pubDate>Fri, 17 Jul 2009 03:01:00 GMT</pubDate>
			<description><![CDATA[*_Brawl_ _Gyms!_ 
* 
 
We Brawl Sages have come together to create "Brawl Gyms", which is a program very similar to Pokemon Gyms in that you have to...]]></description>
			<content:encoded><![CDATA[<div><b><font size="6"><div align="center"><font color="Green"><u>Brawl</u> </font><font color="Blue"><u>Gyms!</u></font></div></font></b><br />
<br />
<font color="Green">We Brawl Sages have come together to create &quot;Brawl Gyms&quot;, which is a program very similar to Pokemon Gyms in that you have to challenge us in order to receive shiny Gym Badges! As Gym Leaders, each of us have our own Gym Theme, and we'll be be testing different aspects of your gameplay (for example, your ability to overcome projectiles). <br />
<br />
If you manage to stick it out and win against four of our Gym Leaders, and you'll receive a very special award ;) </font><br />
<br />
<br />
<font color="DeepSkyBlue"><font size="4"><div align="center"><b><u>General Rules</u></b></div></font><br />
<br />
<b>0) Our Gyms are located in this forum as threads. Don't post here to sign up to challenge the Gym Leaders!</b><br />
<br />
1)Best 3 out of 5. 8-minute Time Limit. <br />
<br />
2) If the challenger wins against a Gym Leader, they get their named marked under the person's Gym saying that they won against that person in a gym battle. Congratulations if you achieve this!! <br />
<br />
3) Each Brawl Sage has 5+ stages to help match their Gym Theme. <br />
<br />
4) The challenger must win against <b>3</b> Brawl Sages in an offical Gym Battle order to receive the really special :Smilie_v2_Starman: award :Smilie_v2_Starman:</font><br />
<br />
<br />
<br />
<div align="center"><font color="DarkOrange"><font size="5"><b><u>The Pokemaniacs! Gym</u></b></font><br />
<img src="http://i286.photobucket.com/albums/ll117/Dead_Tired_2008/kirbyandpikacopy.png" border="0" alt="" /><br />
<br />
<font size="3"><font face="Comic Sans MS"><b>Leader: Ride The Yoshi<br />
Theme: Pokemon/Transforming Stages<br />
Stages: PS 1, PS 2, Norfair, Luigi's Mansion, Spear Pillar, Shadow Moses<br />
Characters: Pokemon Trainer, Jigglypuff, Lucario, Pikachu<br />
</b></font></font></font><font size="3"><b><br />
</b></font><b><br />
<img src="http://img.photobucket.com/albums/v499/LadyHood/TTBwords.png" border="0" alt="" /><br />
<br />
<img src="http://img.photobucket.com/albums/v499/LadyHood/Signatures/Triforcebearers.png" border="0" alt="" /><br />
<br />
<font size="4"><font face="Book Antiqua">Leader: LadyHood<br />
Theme: Zelda Representatives<br />
Stages: Hyrule Temple, Eldin Bridge, Pirate Ship, Final Destination <br />
Characters: Link, Ganondorf, Zelda, Toon Link</font></font><br />
<br />
<br />
<div align="center"><font size="5"><font face="System"><b>C<font color="Navy">O<font color="Indigo">R</font><font color="Black">R</font>U<font color="Indigo">P</font><font color="Black">T</font>E<font color="Indigo">D</font> <font color="Black">G</font>Y<font color="Indigo">M</font></font></b></font></font></div><br />
<br />
<img src="http://img.photobucket.com/albums/v499/LadyHood/Signatures/BooAward.png" border="0" alt="" /><br />
<font size="4"><br />
<font face="System"><font color="Purple">Leader: King of Boos<br />
Theme: Evil Brawlers<br />
Stages: Norfair, Lylat, LM, Halberd, Frigate, Brinstar.<br />
Characters: Ganon, Wolf, Bowser, Random Character with Evil Costume (or just King DDD)</font></font></font><br />
<br />
<br />
<font color="Red"><b><font size="5"><u>Mushroom Kingdom</u></font></b><br />
<br />
<div align="center"><img src="http://hce.halomaps.org/images/files/lg/22screenshot00-22.jpg" border="0" alt="" /></div><br />
Leader: Nappy<br />
Theme: Mario characters<br />
Stages: Smashville, FD, battlefield, rainbow cruise, delfino<br />
Characters: Luigi, Wario, Mario, Bowser, Peach<br />
Gym Badge: Soon to come</font></b><br />
<br />
<br />
<font color="Blue"><b><font size="5"><font face="Impact">The Iron Gut Gym</font></font><br />
<br />
<img src="http://www.supercheats.com/guides/files/guid/super-smash-bros-brawl/food.jpg" border="0" alt="" /><br />
<br />
Leader: Isaac<br />
Theme: Hungry Gluttons<br />
Stages: Wario Ware Inc.; Halberd; Green Greens; Yoshi&#8217;s Island<br />
Characters: Wario; King Dedede; Kirby; Yoshi<br />
Gym Badge: Soon to come</b></font><b><br />
</b></div><br />
<br />
<font size="6"><font color="Green"><b><div align="center">------<u>Gym Champion Statistics</u>------</div></b></font></font><br />
<br />
<font face="Comic Sans MS"><u><b><font color="Orange"><font size="5"><div align="center"><u>Pokemaniacs! Gym</u></div></font></font></b></u><font color="Orange"><br />
<font size="5"><div align="center"><b>Manlyguy<br />
Folm<br />
Mario Metroid Fan<br />
**Kid Ninja**</b></div></font></font></font><br />
<br />
<div align="center"><font size="5"><font face="System"><b>C<font color="Navy">O<font color="Indigo">R</font><font color="Black">R</font>U<font color="Indigo">P</font><font color="Black">T</font>E<font color="Indigo">D</font> <font color="Black">G</font>Y<font color="Indigo">M</font></font></b></font></font></div><br />
<div align="center"><font face="System"><font size="5">Visto <br />
SilentAngel</font></font><br />
<br />
<br />
<img src="http://img.photobucket.com/albums/v499/LadyHood/TTBwords.png" border="0" alt="" /><br />
<font face="Book Antiqua"><font size="6">FEAR <br />
**Kid Ninja**<br />
Vio</font></font></div><br />
<br />
<div align="center"><font size="5"><font color="Red"><b><u>Mushroom Kingdom</u><br />
<br />
None.</b></font></font><br />
<br />
<br />
<font size="6"><font color="Blue"><b><u><font face="Impact">Iron Gut Gym</font></u><font face="Impact"><br />
<br />
Folm<br />
Sleddog<br />
PMC66<br />
**kid ninja**<br />
Olimar3 </font></b></font></font></div></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Ride The Yoshi</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/introducing-brawl-gyms-new-thread-61696.html</guid>
		</item>
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			<title>Need good training...!</title>
			<link>http://www.wiipals.net/Forum/f146/need-good-training-61231.html</link>
			<pubDate>Wed, 08 Jul 2009 16:48:38 GMT</pubDate>
			<description><![CDATA[Just a quick note. I don't really know if you're allowed to make your own topic to request training on this board, so sorry. 
 
Lately, I've been...]]></description>
			<content:encoded><![CDATA[<div>Just a quick note. I don't really know if you're allowed to make your own topic to request training on this board, so sorry.<br />
<br />
Lately, I've been feeling really fail in Brawl. I've been getting my ass kicked lately. And I never last a second in tournaments. I need someone really good or something to evaluate me. Cause I seriously don't know what I'm doing wrong. I don't know if I'm weaker than the guy, or if the guy is stronger than me.<br />
<br />
Just please, I need someone really good to evaluate me. I feel like I really need someone to tell me what I'm doing wrong for once.<br />
<br />
Name:ABYSS<br />
FC: 2234-6809-7955</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Abyss</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/need-good-training-61231.html</guid>
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		<item>
			<title>Samus: A Personal Favorite</title>
			<link>http://www.wiipals.net/Forum/f146/samus-a-personal-favorite-60516.html</link>
			<pubDate>Tue, 23 Jun 2009 13:57:57 GMT</pubDate>
			<description><![CDATA[Ever since I started playing Brawl with my friends, I've heard people telling me that Samus is a crappy character to play as. However, Samus has been...]]></description>
			<content:encoded><![CDATA[<div>Ever since I started playing Brawl with my friends, I've heard people telling me that Samus is a crappy character to play as. However, Samus has been my favorite since I first got into Smash Bros games, and Brawl is no different.<br />
<br />
We'll start with something that saddens me to my very soul. Samus has been placed so low on the so called &quot;Tier System&quot; that it's annoying, when you've got so many less-versatile characters above her.<br />
<br />
Let's begin by assuming that you already know the tips and tricks that come naturally with every character, as well as the directional buttons needed to perform her moves. So, assuming this, we'll begin with how, in my opinion, to best control Samus. I will be going through, move by move, with what are, in my opinion, the best suggestions for Samus. If you feel differently, feel free to go post them somewhere that's not here :P<br />
<br />
Note::: You'll notice me using several &quot;Unprofessional&quot; words. This is because I don't particularly care for standard Smash Bros terminology (i.e. for someone who's lost the ability to move, I will use the term &quot;Incapacitated&quot;). Also please note that I won't be covering Zero Suit Samus unless I get some positive reviews. This is mostly because my preference is for Samus with her suit on.<br />
<br />
Normal Moves::<br />
<br />
Up A: Honestly, I almost never use this move because not only do you run the risk of accidentally jumping. Basically, Samus delivers a moderately damaging Axe Kick that is actually a decent move, if you can pull it off.<br />
<br />
Smash Up A: Now this is what I'm talking about. Perfect for any enemies that have been Air-Incapacitated, or simply enemies that can't perform a downward attack. This move catches them up in several hits that can launch pretty far if the enemy already has damage. If not, use this as a damaging move for enemies that meet the above qualifications. But don't even attempt to spam this move. It's very predictable, and needs to be performed with the proper timing.<br />
<br />
Side A: This is a move that should only be used to attempt to deliver a quick hit to your enemy and then follow up with something else. This is basically a chest-level spin kick with extreme speed (the entire move is less than a second long).<br />
<br />
Smash Side A: I call this move the &quot;Samus Pawnch!&quot; because it looks a lot like the Falcon Punch, but with less power and range. This is a very effective move because you can use it either for a quick hit, or a severely damaging charged move.  I wouldn't advise charging this (or any move for that matter) beyond 1/2 to 2/3 unless you have ample time to do so with limited enemy-dodging ability.<br />
<br />
Dash A: Samus, while running, throws her entire body weight into a shoulder smash. Very good against fleeing enemies, or for a hit and run when the enemy doesn't expect it. If your enemy ever attempts to do a long attack (i.e. a Falcon Punch) then make a quick judgement of distance and timing until the attack connects, and dash in there to stop that attack<br />
<br />
Down A: A nice move to knock an enemy off balance. Samus will quickly jab the ground and cause a small-ground level explosion. This move has nice kickback paired with speed. This move is another good reason not to try drawn-out attacks against a ground-level Samus.<br />
<br />
Smash Down A: Just a nice little sweep kick. It serves about the same function as the Down A, but it's slower and it also hits behind you.<br />
<br />
Aerial Up: Samus thrusts her legs into the air and spins. A nice way to stop an enemy with a drawn out Aerial Down, but other than that only really good to keep enemies off balance.<br />
<br />
Aerial Back: She throws her leg behind her and kicks any enemy behind her. This move is nice when someone's trying to jump from from close range in the back. Other than that: useless.<br />
<br />
Aerial Forward: A nice damaging series of explosions. Basically an airborne, frontal version of Smash Up A. Samus' perfect airborne attack, and great if you perform an aerial up off of the ground then immediately string into this move. Only the first or second explosion will hit, but it's still an effective combo, if pulled off correctly.<br />
<br />
Aerial Down: Only use this with air-incapacitated enemies below you. Otherwise, try not to use this move unless it's very opportune.<br />
<br />
Special Moves::<br />
<br />
Up B: Screw Attack. While the move was perfect in the Metroid games, it's lost a bit of flair in this game. This move is perfect to string out of just about any aerial move except for Aerial Down. It throws the enemy off balance, but beware because the move makes you incapacitated until you hit the ground.<br />
<br />
Side B: Missiles. The key to missile usage is placement. There is generally one rule to missiles: if you and your target are both in the air, but too far for a screw attack, you'll want to use a non-smash missile. You will almost never knock them off the stage with this, but every attack is an attack. I tend to save super-missiles for grounded enemies who are either just beginning a special, have already missed me, or are pre-occupied with something else. Use these wisely.<br />
<br />
Down B: Morph Ball Bombs. These are a handy little tool in my opinion, but not for actual damage. Whenever you let a bomb, you jump a little bit in Morph Ball Mode. Don't be afraid to bomb jump, particularly if you're in mid air and need a little distance without forfeiting your aerial manuevers (a la the Screw Attack). The bomb jump won't propel you far, but you'll have moved enough to avoid short ranged attacks, and you'll have placed the minuscule chance of inflicting even the smallest amount of damage to your opponent.<br />
<br />
Z: Her grapple beam is a nice tool to use when you can catch the enemy off guard with it's range. It can also be used as a nice alternative to the Screw Attack for getting back on stage (although I don't recommend it unless you're positive you can pull it off without being slapped up in the process).<br />
<br />
Final Smash: Samus uses her &quot;Zero Beam&quot; (I call it the Omega Beam, but whatever). The beam covers basically the entire stage, and is practically a guaranteed kill. It comes with one major downside however: it destroys Samus' suit and leaves her as Zero Suit Samus. I try to save this move until I absolutely need to, or when I'm about to have the Smash Ball knocked out of me.<br />
<br />
<br />
I hope this guide helps even a little when playing as Samus. I'm not pro by any means, but Samus is probably the only character I consistently main with. I've beaten some of my better friends as Samus, when they kick me to the curb when I play as anyone else.</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>theevilgood</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/samus-a-personal-favorite-60516.html</guid>
		</item>
		<item>
			<title>Character Physical Traits</title>
			<link>http://www.wiipals.net/Forum/f146/character-physical-traits-59699.html</link>
			<pubDate>Fri, 05 Jun 2009 18:26:58 GMT</pubDate>
			<description>This thread is primarily about the characteristics a character holds as an individual.  
 
First come the weight of the character starting from the...</description>
			<content:encoded><![CDATA[<div>This thread is primarily about the characteristics a character holds as an individual. <br />
<br />
First come the weight of the character starting from the heaviest to lightest.<br />
<br />
Bowser     1.111<br />
Donkey Kong    1.091<br />
Snake    1.076<br />
Dedede    1.071<br />
Charizard    1.061<br />
Ganondorf    1.056<br />
Samus    1.051<br />
Yoshi    1.045<br />
Wario    1.045<br />
R.O.B.    1.040<br />
Ike    1.035<br />
Captain Falcon    1.030<br />
Link    1.030<br />
Wolf    1.020<br />
Lucario    1.010<br />
Ivysaur    1.010<br />
Mario    1<br />
Luigi    0.995<br />
Sonic    0.985<br />
Ness    0.980<br />
Pit    0.980<br />
Lucas    0.980<br />
Diddy Kong    0.975<br />
Toon Link    0.970<br />
Ice Climber    0.970<br />
Peach    0.960<br />
Marth    0.944<br />
Sheik    0.935<br />
Zelda    0.935<br />
Falco    0.919<br />
Olimar    0.919<br />
Zero Suit Samus    0.914<br />
Fox    0.910<br />
Pikachu    0.904<br />
Meta Knight    0.904<br />
Kirby    0.899<br />
Squirtle    0.884<br />
Mr. Game &amp; Watch    0.884<br />
Jigglypuff    0.849<br />
<br />
Next is the falling speed of the character starting from the slowest faller to fastest.<br />
<br />
Jigglypuff    -0.78<br />
Samus    -0.54<br />
Olimar    -0.47<br />
Kirby    -0.44<br />
Lucario    -0.40<br />
Peach    -0.37<br />
Luigi    -0.32<br />
R.O.B.    -0.32<br />
Zelda    -0.26<br />
Marth    -0.25<br />
Toon Link    -0.16<br />
Ivysaur    -0.16<br />
Ness    -0.12<br />
Yoshi    -0.05<br />
Pit    0.00<br />
Mario    0<br />
Mr. Game &amp; Watch    0.01<br />
Ice Climber    0.07<br />
Snake    0.16<br />
Donkey Kong    0.20<br />
Ike    0.28<br />
Dedede    0.29<br />
Wario    0.30<br />
Charizard    0.33<br />
Sonic    0.33<br />
Pikachu    0.40<br />
Zero Suit Samus    0.44<br />
Link    0.46<br />
Lucas    0.49<br />
Diddy Kong    0.55<br />
Meta Knight    0.68<br />
Bowser    0.91<br />
Ganondorf    0.91<br />
Captain Falcon    0.92<br />
Squirtle    1.05<br />
Falco    1.23<br />
Wolf    1.84<br />
Sheik    2.21<br />
Fox    3.41<br />
<br />
Now comes the walking speed of a character. Start from the fastest to slowest walker.<br />
<br />
Fox, Marth<br />
Sonic<br />
Sheik, ZSS<br />
Wolf, Falco<br />
Pikachu, Diddy Kong<br />
Toon Link, Meta Knight<br />
Donkey Kong, Squirtle, Link<br />
Pit<br />
Yoshi<br />
R.O.B<br />
Mr. Game and Watch, Mario<br />
Luigi<br />
Samus<br />
Ivysaur<br />
Lucario<br />
Ice Climbers<br />
King Dedede, Kirby<br />
Olimar<br />
Ike<br />
Peach<br />
Captain Falcon, Ness<br />
Wario, Snake<br />
Lucas<br />
Zelda<br />
Bowser<br />
Ganondorf<br />
Jigglypuff<br />
Charizard<br />
<br />
Lastly is the dashing speed of the character starting from the fastest to slowest.<br />
<br />
Sonic<br />
Captain Falcon<br />
Fox<br />
Sheik, ZSS<br />
Meta Knight<br />
Charizard, Pikachu<br />
Diddy Kong, Marth<br />
Yoshi<br />
Toon Link, Donkey Kong<br />
Pit<br />
Mr. Game and Watch<br />
Lucas, R.O.B, Bowser, Ivysaur, Mario<br />
Samus<br />
Lucario, Falco<br />
Olimar, Ness, Wolf, Ice Climbers<br />
Ike, Squirtle, Kirby<br />
Wario, Peach, Snake, Luigi, Link<br />
King Dedede, Zelda<br />
Ganondorf<br />
<u>Jigglypuff<br />
<br />
</u><div align="center"><a href="http://super-smash-bros.wikia.com/wiki/Main_Page" target="_blank">Source</a><br />
</div></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>King of Boos</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/character-physical-traits-59699.html</guid>
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		<item>
			<title>MiRroR ImAgE</title>
			<link>http://www.wiipals.net/Forum/f146/mirror-image-59434.html</link>
			<pubDate>Sat, 30 May 2009 20:16:48 GMT</pubDate>
			<description><![CDATA[Two character's with Swords 
Two character's with Shields 
Two character's with Bows 
and two character's that both adventured on a quest to save...]]></description>
			<content:encoded><![CDATA[<div>Two character's with Swords<br />
Two character's with Shields<br />
Two character's with Bows<br />
and two character's that both adventured on a quest to save their bitch.<br />
They are a Mirror Image, two of a kind, two kid's ready to whup some ass.<br />
<br />
<br />
Welcome to MiRroR ImAgE, the Tag Team of Haven and Vio<br />
The team will obviously consist of Pit and Toon Link, so yeah.. no team ditto's &gt;.&lt;<br />
<br />
<br />
We may also be using Falco and Marth, our second's since we get bored from using one character time to time.<br />
<br />
By the way, This Double's thread is for East Coast and Midwest Only, Doubles is too sensitive to risk too much lag from WC players, so if you are WC sorry but we won't accept.<br />
<br />
If it lag's too much we will leave quickly since we can't really train anyone if it lag's too much =/<br />
<br />
Since Haven is such a n00b, I still have school so these are my time's until further notice.<br />
<br />
Monday-Thursdays: 3:30 P.M till 8:00 P.M<br />
Friday-Sundays: 1:00 P.M till 10:00 P.M <br />
<br />
We will leave Critique of your team after each lesson.<br />
<br />
These will be the rules<br />
<br />
Brawl Rule Set:<br />
All matches must be played using the following rule set:<br />
General:<br />
Three (3) stock.<br />
Eight (8) minute time limit.<br />
All items off.<br />
Team Attack on! (That's right if TA is off, no battles, TA on is the only way doubles can truly be played with skill, sorry =/)<br />
<br />
<br />
If time runs out during a match, Sudden Death will never be played. Use the following rules instead:<br />
If one player has more stock remaining than the other, the victor will be the player with the most stock.<br />
If the stock count is tied, then the player with the lowest damage percent wins the round.<br />
If Sudden Death is forced by one player using a &quot;suicide&quot; move (Kirby/Dedede Swallow, Ganondorf Flame Choke, Bowser Bomb, Wario Bite, etc.), then whoever initiated the suicide move wins the game.<br />
If both the percent and stock are tied at the end of a match, a one (1) stock, two (2) minute match will be played. This match must be played on the same level as the game prior and with the same characters. Whoever wins this 1-stock playoff wins the game.<br />
Metaknight's Infinite Cape glitch is banned.<br />
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.<br />
Stalling is banned. Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.<br />
<br />
Where first match stages must take place:<br />
Battlefield<br />
Final Destination<br />
Smashville<br />
Yoshi's Island<br />
<br />
Counterpick Stages:<br />
Castle Siege<br />
Delfino Plaza<br />
Distant Planet<br />
Frigate Orpheon<br />
Jungle Japes (Melee)<br />
Luigi's Mansion<br />
Lylat Cruise<br />
Norfair<br />
Pokémon Stadium (Melee)<br />
Pokémon Stadium 2<br />
Rainbow Cruise<br />
<br />
The Goal as well as training you is to have fun, so make sure you do that ^_^. Ok now let the lesson's begin =).<br />
<br />
*The Page will be updated with Pictures later today*</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Haven</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/mirror-image-59434.html</guid>
		</item>
		<item>
			<title>3 Degrees Of Smash</title>
			<link>http://www.wiipals.net/Forum/f146/3-degrees-of-smash-59402.html</link>
			<pubDate>Sat, 30 May 2009 01:07:47 GMT</pubDate>
			<description><![CDATA[*A few minutes ago I came across a series of vids by a veteran smasher named Gimpyfish62. Some of you may now him as "The guy who plays Bowser". Well...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><b><font face="Arial"><font size="2">A few minutes ago I came across a series of vids by a veteran smasher named Gimpyfish62. Some of you may now him as &quot;The guy who plays Bowser&quot;. Well I was looking through his vids and 3 of them caught my eye. I watched them and it completely changed my concepts on smash in general. I think I just became a better player just by watching these vids. It's like one of the Saturday infomercials ya know? Well while I was watching these vids I compared what he was saying to almost every point in my game. I am truly inspired by the fact that he made these for the every day smasher like myself. I'm not saying you have to make this law or anything but I just found that these are very good for new players or players that have reached a plateau like myself. I feel I can finally break over this plane that has held me for so long and I can continue to improve at the game. Well without further delay here are the vids.</font></font></b><br />
<br />
Playing With The Proper Mindset:<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/K9khDedACgY&amp;feature"></param><embed src="http://www.youtube.com/v/K9khDedACgY&amp;feature" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
<br />
The Art Of Counterpicking Stages:<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/O_MyzLnOat8&amp;feature"></param><embed src="http://www.youtube.com/v/O_MyzLnOat8&amp;feature" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
<br />
Accept Your Character's Weaknesses:<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/ltqgP-Xgceg&amp;feature"></param><embed src="http://www.youtube.com/v/ltqgP-Xgceg&amp;feature" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
</div></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Vio</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/3-degrees-of-smash-59402.html</guid>
		</item>
		<item>
			<title>Tier Lists</title>
			<link>http://www.wiipals.net/Forum/f146/tier-lists-59373.html</link>
			<pubDate>Fri, 29 May 2009 14:13:07 GMT</pubDate>
			<description>*Just a thread to inform you that tiers do exists and where your character is in terms of the tier lists. This is the January Tier list and a new one...</description>
			<content:encoded><![CDATA[<div><font size="2"><b>Just a thread to inform you that tiers do exists and where your character is in terms of the tier lists. This is the January Tier list and a new one will be released on June 5th which I will update when the list is leaked to the public. The Melee tier list is as of October 14, 2008 and is not expected to change (this is the ninth edition of the NTSC tier list). Hope this will make you think twice about about picking someone for a side or main. If it's raising his/her's metagame, competitive play, or just for teh lulz. Hope you find this thread useful ._.<br />
<br />
Super Smash Bros. (N64) - Released in North America on April 27, 1999. Game is the king of combos concerning any of the games in the smash series. There was literally no ending lag to any move. This game may be released in North America on the Virtual Console and if you sold your copy like I did ._. You're gonna want to use learn a decent character.</b></font><br />
<br />
SSB Tier List<br />
<br />
Top:<br />
1. Pikachu<br />
2. Kirby<br />
3. Ness<br />
<br />
High: <br />
4. Fox<br />
5. Captain Falcon<br />
<br />
Middle:<br />
6. Jigglypuff<br />
7. Mario<br />
8. Yoshi<br />
<br />
Low:<br />
9.Luigi<br />
10. Donkey Kong<br />
<br />
Bottom:<br />
11. Samus<br />
12. Link<br />
<font size="2"><br />
<b><br />
Super Smash Bros. Melee - The game was released just a short time after the original (2 years) in 2001. It is the most competitive of all of the smash games and tourneys are still going on due to the &quot;hate&quot; of brawls concepts. I still play Melee and to be honest I'd say I'm better at the game than I am at Brawl. This game is like I said alot more competitive than brawl in every way. There are actually combos not &quot;inescapable combos&quot; like was see so much in brawl. We without further delay here's the tier list.</b></font><br />
<br />
Top:<br />
1. Fox 9.9<br />
2. Marth 9.9 <br />
3. Sheik 9.7<br />
4. Falco 9.2<br />
<br />
High:<br />
5. Peach 8.4<br />
6. Captain Falcon 8.0<br />
7. Jigglypuff 8.0<br />
8. Ice Climbers 7.9<br />
<br />
Middle:<br />
9. Samus 6.8<br />
10. Dr. Mario 6.2<br />
11. Ganondorf 6.0<br />
12. Luigi 5.8<br />
13. Donkey Kong 5.4<br />
14. Mario 5.3<br />
<br />
Low:<br />
15. Link 4.7<br />
16. Pikachu 4.3 <br />
17. Young Link 4.2 <br />
18. Roy 3.6<br />
19. Zelda 3.0<br />
20. Mr. Game &amp; Watch 3.0<br />
<br />
Bottom:<br />
21. Ness 2.5<br />
22. Yoshi 2.5<br />
23. Bowser 2.2<br />
24. Mewtwo 1.8<br />
25. Kirby 1.5<br />
26. Pichu 1.2<br />
<br />
<font size="2"><br />
<b>Super Smash Bros. Brawl - Took the longest time to make out of all of the installments and it's probably looked down upon the most due deletion of wave-dashing, L-Canceling, and other AT's that they took out from melee. The competitive play of brawl is still strong and is very active. Most melee players won't have anything to do with game but some made the transition (some better than others). One more thing...tiers in brawl do exist and don't say other wise -_-<br />
</b></font><br />
<br />
<div align="center"><b><font face="Arial"><font size="4">UPDATE SBR-B BRAWL TIER LIST v3.0</font></font></b></div><br />
S Tier:<br />
1. Meta Knight <br />
2. Snake <br />
3. Wario <br />
4. Falco <br />
5. Diddy Kong <br />
6. King Dedede <br />
<br />
A Tier:<br />
7. Marth <br />
8. Mr. Game &amp; Watch<br />
9. Pikachu <br />
10. Olimar <br />
11. Ice Climbers <br />
12. R.O.B. <br />
13. Kirby <br />
<br />
B: Tier<br />
14. Lucario <br />
15. Zero Suit Samus <br />
16. Toon Link <br />
17. Pit <br />
18. Donkey Kong <br />
<br />
C Tier: <br />
19. Peach <br />
20. Luigi <br />
21. Fox <br />
22. Wolf <br />
23. Sonic <br />
24. Sheik <br />
<br />
D Tier:<br />
25. Bowser <br />
26. Zelda <br />
27. Pokémon Trainer <br />
28. Ike <br />
<br />
E Tier:<br />
29. Lucas <br />
30. Mario <br />
31. Ness <br />
32. Yoshi <br />
33. Samus <br />
<br />
F: Tier:<br />
34. Jigglypuff<br />
35. Captain Falcon<br />
36. Link <br />
37. Ganondorf <br />
<br />
<div align="center"><br />
<b><font face="Arial"><font size="4">TIER LIST PLACE MOVEMENT</font></font></b><br />
<br />
Meta Knight<br />
=<br />
1. to 1.<br />
<br />
Snake<br />
=<br />
2. to 2.<br />
<br />
Wario<br />
+ 5<br />
8. to 3.<br />
<br />
Falco<br />
- 1<br />
3. to 4.<br />
<br />
Diddy Kong<br />
+ 2<br />
7. to 5.<br />
<br />
King Dedede<br />
- 2<br />
4. to 6.<br />
<br />
Marth<br />
- 1<br />
6. to 7.<br />
<br />
Mr. Game &amp; Watch<br />
- 3<br />
5. to 8.<br />
<br />
Pikachu<br />
+ 3<br />
12. to 9.<br />
<br />
Olimar<br />
=<br />
10. to 10.<br />
<br />
Ice Climbers<br />
+ 4<br />
15. to 11.<br />
<br />
R.O.B.<br />
- 3<br />
9. to 12.<br />
<br />
Kirby<br />
=<br />
13. to 13.<br />
<br />
Lucario<br />
- 4<br />
10. to 14.<br />
<br />
Zero Suit Samus<br />
+ 1<br />
16. to 15.<br />
<br />
Toon Link<br />
+ 1<br />
17. to 16.<br />
<br />
Pit<br />
+ 1<br />
18. to 17.<br />
<br />
Donkey Kong<br />
- 4<br />
14. to 18.<br />
<br />
Peach<br />
=<br />
19. to 19.<br />
<br />
Luigi<br />
+ 1<br />
21. to 20.<br />
<br />
Fox<br />
+ 3<br />
24. to 21.<br />
<br />
Wolf<br />
- 2<br />
20. to 22.<br />
<br />
Sonic<br />
+ 8<br />
31. to 23.<br />
<br />
Sheik<br />
+ 1<br />
25. to 24.<br />
<br />
Bowser<br />
- 2<br />
23. to 25.<br />
<br />
Zelda<br />
- 4<br />
22. to 26.<br />
<br />
Pokémon Trainer<br />
+ 5<br />
32. to 27.<br />
<br />
Ike<br />
- 2<br />
26. to 28.<br />
<br />
Lucas<br />
- 1<br />
28. to 29.<br />
<br />
Mario<br />
- 3<br />
27. to 30.<br />
<br />
Ness<br />
- 3<br />
28. to 31.<br />
<br />
Yoshi<br />
+ 1<br />
33. to 32.<br />
<br />
Samus<br />
- 3<br />
30. to 33.<br />
<br />
Jigglypuff<br />
+ 1<br />
35. to 34.<br />
<br />
Captain Falcon<br />
+ 2<br />
37. to 35.<br />
<br />
Link<br />
- 2<br />
34. to 36.<br />
<br />
Ganondorf<br />
- 1<br />
36. to 37.<br />
</div><br />
<br />
~ Sources: <br />
Smash Back Room<br />
SmashWiki<br />
Smashboards</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Vio</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/tier-lists-59373.html</guid>
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		<item>
			<title><![CDATA[Vio's Demonic Dungeon]]></title>
			<link>http://www.wiipals.net/Forum/f146/vios-demonic-dungeon-59234.html</link>
			<pubDate>Tue, 26 May 2009 01:55:04 GMT</pubDate>
			<description><![CDATA[*Vio's Demonic Dungeon* 
 
Image: http://i279.photobucket.com/albums/kk160/GoldNBlack381/SRSBSNSS.png  
 
*I'm new to this whole sage thingy but I...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><font face="Century Gothic"><b><font size="5"><font color="Purple">Vio's Demonic Dungeon</font></font></b></font><br />
<br />
<img src="http://i279.photobucket.com/albums/kk160/GoldNBlack381/SRSBSNSS.png" border="0" alt="" /></div><br />
<font face="Arial"><div align="left"><b><font color="Green"><font size="3">I'm new to this whole sage thingy but I hope I'll do well at my new position. It's my duty to make our fellow members more skilled and knowledgeable of brawl's finer points. After I play you I'll give you feedback on things you need to work on like playstyle, anticipation, and the advanced techniques and combos if you wish. Well with that being said have fun and don't take it to srs ._. it is wifi after all.</font></font></b></div></font><br />
<br />
<b><font color="Green"><font size="2"><font face="Arial">Brawl Name: Vio<br />
FC: 3909-7221-0989<br />
Contacts: AIM - GoldNBlack381</font></font></font></b><br />
<br />
<b><font face="Arial"><font color="Green"><font size="3">Mains - Toon Link,  Falco, Wolf, Zero Suit Samus, and Marth Secondaries - Shiek, Mario, Link, and Fox</font></font></font></b><br />
<br />
<b><font face="Arial"><font color="Green"><font size="3">My Schedule:<br />
Summer - 9AM-11PM Mon-Sun<br />
School - Weekdays 4PM-10PM Weekends 9AM-9PM<br />
</font></font></font></b><br />
<br />
<b><font face="Arial"><font size="3"><font color="Green">My Rules:<br />
Stock: 3 Stock<br />
Items: Off <br />
Stages: Neutrals and Selected Counter Picks Below</font></font></font></b><br />
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<br />
<br />
<b><font color="Green">Neutrals<br />
<br />
BattleField<br />
Final Destination<br />
Smashville<br />
Yoshi Island<br />
Lylat Cruise<br />
</font></b><br />
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<b><font color="Navy">Counter Picks<br />
<br />
Battleship Halberd<br />
Brinstar<br />
Castle Siege<br />
Delfino Plaza<br />
Frigate Orpheon<br />
Pokémon Stadium (Melee)<br />
</font></b></div>
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<div align="center"><b><font face="Arial"><font color="Purple"><font size="3">People To Play:<br />
Rianu<br />
Jon<br />
Kid Ninja<br />
</font></font></font></b><br />
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<font color="DarkOrange"><b><font size="4"><font face="Arial">Sage's Wall Of Skill:</font></font></b></font><br />
<b><font face="Arial"><font size="3"><font color="DarkOrange">Haven<br />
Ghost Pikmin</font></font></font></b><br />
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<b>Note: For people who are very exceptional at the game and are knowledgeable of the ganes concepts to a great extent. Also if they have improved to a point that they should be recognized for their efforts towards the game and it's aspects. =)</b><br />
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<font size="4"><font face="Arial"><b><div align="center"><font color="Navy">Feedback</font></div></b><br />
</font></font><font face="Arial"><font size="3"><br />
<b><font color="Teal">Sora</font></b></font></font><br />
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<font size="3"><font face="Arial"><b>Games were laggy and it was hard to maneuver around. Red connections are not my favorite ._. I can't blame you for some things but you were open alot of the time. You need to work on spacing as well. I felt as if I was always inside your bubble constantly and just smacking you around. You need to try to use those giant hitboxes Snake and DK have to your advantage. Wolf was decent =) Not too spammy yet was technical which I liked. Try to go off stage and gimp (knock me away to the point that I canont recover using my up-special) me with wolf. His bair has good knock back at high %. Just try to work on those things. Thanks for the fights 6.5/10</b></font></font></div>
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<font face="Arial"><b><font size="3"><font color="Red">ZeroSuitSamus100</font></font></b></font><br />
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<b><font face="Arial"><font size="3">No Lag! =) Zero Suit was average Need to work on your aggressiveness on stage. Kinda felt at times that it was easy to hit you. You had a few combos though and that's a plus. You just need to work on killing and you have plenty of kill moves. Use more Ariels and try to work on your air game. Your more of a ground based player on offense and defense. Your pika was the most annoying of the bunch. I kinda felt that you purposely had to spam to stay in it. Again try to use more Ariels cause I didn't see alot but B-special, AAA, and a smash at high damage. Switch it up =) Variety makes a good brawler and you have potential. GGS 6/10</font></font></b></div>
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<b><font size="3"><font face="Arial"><font color="Green">Ghost Pikmin</font></font></font></b><br />
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<font face="Arial"><font size="3"><b>No Lag for west coast O_o Don't see that often lol. Great games man! Your Game and Watch is very good. It was hard to hit you due to your attack pattern and your spacing at times seemed flawless. Things I would work on though would be your attack pattern. You need to switch it up some. After awhile I did figure it out and took advantage of it. Try using more tilts and incorporate them with the combos you're using. You can't go wrong with them. I know G&amp;W is all turtle spam but I would try to be unique with things =) Thanks for the matches 8.5/10</b></font></font></div>
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<b><font size="3"><font face="Arial"><font color="Sienna">Fame</font></font></font></b><br />
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<b><font face="Arial"><font size="3">Your kirby needs work I felt as if my marth was moving as fast as sonic out there. I'd work on your playstyle big time. The excessive up and down special was very predictable. You need to incorporate grabs and ariels into your kirby. There are what make a good kirby...and don't be afraid to use smashes once in a while. Also you need moar hammer...it's a good kill/gimping move and could really be useful in a tight pinch. O-Throw -&gt; Hammer = 2gud at low % Oh, use kirby's jumps to your advantage play a little mind games with your opponent I mean you got what 5? Just don't make everything too predictable k? So recap use more ariels, grabs, and smashes and a hint of mindgames you'll do fine. 4/10</font></font></b></div>
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<b><font face="Arial"><font size="3"><font color="SlateGray">D.J.</font></font></font></b><br />
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<b><font face="Arial"><font size="3">Kirby was a little below average ._. You need to work on your air dodging and setting up combos. I saw the attempted grab combos and that was a plus for me. You just need to execute on them =/ I'd use more ariels cause I hardly saw any. You're mostly a ground kirby which is sort of a bad thing. You need to try to stay in the air more and keep your opponent guessing. Like I said to Fame use those jumps for mindgames and maybe your opponent well do a move with some cooldown lag and you can set something up. You seemed to shield projectiles well and your smashes were dead on when you needed to be. Just be more aggressive and I'd just work on those few points. 6.5/10</font></font></b></div>
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<b><font face="Arial"><font size="3"><font color="RoyalBlue">Haven</font></font></font></b><br />
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<b><font face="Arial"><font size="3">Going into it from the start I knew I was gonna lose but they were just pitiful games on my part. To be honest idk why I'm even doing this evaluation. It should be the other way around how I look at it. Your technique is flawless in everyway. I mean I don't stand a chance out there. We may both be using D tier POS's but you're making me look like an amateur. I mean your DI, Spacing, Mindgames it gets me every time -_- Seriously you're top 32 on aib with a D tier POS pit. You need to be a sage again and I really have nothing to say but you're 2pro. 10/10 -_- </font></font></b></div>
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<b><font face="Arial"><font size="3"><font color="Blue">Drew</font></font></font></b><br />
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<b><font face="Arial"><font size="3">Well I could have done an evaluation without doing anymore matches but I guess I owe you a few ._. Well one point that I would like to say was great was your DI as always you are a pain to kill -_- Your characters as always were above average. Spacing you need to work on alot though. I seem to always be inside your bubble just taking hits on you tbh. I'd work on that especially =/ Like most people that have come along you seem to like the ground a whole lot more than the air (minus your tink). I'd include more ariels in your playstyle and throw in a few mind games as well. It couldn't hurt =/ Well to sum it up you did a decent job 8/10</font></font></b></div>
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<b><font face="Arial"><font size="3"><font color="SeaGreen">Terms2k1</font></font></font></b><br />
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<b><font face="Arial"><font size="3">Mental Errors on your part =/ I could tell you were making alot. Things to work on - You're open alot and I mean open ._. I found myself with alot of opportunities to score some combos and fast. Also you're too predictable and at times I read you like a book ._. It was a little too easy. Since you say you haven't brawled in 5 weeks I can understand. Just try to work on being non-predictable and open lol. Try to be more evasive and make your opponent think. I would say overall your characters were decent. Try to improve and hope you get better =p 5.5/10</font></font></b></div>
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]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Vio</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/vios-demonic-dungeon-59234.html</guid>
		</item>
		<item>
			<title>Olimar Guide</title>
			<link>http://www.wiipals.net/Forum/f146/olimar-guide-59103.html</link>
			<pubDate>Sat, 23 May 2009 17:57:03 GMT</pubDate>
			<description>Olimar Guide 
 
 
Image: http://www.gameledge.com/skitch/pikmin_olimar-20080109-102731.jpg  
 
 
 
I decided to make an Olimar guide since the last...</description>
			<content:encoded><![CDATA[<div><font color="Red"><div align="center"><font face="Georgia"><font size="7">Olimar Guide</font></font></div></font><br />
<br />
<div align="center"><img src="http://www.gameledge.com/skitch/pikmin_olimar-20080109-102731.jpg" border="0" alt="" /></div><br />
<br />
<br />
<font face="Comic Sans MS"><font color="Red"><font size="4">I decided to make an Olimar guide since the last one is really old and I believe its deleted. So this guide will give a lot of info about olimar, pikmins, and the percentage of each pikmin moves.</font></font></font><br />
<br />
<br />
<font size="5"><font face="Comic Sans MS"><font color="purple"><div align="center">Pros/Cons:</div></font></font></font><br />
<br />
<font color="SeaGreen"><font face="Comic Sans MS">Pros:<br />
- From 0 to 60 in… 3 seconds? With a Pikmin or two stuck on your opponent during a grab combo, you can easily go from 0% to 50 or 60% and sometimes even more. This is not only practical for the obvious reasons, but also demoralizing. Imagine feeling like you’ve only been hit twice, but it’s a few seconds into the game and you’re at 50%. It’s not uncommon to have that feeling playing against Olimar. <br />
<br />
- Crouching Olimar, Hidden Hulk. His dsmash, usmash, and fsmash as well as uthrow and bthrow are all viable kill moves at anywhere from 70% to 120% depending on which character you’re fighting and which Pikmin is doing which move. Couple that with his incredible ability to tack on percentages, and you’ve got one of the biggest powerhouses in the game in one of the smallest packages. <br />
<br />
- The Rayman effect. Almost *all* of Olimar’s attacks are disjointed hitboxes. Every aerial except nair, every smash, all the grabs, his up + B. Olimar can therefore form effective walls with retreating fairs or uairs coming from under the stage without worrying about his progress being impeded. Most of these moves have very high priority as well, particularly the uair. <br />
<br />
- Use that C-Stick! Olimar’s smashes are incredibly quick (Try just hitting fsmash repeatedly. You’ll almost taste the brokenness.) and have very high knockback. They are all well-ranged (except with purple Pikmin) and have very interesting uses. For instance, his usmash can be spammed through platforms making for a very tricky escape, and his fsmash can hit people hanging off edges with no danger of being punished. Also, he and Snake are the only characters with smashes that are technically projectiles (Snake’s usmash, Olimar’s everything.) The Pikmin completely separates from Olimar and any attack used on it will *not* slow Olimar down in any way, while possibly clanking with the opponent. This gives us the ability to spam quick, powerful, fairly high priority smashes like no other. <br />
<br />
- Reach out and grab somebody! Olimar’s grab is seriously one of the best moves in the game. First: the range is ridiculous. It can grab straight through moves that otherwise would wall Olimar off, like Pit’s side + b. It can *grab people HANGING OFF THE EDGE AND BELOW IT.* It combos into itself at low percents. It can kill. It can feed the hungry and cure cancer. It can *grab people HANGING OFF THE EDGE.* And so much more. More on the grab below in its own section.<br />
<br />
- PHEW PHEW PHEW PHEW. The sound of Skittle-themed soldiers hurtling into battle. Olimar’s side + b (Pikmin Toss) is one of the best projectiles in the game. The Pikmin will latch onto your opponent and begin to damage them, and they will have to knock them off by attacking. You can fill the air with such a volume of Pikmin that it will really throw off your enemy’s game, and that’s your opportunity to launch into one of Olimar’s extremely painful combos. More on this in its own section below. </font></font><br />
<br />
<br />
<font color="Red"><font face="Comic Sans MS">Cons:<br />
- YOU MUST CAN’T RECOVER! There is much talk about Olimar’s awful recovery, and unfortunately, some of it is true. When an opponent is hanging off the edge, Olimar’s up + B, the Pikmin Chain, can only knock them off. It will not grab on, however, leading to your demise. This combined with Olimar’s light weight makes him an easy target for gimps. However, we can remedy this by putting to use well Whistle Armor and having good foresight for airdodges, as well as simply attacking our opponent with our disjointed aerials, whether they are hanging off the ledge or coming out to intercept. Also, a well-aimed purple Pikmin will knock your adversary off the ledge just long enough for you to grab on, possibly stage-spiking them. <br />
<br />
- Trouble vs. high priority low aerial moves with quick follow ups. I couldn’t think of anything funny to write for this one. Basically, when a character (Peach, Luigi, Marth, and Yoshi in particular) comes at us from the right angle above and in front of us, we have few options and it makes it difficult to get them off our backs. Liberal use of pivot grabs and nairs/retreating fairs can counter this to an extent, making this much less of a weakness to smarter Olimar players. :<br />
</font></font><br />
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<br />
<div align="center"><font color="DarkOrange"><font size="5"><font face="Comic Sans MS">The Pikmins!</font></font></font></div><br />
<font color="Red"><font face="Comic Sans MS">Red Pikmin</font></font><br />
<img src="http://i305.photobucket.com/albums/nn213/CAL194__/images.jpg" border="0" alt="" /><br />
<font color="Red"><font face="Comic Sans MS"><br />
Element: Fire<br />
Flight Path: Small arc<br />
Distance Covered: Far<br />
Damage per Latch: 2%<br />
Durability- 9%<br />
Speed- Normal<br />
Hierarchy Order: 1<br />
Bio: Red pikmins can't be burned. They can go through Bowser/Charizard's Fire breath. They are also good for aireal attacks. Red pikmins fair is a viable kill move<br />
</font></font><br />
<br />
<font color="Yellow"><font face="Comic Sans MS">Yellow Pikmin</font></font><br />
<img src="http://i305.photobucket.com/albums/nn213/CAL194__/images-1.jpg" border="0" alt="" /><br />
<font face="Comic Sans MS"><font color="Yellow">Element: Electric<br />
Flight Path: High arc<br />
Distance covered: Medial<br />
Damage per latch: 2%<br />
Durability- 9%<br />
Speed- Normal<br />
Hierarchy Order: 2<br />
Bio: These guys can go through electrics moves such as Zelda's upsmash or half of Pikachu's movesets. Yellow pikmins have the biggest hitbox out of all the pikmins. Which means you'll have a bigger sweet spot as well. Their arc when throw is also a lot different then the other pikmins</font></font><br />
<br />
<font face="Comic Sans MS"><font color="Blue">Blue Pikmin</font></font><br />
<img src="http://i305.photobucket.com/albums/nn213/CAL194__/images-2.jpg" border="0" alt="" /><br />
<font face="Comic Sans MS"><font color="blue">Element: Water<br />
Flight Path: Small arc<br />
Distance Covered: Far<br />
Damage per latch: 2%<br />
Durability: 14%<br />
Speed: Normal<br />
Hierarchy Order: 3<br />
Bio: These guys can survive in water. Blues are awesome for their throws and luckily olimar has a unique range grab.</font></font><br />
<br />
<font face="Comic Sans MS"><font color="White">White Pikmin</font></font><br />
<img src="http://i305.photobucket.com/albums/nn213/CAL194__/images-3.jpg" border="0" alt="" /><br />
<font color="White"><font face="Comic Sans MS">Element: Poison<br />
Flight Path: Straight<br />
Distance covered: Very far<br />
Damage per latch: 6%<br />
Durability: 4%<br />
Speed: Fast<br />
Hierarchy Order: 4<br />
Bio: Whites basically don't have anything such as stamina, knockback, etc.. But they are good with two things, grabbing and latching. They have the highest latch damage out of all the pikmins. You can also combo with them in a high percentage because of their weak knockback.</font></font><br />
<br />
<font face="Comic Sans MS"><font color="Purple">Purple Pikmin</font></font><br />
<img src="http://i305.photobucket.com/albums/nn213/CAL194__/images-4.jpg" border="0" alt="" /><br />
<font face="Comic Sans MS"><font color="Purple">Element: Normal<br />
Flight Path: Small arc<br />
Distance covered: Short<br />
Damage per hit: 6%<br />
Durability: 15%<br />
Speed: Slow<br />
Hierarchy Order: 5<br />
Bio: These pikmins are just too good for smashes. Usmash kills a DDD at 82% (fresh with no DI). When your opponent is in a high percent you can grab with a purple and upthrow kill.</font></font><br />
<br />
<div align="center"><font face="Comic Sans MS"><font size="5">Move Sets!</font></font></div><br />
<font face="Comic Sans MS">Jab: <br />
Description - Olimar bobs his head down, and brings it back up forcefully. <br />
Damage - 3-15<br />
The jab is also a good move for olimar. It can be useful when you have no pikmins and your opponent is just chasing after you. This move is kinda like a GTFO move. It can also hit the opponent when you're facing the other way.</font><br />
<br />
<font face="Comic Sans MS">Ftilt:<br />
Description - Olimar drop kicks his opponent without fear or remorse.<br />
Damage - 6<br />
This tilt is not that useful. People sometimes use this move because they accidently did it lol. Its very good when you're playing a solimar match. It comes out very quick. It also has good spacing.</font><br />
<br />
<font face="Comic Sans MS">Dtilt:<br />
Description - Olimar inchworms at them. There’s really no other way to describe it.<br />
Damage - 2-8<br />
This tilt is one of olimar's useful moves. The dtilt can be use for combos example 2 dtilts, upsmash. This move can cancel some projectiles. Its one of the best ground moves for olimar.</font><br />
<br />
<font face="Comic Sans MS">UpTilt:<br />
Description - Olimar extends his arms into a T and leaps gracefully into the air, twirling in infinite circles and hurling those who would oppose him with the strength of 10 Grinches, plus two. <br />
Damage - 11<br />
The uptilt is a useful tilt for olimar. It can help olimar with his bad match ups such as peach. The uptilt can go through Peach's dair, Fox's dair, Wario's dair.</font><br />
<br />
<font face="Comic Sans MS">Dash Attack:<br />
Description - Olimar moves with extreme speed, elegance, and balance and does a cartwheel to knock down any opposing foes in his fiery rage.<br />
Damage - 3-8<br />
This move is pretty decent, but it can leave olimar wide open.</font></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Visto</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/olimar-guide-59103.html</guid>
		</item>
		<item>
			<title><![CDATA[Rinehart's Dojo Of Smash]]></title>
			<link>http://www.wiipals.net/Forum/f146/rineharts-dojo-of-smash-59082.html</link>
			<pubDate>Sat, 23 May 2009 03:59:01 GMT</pubDate>
			<description><![CDATA[*Rinehart's Dojo Of Smash* 
 
Image: http://i303.photobucket.com/albums/nn130/mizumi_tsuki_miko/Captain_Olimar__Ace_Attorney_by_Pik.jpg  
 
Well as a...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><font face="Comic Sans MS"><font color="Red"><font size="5"><b>Rinehart's Dojo Of Smash</b></font></font></font><br />
<br />
<img src="http://i303.photobucket.com/albums/nn130/mizumi_tsuki_miko/Captain_Olimar__Ace_Attorney_by_Pik.jpg" border="0" alt="" /><br />
<br />
<font color="Red"><font face="Comic Sans MS"><font size="4">Well as a Brawl Sage, My job here is to give you some advice, techniques, what you need to work on, etc.. I'm also here to help people get better in brawl and their character. After I'm done playing you , I will evaluate you from a 1-10 scale. After the scale I will type the stuff you need to work on such as mindgames, combos, ATs, etc.. I won't keep record since this is a place to get better and not a place to keep my scores up. As all been said lets get this started!</font></font></font></div><br />
<br />
<font size="4"><font color="Red"><font face="Comic Sans MS">Mains - Olimar, Snake, Kirby, &amp; MetaKnight<br />
I'll be using Olimar the most since he is my best character out of the rest and it will help me evaluate you.</font></font></font><br />
<br />
<br />
<font color="Red"><font face="Comic Sans MS"><font size="4">Info - <br />
Brawl name: Rine<br />
Friend Code: 0474-3014-3918<br />
Contacts - MSN: <a href="mailto:carloslozada194@hotmail.com">carloslozada194@hotmail.com</a>, AIM: CALLozada <br />
Roster - <br />
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King Of Boos<br />
Cake<br />
Kevi<br />
Fresh<br />
Ness<br />
Psyko<br />
METASLUG<br />
Ozzy<br />
TSK<br />
Shazy<br />
007<br />
Zezima<br />
Haven<br />
Gunthor<br />
Tanman<br />
Chood<br />
Sage<br />
Eevee/Bious<br />
Vio<br />
Xivk<br />
FlyingWolf<br />
Josh<br />
DH<br />
Peacock<br />
Smartanswer<br />
Keosu<br />
Starfire<br />
Claus<br />
NiNJA<br />
Spiderman<br />
Pokeshe<br />
The Blob<br />
Tutu<br />
Nappy<br />
CtFsh<br />
Shadow of Choas<br />
Kid Ninja<br />
Death<br />
Magi<br />
Ty <br />
Kira<br />
Shura<br />
Sam07<br />
Gogeta<br />
Nappy 2<br />
Sam007<br />
Stud<br />
Pokemon Trainer<br />
Marioman<br />
Umikit<br />
Godot<br />
Nick<br />
TFL<br />
AWSUM<br />
Greetest<br />
L-Boy<br />
Envy<br />
Fame<br />
Kingofaces<br />
<br />
<b>59/64</b><br />
</div>
<div id="hide"></div></div></div><br />
Rinehart's Schedule - <br />
Weekdays: 4pm-9pm about those times.<br />
Weekends: 12pm-9pm</font></font></font><br />
<br />
<br />
<font face="Comic Sans MS"><font color="Red"><font size="4">Teh Rules -<br />
Stocks: 3 stocks<br />
Items: None!<br />
Stock time: 7 or 8 mins [Optional]<br />
Stages: Neutrals and CPs Only!<br />
List of Neutrals and CPs stages<br />
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Neutrals:<br />
BattleField<br />
Final Destination<br />
SmashVille<br />
Yoshi Island<br />
<br />
CPs:<br />
Battleship Halberd<br />
Brinstar<br />
Castle Siege<br />
Delfino Plaza<br />
Distant Planet<br />
Frigate Orpheon<br />
Jungle Japes (Melee)<br />
Luigi's Mansion<br />
Lylat Cruise<br />
Norfair<br />
Pokémon Stadium (Melee)<br />
Pokémon Stadium 2<br />
Rainbow Cruise</div>
<div id="hide"></div></div></div></font></font></font></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Visto</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/rineharts-dojo-of-smash-59082.html</guid>
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			<title>some tips?</title>
			<link>http://www.wiipals.net/Forum/f146/some-tips-59011.html</link>
			<pubDate>Thu, 21 May 2009 11:49:25 GMT</pubDate>
			<description>hi everyone. i have smash bros brawl, its a great game, but to be honest i really suck at it lol. i usually go as wolf or kirby but i was wondering...</description>
			<content:encoded><![CDATA[<div>hi everyone. i have smash bros brawl, its a great game, but to be honest i really suck at it lol. i usually go as wolf or kirby but i was wondering if any one could give me some tips on how to play better? whenever my friends come round to play i usually get trashed lol. so if anyone could help out that would be great :)</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>celtic15</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/some-tips-59011.html</guid>
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			<title>7 Chaos Emeralds - A Sonic Guide by Magnum</title>
			<link>http://www.wiipals.net/Forum/f146/7-chaos-emeralds-a-sonic-guide-by-magnum-57898.html</link>
			<pubDate>Mon, 27 Apr 2009 18:57:27 GMT</pubDate>
			<description><![CDATA[So, you've been playing Super Smash Bros. Brawl and you have become interested in Sonic the Hedgehog.  You have practiced hard and you feel like you...]]></description>
			<content:encoded><![CDATA[<div>So, you've been playing Super Smash Bros. Brawl and you have become interested in Sonic the Hedgehog.  You have practiced hard and you feel like you have reached that point where you need a little help pushing the rest of the way to that level you have been trying to reach. Let me help you to grab on to each of those 7 Chaos Emeralds and help you transform into the fabled Super Sonic.  Welcome to 7 Chaos Emeralds; a Sonic guide to help you as you strive to reach your goal.<br />
<br />
This guide will be organized into 7 Parts.  Each part will be headed by a different colored emerald.<br />
<br />
<font color="Yellow">Yellow Emerald: Standard Attacks </font><br />
<br />
<font color="Purple">Purple Emerald: Special Attacks </font><br />
<br />
<font color="Red">Red Emerald: Advanced Techniques</font><br />
<br />
<font color="Gray">Gray Emerald: Advanced Spin Techniques</font><br />
<br />
<font color="Blue">Blue Emerald: Advanced Running Techniques</font><br />
<br />
<font color="Orange">Orange Emerald: Other Tips and Additions to Sonic's Metagame</font><br />
<br />
<font color="Green">Green Emerald: Sonic Match Up Advice</font></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Magic Magnum</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/7-chaos-emeralds-a-sonic-guide-by-magnum-57898.html</guid>
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			<title>Mr. Game and Watch guide</title>
			<link>http://www.wiipals.net/Forum/f146/mr-game-and-watch-guide-57883.html</link>
			<pubDate>Mon, 27 Apr 2009 03:23:28 GMT</pubDate>
			<description><![CDATA[I did not make this guide! This is Omegablackmage's work over at Smash world forums 
 
Hello, I'm known as Omegablackmage on these forums and I am a...]]></description>
			<content:encoded><![CDATA[<div><font size="4">I did not make this guide! This is Omegablackmage's work over at Smash world forums</font><br />
<br />
Hello, I'm known as Omegablackmage on these forums and I am a dedicated Game and Watch main, since melee even. I started writing this guide shortly after the Japanese release of the game (Early February 2008) and I hope to outline the changes that have been made to Game and Watch since melee and how one might go about playing him in brawl effectively. I'm a part of the mages who have hosted the famous Cataclysm tournaments in the Northeast that were attended from all around the nation. Personally I have placed very well in brawl tournaments using only game and watch so I hope that you will find my information here to be useful and that I am qualified enough to write this guide. <br />
<br />
<font size="6">Table Of Contents:</font><ul><li><font color="Green">Pros/Cons List</font></li>
<li><font color="Lime">Game and Watch Mechanical Changes</font></li>
<li><font color="Cyan">B Moves Analysis</font></li>
<li><font color="Royalblue">A Moves Analysis</font></li>
<li><font color="Red">Grabs Analysis</font></li>
<li><font color="Darkorange">Stage Analysis</font></li>
<li><font color="Yellow">Character Matchups</font></li>
<li>Resources</li>
</ul><br />
<font size="5"><font color="Green"><b>&#9788; Pros:</b> </font></font><ul><li>has a good edgeguard game due to good range forward air, back air, down air that spikes, down tilt and the frying pan for projectiles</li>
<li>has a great sheild pressure game due to the long range, multi hitting back air that hits grabbers.</li>
<li>has a great recovery that goes very high, can float horozontally after the peak, and can be cancelled by attacking after the peak</li>
<li>has a good grab game because his downthrow allow you to tech chase</li>
<li>is pretty strong kill wise, can use fsmash, downsmash, upsmash, fair along with the dair, chair, bair, and up air occasionally</li>
<li>gaw can bucket energy based projectiles, which ruins some opponents chance to be campy</li>
<li>has a huge amount of priority and disjointed hitboxes with most of his moves</li>
</ul><br />
<font size="5"><font color="Green"><b>&#9788; Cons:</b></font></font><ul><li>gaw is very light, which means he'll die earlier than most opponents</li>
<li>gaw lacks a tight projectile game that allows you to pressure your opponent</li>
<li>has a lot of landing lag with aerials and cooldown on a lot of smashes and ground moves</li>
<li>has poor grab range</li>
<li>has somewhat telegraphed kill methods, making it sometimes hard to land a kill. </li>
</ul><br />
<font size="5"><font color="Lime">&#9788; Game and Watch Mechanics (and changes from melee)</font></font><br />
<br />
* Shield is significantly improved from melee, you will find that you get shield poked about the same as any other character would<br />
<br />
* Rolling and sidestepping both have more invincibility and less lag. Sidestepping can now be usefull without being punished and rolling is good for when you use it sporadically.<br />
<br />
* Weight seems to be buffed a slight bit. Gw would be killed very early in melee, and even though he's the third lightest character still, the weights in this game seem to be much more balanced.  <br />
<br />
* Grab range and speed seem to be mostly unchanged. The range falls in the average range for non grapple grabbers, and speed is also pretty average. His pummel is very slow but hits for 3%.<br />
<br />
* Has a pretty good fox trot for those who would incorporate this into their game, watch out for tripping though. <br />
<br />
* Game and Watch's glide toss is very good but also very hard to pull off. To use this, in the beginning of your roll, throw an item using the cstick and gw will slide very far across the ground while throwing. <br />
<br />
* Airwalking is possible for game and watch with his dair. To do this, run off the stage and press C down and then di back to the stage. If done right you'll be able to use your dair right next to the stage w/o needing to jump. <br />
<br />
* Key stomping is possible by pressing down and then c down on a platform. this lets you hop up slightly as you dair with little lag. You can do this repeatedly with little lag and can hit a lot of people below you. <br />
<br />
* Hugging is pretty easy to do with game and watch, simply run off the edge and then di towards the stage to grab it.</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Mason</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/mr-game-and-watch-guide-57883.html</guid>
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			<title>Directional influence</title>
			<link>http://www.wiipals.net/Forum/f146/directional-influence-57876.html</link>
			<pubDate>Mon, 27 Apr 2009 01:09:21 GMT</pubDate>
			<description>Directional influence, more commonly known as DI is something not many know about, or know HOW to do. It lets you live to longer percents, escape...</description>
			<content:encoded><![CDATA[<div>Directional influence, more commonly known as DI is something not many know about, or know HOW to do. It lets you live to longer percents, escape some attacks or chains of attacks, and affect alot of things period. I'm going to teach you about smash DI, and regular DI. Regular DI being alot  more important.<br />
<br />
<b>What is DI and this guide?</b><br />
To be exact, Direction influence is moving the control stick in certain directions after being hit to change your trajectory and help you survive longer. In this guide I'll be explaining what DI is and how to do it and be succesfull at it. Learning this is essential if your looking to get good.<br />
<br />
<b>Regular DI</b><br />
To perform regular DI, it requires that you hold your control stick in a perpendicular motion to that of where you were hit and hold it in that way and slowly move it as you change your direction. For example.  Take into consideration the knockback that snakes utilt has. With NO DI, you will be sent straight up if the standard hitbox hits you. But if you add in DI, you can change it so you fly up and left, or up and right to change how far you have to go until it kills you. This lets you live that extra 10-20, sometimes even 30% and higher depending on characters adn the situation.<br />
<br />
But now, your probably wondering. How the hell do I do this? Lets get back to snakes utilt. Visualize the utilt hits you and sends you up, and a small bit to the right. What you need to do, is hold left and a little up to be DI'ing this correctly. In other words, the perpendicular direction.<br />
<br />
Another situation. marth hits you with a fsmash, non tippered. Usually this will send you at a fairly equal up and right angle. So what direction should you hold on your joystick? Up and left, towards the stage. The angle you are tilting the joystick left needs to correspond to the trajectory of your path going to the right.<br />
<br />
Practicing with smart bombs and a set percent on the computer and controlling it is a good way to practice your DI. Now onto the 2nd half and very important part of DI.<br />
<br />
<b>Momentum canceling</b><br />
This is new to brawl, making DI  a little different than melee. Momentum canceling is using an aerial, or occasionally a special move to help stop your momentum. Combining momentum canceling and DI is your best bet at living people. This is pretty much self explanitory. Spam your fastest aerial on the C stick (wii mote and nun chuck users cant do this) while DI'ing on the joystick and it should help slow you down. To be honest, I'm not sure what the best move for momentum canceling is with each character, if you have a fast dair (down aerial) do this, because they will auto fastfall and help you slow down even faster, such as lucario's or luigi's.<br />
<br />
Ok, so now that we have regular DI and momentum canceling down, we can move on to the not so important smash DI.<br />
<br />
<b>Smash DI</b><br />
Sick of getting stuck in multi hit attacks and getting loads of damage, or those annoying little follow ups that kinda combo? You need to learn how to smash DI. Smash DI is confusing and something you need to figure out yourself for the most part unforunately. For example. IF captain falcon is jabbing you, dont sit there and take it! Smash that joystick up and away so you can get out faster! This is how it works for most moves, except for some you have to Smash DI in different directions to exit the attack. You can even escape pika's dsmash if you do it right. The best way to pull off SDI is to figure out where the attack is mainly hitting you from and try to DI away from that, so you can jump out or air dodge or something.<br />
<br />
Thats it for now, unless I end up updating it.</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>-NaPPy</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/directional-influence-57876.html</guid>
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			<title><![CDATA[King Boo's Throne Room]]></title>
			<link>http://www.wiipals.net/Forum/f146/king-boos-throne-room-57506.html</link>
			<pubDate>Mon, 20 Apr 2009 05:35:50 GMT</pubDate>
			<description>*:Boo: WELCOME :Boo:* 
 
 
Image: http://i326.photobucket.com/albums/k439/KIng_of_Boos/DSCF0400-1.jpg  
 
*Well its bout that time I, King of Boos...</description>
			<content:encoded><![CDATA[<div><div align="center"><font face="Arial Black"><b>:Boo: <font size="4">WELCOME </font>:Boo:</b></font><br />
<br />
<br />
<img src="http://i326.photobucket.com/albums/k439/KIng_of_Boos/DSCF0400-1.jpg" border="0" alt="" /><br />
<br />
<font size="4"><font face="Arial Black"><b><font color="Red">Well its bout that time I, King of Boos start a singles hitlist for the very first time. Not to mention its going toward helping all you minions out there in need of assistance in Brawl.</font><br />
<br />
<font color="Indigo">My job is to take note of your brawling tactics and tell you what your pros and cons are. The wins/losses is not a concern for me as I dont intend of pwning in every match. I'm here to help not discourage up coming brawlers.</font><br />
<font color="Blue"><br />
Now with that in mind I'll open my doors and accept those who are in need of an evaluation, and no I wont turn you into a lovely painting like that pesky plumber behind me dome.</font><br />
<br />
<font size="6"><u>Portrait Descriptions<br />
<br />
</u> </font></b></font></font><div align="left"><font size="4"><font color="Red"><font face="Arial Black"><b><font size="6"><font size="3">DustinR- Well from what I've seen in the ten matches or so...you need to cover ALOT of new ground. <br />
<br />
Defense- I never once seen you shield. EVER. You have to protect yourself every now and then to avoid getting hit. Air/side dodging is also recommended on adding to your game. Just be cautious of when you use it otherwise it can be easy to read and get punished.<br />
<br />
Combos- You didnt have much of a combo plan to me. Use Pika's grabs for basic damage buildup. Up tilt is a good juggler and front air can be a start up in continuing an assault. TJolt is good for spacing so use that more often as you approach.<br />
<br />
KO'ing- The dsmash is not a good way to KO with especially for a Pika user. It can be DI'ed out of (Directional Influence). This means when you're getting hit, you can still control where you end up at. I suggest using Pika's front smash, thunder, up smash and nair. You never did use that attack either throughout your trial against me.<br />
<br />
Mindgames- Its very important that you dont become predictable. I took note of how you recovered when I sent you flying. Avoid using skullbash blindingly  where you wont reach the edge. Opponents can easily hit you where you're most vunerable when trying to get back on the stage in the center. Instead, QA to the edge or simply skullbash to it in a short vertical distance.<br />
<br />
<font color="Purple">Soulboy300- You were okay with Lucario, but I have a few ways on helping you get even better with him.<br />
<br />
Defense- For me, you're kind of an easy target to hit. Even more easy in the air when I'm grounded. I easily predicted your movement while I continued my assault on you. Perfect air dodge is key along with spacing away from your opponent as you recover. STAY AWAY from a character charging a smash as you fly into them. Unperfect timing will result into a KO.<br />
<br />
Combos- You had some sort of plan for racking up the damage but as a Lucario user myself, I know ways for you to get the damage up faster even when your damage is low. Up tilt is a great way to start the juggling. His up and down throws are also starting ways to get the combo's going. You do know the basic AA&lt;FP so thats good. Try to utilize FP more often when the percent is low. It can turn into a short CG for some opponents.<br />
<br />
KO'ing- You had some trouble with your KO's as I began to notice. Front smash is of course the best way to land a kill. It shocked me when you didnt use it much in the earlier fights. Front smash is your friend and you're gonna need it for spacing and damage building. All I can say here is that his bair and dair would be your next two choices to use as a finisher. Front grab too if your damage is high giving you that knockback power.<br />
<br />
Mindgames- It could be better. Jus dont get predictable with the dodging. I predicted the exact moment of your dodge...and you know what happened there. lol Use it only when you need to avoid an attack, not for movement.<br />
<br />
 <font color="Blue"><font color="Black">TFL- Not much to say since you were pretty decent overall. All of your characters of choice were above average. No need for important improvement since this whole thread is mainly about helping brawlers that need extra help. So you played well w/o obvious flaws.</font><br />
<br />
Terms2k1- Well the first, I didnt know what was goin on with you but I took note on the rematch that since the first match ended rather...short.<br />
<br />
Defense- Let's see, you were relatively easy to hit. When I think about it, I dont recall you ever shield grabbing me nor using the shield to block attacks much. Dont go too crazy with the repetitive spot dodging. No need to be too fearful. It's best to just simply jump/air dodge whenever someone comes back from a KO. I suggest rolling only to evade. Some dodging can get punished with ease and avoid trapping yourself to the ledge by dodging also. You're forcing yourself to get sent off the stage.<br />
<br />
Combos- Some of your moves were pretty basic. They kinda got combo breaked when you attempted to start the damage flow goin. For ppl like Ike and Falco, I wouldnt recommend their laggiest of moves to build up the damage. Use there most quickest attacks first then you'll be ready to get that SMASH in.<br />
<br />
KO'ing- You need some work in this area. Most of your potential KO'ing moves weren't stale, it's just that you had a difficult time landing them when you needed to. An opponent with high amounts of damage are sure to stay clear of the opposing characters KO moves. I was well aware to avoid you when needed and punish you where you failed to land that KO'ing attack. Watch out for the shield and predict aerial movement and you'll get that stock taken away alot easier.<br />
<br />
Mindgames- I adapted to your play style a bit TOO soon. Switch up your movement and you'll be able to throw your opponents off. One way to up your MG is awkward movement that helps you along the fight. Doing patterned dodges is not a good idea or else you will be read like a book too often.<br />
<br />
<font color="Red">Flyingwolf- You play well but I bet that egg can give you tips as well on how to be alot better.<br />
<br />
Defense- You have great air dodgin timing. You never fail for my fake outs where you think I'm about to attack but dont. Good spacing too. The one thing you have to work on is your ledge recovery. Most of the time, you simply get up. Try switching up from time to time or simply jump away from the ledge and attack/dodge.<br />
<br />
Combo'ing- Not much to say here. You have good combo tactics when it comes to Pikachu. Use good use of his up tilt and grabbing so you're good to go in this area.<br />
<br />
KO'ing- Same as above. It was hard for me to DI out Pika's down smash and I got KO'ed as a result of that. Not a stranger when it comes to thunder haxxing. So nothing bad here.<br />
<br />
Mindgames- I honestly dont see much of the MG. You're simply a straightforward brawler where you just play. Perhaps more movement that cant be predicted like the ledge tactics as I stated before. But other than that, you'll get your MG's up in a matter of practice.<br />
</font> </font> <br />
Riakario- You did good later on as we played but I'ma give my tips for as I took note of your style.<br />
<br />
Defense- You were a bit hard to hit at some times. Had good spacin as well. Just need to lay off the dodging a bit is all. Mainly for Lucario. Very hard to hit while in the air since you're completely random when landing. So thats good.<br />
<br />
Combo'ing- I liked the combo you did with Yoshi when  you first used him. A shame you only used him once. But that was surprisingly good. Very random with him too. For Lucario, use the up tilt a bit more to start the combo chain going. Other than that, you'll get the damage up alot faster.<br />
<br />
KO'ing- This is probably the area where you need a bit more work on. Front smash is your friend when it comes to Lucario. And it is harder when the percent is low just avoid getting KO'ed first when the match begins.<br />
<br />
Mindgames- You can be a bit hard to read at times. The time where its easy to predict movement is your dodging. Most of the time you smash, roll and repeat when the damage gets high for a KO. Try not to make that into a habit and change your style during matches.<br />
<br />
<font color="Blue"> Kill- You could have done a little bit better overall but here are some pointers that you should take note of.<br />
<br />
Defense- You were kinda easy to hit most of the time and easy to counter react whenever you were on the ledge. I suggest not to make a move so quickly whenever possible since most of the time, you went for an attack as soon as you were coming back on the stage. Even when I wasnt around you at the time you still attacked. Try jumping away from the ledge while attack from time to time to make yourself not so easy to be read. Also avoid dodging so frequent. It causes yourself an obvious pattern.<br />
<br />
Combo'ing- I didnt see much here. A few when you were Link but not that much. You want to get to a point where your opponent cant counter react and get away from you when you start your combo chain. For Link up tilt more to start the juggling along with Lucario as well. Also Lucario's pivot grab isnt all that great so it's best to just use grab normally or grab dash.<br />
<br />
KO'ing- You had a difficult time in this area also. Had a difficult time catching me whenever you came back when my damage was high. You didnt stale your KO'ing moves but you just had a hard time landing a move, let alone getting into another one of my combo starters. Try to read movement before countering with your finishers.<br />
<br />
Mindgames- I sorta didnt see much at all. I got use to your playstyle a little TOO easy. Try to be a bit more aggressive and dont make yourself open. This area is to make your movement out of the ordinary so that other players wont know what you're going to do in advance.<br />
</font> </font> <br />
<br />
</font></font></b></font></font></font></div><br />
</div></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>King of Boos</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/king-boos-throne-room-57506.html</guid>
		</item>
		<item>
			<title><![CDATA[DH's PoWa NaP Dojo]]></title>
			<link>http://www.wiipals.net/Forum/f146/dhs-powa-nap-dojo-57475.html</link>
			<pubDate>Sun, 19 Apr 2009 18:20:31 GMT</pubDate>
			<description><![CDATA[*DH's PoWa NaP DoJo* 
Image: http://i37.photobucket.com/albums/e86/dspglobal/al_090104_0728binout.jpg  
 
Here's my smash dojo.  Basically what i'm...]]></description>
			<content:encoded><![CDATA[<div><font color="Navy"><div align="center"><b><font size="6">DH's PoWa NaP DoJo</font></b><br />
<img src="http://i37.photobucket.com/albums/e86/dspglobal/al_090104_0728binout.jpg" border="0" alt="" /></div><br />
<font size="2">Here's my smash dojo.  Basically what i'm here to do is offer help to the people who want to get better in brawl.  What happens is that i train the people which come to this thread and evaluate you after the matches to notify you of your pros and cons, in hopes it will make you better and eventually one of the best around. After i play you in a match, i'll rank you on a scale of 1-10 and let you know what you need to improve on, if anything.  I'm an honest guy so i apologize ahead of time if some of the evaluations may be a lil harsh but in my opinion, it's better then lying to you, lol</font><br />
<br />
<font size="4"><b>DH's Schedule</b></font><br />
<font size="2">-----------------------------<br />
Mon - Friday : Anywhere during the afternoon should be fine since i get done with school early. <br />
Sat - Sun : Usually i can play anytime assuming you dont mean at like the crazy hours like 5am @_@<br />
<br />
If i'm not available on the site, then another way to contact me is on AIM.  Account name is <b>DHNY1125</b></font><br />
<b><font size="5"><br />
Brawl Name: DH<br />
FC: 4468-6656-0046</font></b><br />
<br />
<br />
<font size="4"><b>Match Rules</b></font><br />
----------------------------<br />
<font size="2">Stock: 3<br />
Time Limit: can be off but if it's on, then no less then 7 mintues.<br />
NO ITEMS</font><br />
<br />
<font size="4"><b>Stages</b></font><br />
-------------------------<br />
<font size="2"> <br />
<u><b>Neutrals</b></u><br />
Battlefield<br />
Final Destination<br />
Lylat Cruise<br />
Smashville<br />
Yoshi's Island<br />
<br />
<u><b>CounterPick Stages</b></u><br />
Delfino Plaza<br />
Luigi's Mansion<br />
Frigate Orpheon<br />
Battleship Halberd<br />
Pokémon Stadium 2<br />
Castle Siege<br />
Norfair<br />
Jungle Japes (Melee)<br />
Rainbow Cruise (Melee)<br />
Brinstar (Melee)<br />
Pokémon Stadium (Melee)</font><br />
<br />
<font size="5"><b><div align="center">DOJO RECORD<br />
51-16</div></b></font><br />
<br />
<font size="3">Challengers</font><br />
------------------<br />
<font size="3"><b>SilentAngel: 12-6<br />
<i>6.5</i></b> for the Link.  I would say he's your best atm out of your low tier minions ._. .  Seem to have pretty good projectile control wif him and you use d-air at good times.  kind of remind me of edogg except you dont use z-air ._. .  do that and your link will become a hella alot more annoying c_c.  As for the samus..a <b><i>6</i></b>.  Kinda already told you in comments what you need to do..more z-air and use down tilt as a ko move..not just as an edge-guarder xD.  </font><br />
<br />
<font size="3"><b>DJ: 3-0<br />
5:</b>.  I honestly was bout to give you a 7 for the way you played me at halberd, but the match where i watched you play crazy drastically changed my opinion.  You reminded me of the old me when smash came out, lol...didnt use kirby's other moves much and spammed the hell outa F-smash @_@.  As a kirby mainer, there is alot i can say to you, but im going to put the summarized portion here, you can comment me if you want to learn other stuff too.  My advice to you is try not to use F-smash almost at all for awhile in entire match sets)or in other words, try to use it as little as possible, and find other ways to approach) .  That helped me alot in the long run, since it got me to see the potential hidden with kirby's other moves.  Next, learn how to use back air more effectively and dont spam it, but abuse it.  After, i would suggest to learn how and when to use kirby's tilts, but get used to the less F-smash / more-effective back air first...it's not a good idea to try to learn too many things at once.  </font> <br />
<br />
<font size="3"><b>Kevi: 4-0<br />
6.5:</b>I actually saw alot of good things in your lucas.  you seem to have a prtty good knowledge on his moveset (though i would suggest more downsmash).  your aerials you get a lil out of control sometimes but most of the time you do use them at the right time.  However i would suggest use the neutral air alot more...thats a pretty good annoyer / can lead into some combos or smash attacks. You're main problem though is you dont have any mindgames, lol.  Thats just something you develop afterawhile once you play alot of different people, you just start knowing what they'll do most of the time in certain situations.  Once you learn some mindgames, you'll see yourself winning alot more matches.  </font>   <br />
<br />
<font size="3"><b>Umikit: 4-0<br />
4.5:</b>.  Well i can see your still a little confused on how and when to use kirby's moves, lol.  It wouldnt rly help if i tell you a whole bunch of stuff now cuz you would probabay have no clue what i'm talking about, lol.  What i'm going to do is pm you some combo videos for kirby with a few matches also so you can see how he's played and such.   Then try to sorta mimic what they do  and play me again.  Once you have a better idea of how kirby is played, then I can start steering you in th right direction.  As for pikachu...well, honestly, i like your kirby better then your pikachu now @_@</font><br />
<br />
<font size="3"><b>Flyingwolf: 3-1<br />
7:</b> ._.! .  Lol my first brawl opponent eva D;, still remember when i got you using AkIP in the first place @_@.  Anyway, your definitely one of the best spacers i've played, always a pain in the a$$ to hit since you got good mindgames too c_c.  You know how to use Pika's moveset pretty well overall so there's not much i can say. Since you usually play for lulz, not sure if you wanna get betta anyway, lolz.  By the slight chance you do, try learning how to do that quick attack cancel thing, thats the only thing i'd suggest rly, since your mindgames rly mess with people who dont know how to handle them. </font><br />
<font size="3"><br />
<br />
<font size="3"><b>LadyHood: 7-5<br />
8:</b> My Buddeh :anj_heart: D: .  One of the most unique TL's i've seen, at least projectile wise.  I dunno if you do it on purpose or not but you be linking those Hasbro toys into kill combos / ko moves sometimes..almost seems genius @_@.  Only advice i would say is watch the side dodges...your kinda predictable when it comes to that area.  Also sometimes you use F-smash at predictable times which like you saw, leads to an easy KO most of the time.</font><br />
<br />
<font size="3"><b>Cal: 3-1<br />
8.5: </b>Teh brawl demon @_@.  Your oli is seriously scary at times dude...and you can turn a match around in freakin 3 seconds if the opponent got careless &gt;.&lt;.  There's not much i can say to you since i think your better then me as it is so..uh...yea, lol.  Continue on repping the negrolimar D:<br />
<br />
<font size="3"><b>Ness*: 7-0<br />
7: </b>Well i've been brawling you for a lil over a year now..so its interesting to see how much you changed from the time you used to main mario to now where your an earthbound freak xD.  In my opinion, you have alot of potential, just you get really careless at times.  Like when your recovering...you never try go for the edge unless you need to...which makes edge guarding you pretty easy since you literally land in the same spot of the stage every time.   You also have times where you just leave yourself wide open just from using the wrong move at the wrong time.  You have some mindgames even though your not aware of them yet, lol.  My advice would be to use N-air a lil more, along with F-air since those are some of ness's more annoying moves.  Also, i would suggest grabbing a lil more.  I notice the only time you go for the grab is when your going for the KO which is fine but..they can also help rack up damage too ._. .  Next, i would suggest not use the bat unless your pretty sure its gonna make contact with the opponent; since the bat is sort of a laggy move, it leaves you open when you miss...which can lead to a possible KO on you. My last thing will be try not to be so predictable when recovering and switch it up a bit (as in don't do the same thing every time.  You'll find yourself lasting a lot longer in stocks if you can just fix that problem alone.  Do those things, along with not letting your emotions get the best of you when you play, and i think you'll be fine.  </font><br />
<br />
<font size="3"><b>Romeojames: 2-0<br />
4: </b>Uh, in my opinion, i'm not convinced if lucario is your true main, as in..he's not the best character for you.  I say this cuz you did some very weird movements with him, along with the random B ups in the air.  You also have predicable F-smashes (though it's hax range still got me a few times -____-) and d-airs which is a good move but you were way too obvious with it.  You also seemed confused on when to use his moves at the right time which is not a good sign.  My advice would be to browse around the roster some more to see if you are better with any characters.  If you are absolutely sure you want to stick with lucario, then i suggest going on youtube and looking at various matches where pros use him, along with looking for a few combo vids.  </font><br />
<br />
<font size="3"><b>Vio: 6-3<br />
8.5: </b>Not much i can say to you since you definitely know what your doing with TL.  Not too many mindgames..more of the straight forward brawler, but thats not a bad thing at all in your case considering you combo pretty well.  The only thing that you have to watch out for (pretty sure your aware of this), is leaving yourself wide open sometimes when your at KO percent.  It's usually a missed grab or the F-smash that screws you over which is how i got most of my KO's really x_x.  Overall though, great TL</font><br />
</font><br />
<br />
Waiting List</font><br />
-------------------<br />
Sam007<br />
Zezima<br />
Carnie<br />
JVI<br />
Bious<br />
Fresh<br />
TheBlackLink<br />
XLER8<br />
Metalslug<br />
Freezingbeast<br />
XPretzelman<br />
Peacock<br />
Nattie<br />
</font></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>DH</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/dhs-powa-nap-dojo-57475.html</guid>
		</item>
		<item>
			<title>A very nappy dojo.</title>
			<link>http://www.wiipals.net/Forum/f146/a-very-nappy-dojo-57451.html</link>
			<pubDate>Sun, 19 Apr 2009 04:30:15 GMT</pubDate>
			<description>NAPPYS DOJO OF BRAWL EXPERTISE 
 
Image: http://i61.photobucket.com/albums/h57/TPitcher/Super%20Smash%20Bros%20Brawl/Snapshots/Hacked/Wario-1-01.jpg ...</description>
			<content:encoded><![CDATA[<div><font size="7"><font color="Blue"><div align="center">NAPPYS DOJO OF BRAWL EXPERTISE</div></font></font><font color="Blue"><br />
<div align="center"><img src="http://i61.photobucket.com/albums/h57/TPitcher/Super%20Smash%20Bros%20Brawl/Snapshots/Hacked/Wario-1-01.jpg" border="0" alt="" /></div><br />
<font size="3"><b>I play a variety of characters, so chances are if you need help with certain matchups I can do them for you. I'm done using snake (my main) on wifi after coming back from tons of offline and trying to use him in lag, I just cant do it. So dont ask for him. I'll be using wario for the most part if you would liek serious matches where it doesn't matter.<br />
<br />
When challenging me, this is what I would like to know.<br />
-What do you need, is it tips, constructive criticism, help with a matchup, advice, stage help, etc. I know just about anything with brawl and can probably answer your question pretty easily.<br />
<br />
I'll be keeping a win to loss record and after we brawl I will leave you a paragraph of what you need to change and what you advised from me.<br />
<br />
Just remember, have fun, its just wifi and its just a game.<br />
<br />
Also, nappy doesn't afraid of anything. </b></font><div id="spoiler"><div><input type="button" value="Show Spoiler!" style="width:100px;font-size:12px;margin:10px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')['show'].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')['show'].style.display = ''; this.parentNode.parentNode.getElementsByTagName('div')['hide'].style.display = 'none'; this.innerText = ''; this.value = 'Hide Spoiler!'; } else { this.parentNode.parentNode.getElementsByTagName('div')['show'].style.display = 'none'; this.parentNode.parentNode.getElementsByTagName('div')['hide'].style.display = ''; this.innerText = ''; this.value = 'Show Spoiler!'; }" />
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Except Havens T_T</div>
<div id="hide"></div></div></div><br />
<br />
<div align="center"><b><font size="5">W/L RECORD<br />
91-15</font></b></div></font></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>-NaPPy</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/a-very-nappy-dojo-57451.html</guid>
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		<item>
			<title><![CDATA[The Comprehensive guide for AT's (Advanced Techniques) In Brawl.]]></title>
			<link>http://www.wiipals.net/Forum/f146/the-comprehensive-guide-for-ats-advanced-techniques-in-brawl-57430.html</link>
			<pubDate>Sat, 18 Apr 2009 23:28:29 GMT</pubDate>
			<description>_The Official NW Advanced Technique (AT) Guide in Brawl_ 
Almost all credit goes to Smashboards, as I needed a good deal of help to produce this....</description>
			<content:encoded><![CDATA[<div><font color="Blue"><i><font size="5"><u>The Official NW Advanced Technique (AT) Guide in Brawl</u></font></i></font><br />
<font size="3"><font color="Red">Almost all credit goes to Smashboards, as I needed a good deal of help to produce this. </font>(More ATs may be produced if necessary)</font><br />
<br />
 <b><u>Auto-Land/Platform Cancel</u></b><br />
How to Perform: On a stage with a platform that moves vertically (Lylat Cruise, etc), position your character below the platform. As it is moving up, jump, then press down on the joystick when your character is approximately level with the platform. Then, immediately release down and enter any command. Smashes best performed with the C-stick.<br />
<br />
- <b><u>B-Move Technique: B-Reversal</u></b><br />
How to Perform: Enter the input for any B-move, then slam the joystick in the opposite direction your character is facing before the animation begins. Can be done with all types of specials, not just Neutral B, but not all specials can be reversed. A list of compatible moves can be found in the Lists section of this post.<br />
Effect: Character's horizontal momentum is completely canceled/reversed, character faces opposite direction, B-move executes. Can be used during dashes and jumps for easy pivoting too.<br />
<br />
-<b><u> B-Move Technique: Recoil Special (a.k.a. Wave-bouncing, B-sticking)</u></b><br />
How to Perform: In the air, B-Reverse a Turnaround B or a backwards side-B. This is more easily accomplished by pushing the joystick forward and the C-stick backwards with the C-stick set to Specials.<br />
Effect: Character's horizontal momentum is completely canceled/reversed, character stays facing the same direction, B-move executes. Can be used to space projectile approaches.<br />
<br />
- <b><u>B-Move Technique: Turnaround B</u></b><br />
How to Perform: In the air, tap the joystick in the opposite direction you are facing, release, then perform a Neutral B.<br />
Effect: Character continues moving in the same direction as when the jump began, but fires off a Neutral B in the opposite direction traveled.<br />
<br />
- <b><u>Boosting Technique: Smash-Boosting (a.k.a. Snake Dashing, etc)</u></b><br />
How to Perform: Initiate a dash attack, then do an up-smash during the beginning of the dash attack animation. Timing differs for each character.<br />
Various Methods: C-stick down to initiate dash attack, then Up+Z to do the up-smash; C-stick down, C-stick up; A-button, C-stick up.<br />
Effect: Character slides an absurd distance while simultaneously performing an Up-smash. Up-smash can be charged. Distance traveled varies by character, but is more pronounced than the Jump-Canceled Up-Smash. Can be done with anybody, but the following characters benefit most from this: Jigglypuff, Sheik, Link, Wario, Snake, Falco and Wolf<br />
<br />
- <b><u>Boosting Technique: Item Boosting</u></b><br />
How to Perform: Same as Smash-Boosting. Initiate a dash attack, then do an up-smash during the beginning of the dash animation.<br />
Effect: Both similar and vastly different from Glide-Tossing. The character slides forward and throws the item forward at the same time, but does a false upwards throwing animation. If you want to throw the item upwards instead, time the dash attack and up-smash so that they're nearly simultaneous.<br />
<br />
- <b><u>Boosting Technique: Grab Boosting</u></b><br />
How to Perform: Initiate a dash attack by pressing the c-stick down, then press Grab during the dash attack's opening frames.<br />
Effect: The added momentum of the cancelled dash attack remains in effect, providing a small boost to the Dash Grab's range.<br />
<br />
- <b><u>Boosting Technique: Reverse Grab Boosting</u></b><br />
How to Perform: Initiate a dash attack with C-stick down, then press the opposite direction you are travelling and Grab during the attack's opening frames.<br />
Effect: Character grabs backwards and slides in the direction of the dash. Different from the Pivot Grab because (1) most characters gain a momentum boost from this, and (2) this can be performed from an initial dash instead of waiting for the character to run.<br />
<br />
-<b><u> C-Walking</u></b> <br />
How to Perform: While jumping, DI such that your character is moving backwards. Continue holding the joystick as your character touches the ground and completes a pivot, then release.<br />
Effect: Character slides a good distance backwards, varying based on which character is being used. During this time, the character is counted as &quot;walking,&quot; allowing you to do any attack in any direction. You may also hold the joystick after the pivot to continue into a walk.<br />
<br />
- <b><u>Edge Grabbing</u></b><br />
How to perform: Running Grab towards a character hanging off the ledge, or stand at the ledge and grab while your opponent is holding it.<br />
Effect: The opponent should be grabbed out of hanging.<br />
<br />
- <b><u>Fox-Trotting</u></b><br />
How to Perform: Do an initial dash, then do another immediately afterward without any running. Can be repeated many times in a row.<br />
Effect: Character does several initial dashes. A component of the True Pivot, useful for little else as it exacerbates the probability of tripping.<br />
<br />
-<b><u> Glide Tossing</u></b><br />
How to Perform: Initiate any roll while holding an item, then throw the item before the roll animation begins. You can use the C-stick to throw the item in any of the four cardinal directions instead of just pressing A for a forward throw.<br />
Effect: Character slides in the direction of the would-be roll and tosses the item. Distance traveled differs based on character and several other factors.</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Haven</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/the-comprehensive-guide-for-ats-advanced-techniques-in-brawl-57430.html</guid>
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			<title>Brawl Sages</title>
			<link>http://www.wiipals.net/Forum/f146/brawl-sages-57423.html</link>
			<pubDate>Sat, 18 Apr 2009 22:02:17 GMT</pubDate>
			<description>We the Brawl Sages of NP are here to help members in the brawling world. 
We will help you with ATs 
Train you and answer any question brawl related....</description>
			<content:encoded><![CDATA[<div>We the Brawl Sages of NP are here to help members in the brawling world.<br />
We will help you with ATs<br />
Train you and answer any question brawl related.<br />
<br />
<u><font color="DarkOrange">Brawl Sages to contact and their Dojos</font></u><br />
<br />
<b><font color="DarkOrange">King of Boos - <a href="http://www.wiipals.net/Forum/f146/king-boos-throne-room-57506.html" target="_blank">http://www.wiipals.net/Forum/f146/ki...oom-57506.html</a><br />
NaPPy <br />
Ride the Yoshi<br />
DH</font></b><br />
<br />
(more to come eventually XD)</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>King of Boos</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/brawl-sages-57423.html</guid>
		</item>
		<item>
			<title><![CDATA[Haven's Eternal Challenge]]></title>
			<link>http://www.wiipals.net/Forum/f146/havens-eternal-challenge-57410.html</link>
			<pubDate>Sat, 18 Apr 2009 19:00:32 GMT</pubDate>
			<description><![CDATA[*Haven's Eternal Challenge* 
 
 
Image: http://i277.photobucket.com/albums/kk73/Kingoflegacies/af98a7a9308797da.jpg  
 
This is my Smash Dojo. I am...]]></description>
			<content:encoded><![CDATA[<div><font color="Navy"><b><i><font size="6">Haven's Eternal Challenge</font></i></b></font><br />
<br />
<br />
<img src="http://i277.photobucket.com/albums/kk73/Kingoflegacies/af98a7a9308797da.jpg" border="0" alt="" /><br />
<br />
<font size="4">This is my Smash Dojo. I am here to help you just like every other, to train my apprentices of NW and give you all a hard time so you can improve and join the ranks of the best. I am going to give criticism and improvement speeches once we finish fighting, to break-down your entire style and I will give you a rating from 1-10 and Things you can work on. I will be Point-Blank when I tell you my criticism so if it sound's offensive, don't take it harshly it was just me explaining the truth.<br />
</font><br />
I will be sure to try and get matches done everyday, Of Course I always have a school schedule that will be necessary to follow from Monday to Friday's, and of course it'll be going on until June 27th, when school ends =/<br />
<br />
<font size="4">Haven's School schedule<br />
Monday-Thursday's<br />
8:30 A.M-2:50 P.M<br />
Friday<br />
8:30 A.M-12:35 P.M<br />
Saturday (I go to an Art program, yes I devote a sixth day of School to do what I love to do, This ends the beginning of June though)<br />
10:00 A.M-1:00 P.M</font><br />
<br />
I also want to be sure that you can contact me when I am not on this site, so here is my AIM/MSN<br />
<br />
<font size="4">AIM: Ristar1110<br />
MSN: <a href="mailto:king_of_legacies@hotmail.com">king_of_legacies@hotmail.com</a><br />
</font><br />
I will just be leaving a set of rules you will need down there, stuff you just need to follow before challenging me, an official set of tournament stages used in competitive play that will actually determine skill in battles, while not just playing Final Destination over and over (God that stage is so redundant -___-), so yeah here's your list.<br />
<br />
<font size="5">Name:Haven<br />
Friend Code:1848 1340 3586<br />
<br />
<br />
Brawl Rule Set (These are my official rules for battles)<br />
All matches must be played using the following rule set:<br />
General:<br />
Three (3) stock.<br />
Seven or Eight (7-8) minute time limit. (I prefer Eight minutes to be honest)<br />
All items off.<br />
<br />
Stages you can play on:<br />
<br />
Neutrals:<br />
Battlefield<br />
Final Destination<br />
Lylat Cruise<br />
Smashville<br />
Yoshi's Island<br />
<br />
CounterPick Stages:<br />
Delfino Plaza<br />
Luigi's Mansion<br />
Frigate Orpheon<br />
Battleship Halberd<br />
Pokémon Stadium 2<br />
Castle Siege<br />
Norfair<br />
Jungle Japes (Melee)<br />
Rainbow Cruise (Melee)<br />
Brinstar (Melee)<br />
Pokémon Stadium (Melee)<br />
</font><br />
<br />
You can also ban ONE stage or add a tolerable stage to our list if you want. Like me, I am most likely gonna be banning Frigate Orpheon, Brinstar, or Rainbow Cruise (You can only ban one stage), most of the time because those three stages are stupid to me (Rainbow Cruise is fun, but not against Meta knight and Game and Watch =/), so yeah. <br />
<br />
Now that you know everything..<br />
<img src="http://i277.photobucket.com/albums/kk73/Kingoflegacies/bde10dbc841b566a.jpg" border="0" alt="" /><br />
<br />
Stop Hiding and come face me ;)</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Haven</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/havens-eternal-challenge-57410.html</guid>
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			<title><![CDATA[NiNJa's Awesome Dojo!]]></title>
			<link>http://www.wiipals.net/Forum/f146/ninjas-awesome-dojo-57388.html</link>
			<pubDate>Sat, 18 Apr 2009 05:15:57 GMT</pubDate>
			<description>Welcome to my Dojo! 
 
Image: http://www.smashbros.com/en_us/characters/images/metaknight/metaknight.jpg  
Do you wanna be the best like Meta Knight?...</description>
			<content:encoded><![CDATA[<div><div align="center"><font size="5"><font face="Century Gothic">Welcome to my Dojo!</font></font><br />
<br />
<img src="http://www.smashbros.com/en_us/characters/images/metaknight/metaknight.jpg" border="0" alt="" /><br />
<font size="4"><font face="Century Gothic">Do you wanna be the best like Meta Knight? Come here to train!</font></font></div><font face="Century Gothic"><br />
<br />
<div align="left"><font color="Red">Brawl Name : NiNJa<br />
Friend Code : 4940 - 5252 - 0502</font></div><br />
<div align="center"><br />
<font size="4">If you're here, you obviously need some training. I will gladly take all of you under my wing and train all of you to become the best! I will give you a full review on what you need to work on and what your strong points are. Remember! You are here for criticism and for my opinion. Please don't take anything personally. I'm on MSN everyday and am very active on this site. Feel free to contact me on there. My E-Mail address is <a href="mailto:mason218@live.com">mason218@live.com</a>. I'll be doing matches everyday unless stated so in my MSN status or at the bottom of the thread. Remember, I also have school every Monday - Friday, 7:30am - 2:30pm Central time. That'll be until the summer so yeah. </font><br />
<br />
<br />
<font size="3">If you are also looking to challenge me I will be taking challengers and recording the results. </font><br />
<br />
<div align="left"><u>Rules: </u><br />
- 3 stock<br />
- no items<br />
- neutrals and counterpick stages only plz<br />
- for hitlist matches, I only count matches where I'm either : Pit, Meta Knight, Kirby, DK, DDD, or Snake</div><br />
<br />
<u>People to play:</u><br />
~Psyko~<br />
Naruto-Kun<br />
Smash Fool 21<br />
Sleddog<br />
Gunthor<br />
<br />
When you post please post your name and friend code. I will throw you a comment when I'm ready to play.<br />
<br />
Taking in pupils and challengers now :awesome:<br />
</div></font><div align="center"><br />
</div></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Mason</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/ninjas-awesome-dojo-57388.html</guid>
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			<title>The Ultimate Character Guide-Finder Database</title>
			<link>http://www.wiipals.net/Forum/f146/the-ultimate-character-guide-finder-database-57377.html</link>
			<pubDate>Sat, 18 Apr 2009 03:12:29 GMT</pubDate>
			<description>Hello and welcome to 
_THE Ultimate Guide-Finder Database!_ 
*-for super smash bros. brawl-* 
 
 
*_Image:...</description>
			<content:encoded><![CDATA[<div><font face="Palatino Linotype"><font size="3">Hello and welcome to</font></font><br />
<div align="center"><font face="Impact"><font size="5"><font color="Navy"><font color="DarkGreen"><u>THE Ultimate <font color="SeaGreen">Guide-Finder</font> Database!</u></font></font></font></font><br />
<font face="Courier New"><font size="5"><font color="Navy"><font color="DarkGreen"><b><font size="3">-for super smash bros. brawl-</font></b></font></font></font></font><br />
<br />
<br />
<font face="Courier New"><font size="5"><font color="Navy"><font color="DarkGreen"><b><u><img src="http://www.myds.com.au/img/contents/smashcharacters.jpg" border="0" alt="" /></u></b></font></font></font></font><br />
<br />
<font face="Courier New"><font size="5"><font color="Navy"><font size="3"><font color="Black"><font face="Palatino Linotype"><br />
This guide will serve as a way to find different guides for your favorite Super Smash Bros. Brawl characters (later I will also include different guides on basic advanced techniques, as well as stage selection and match-ups). Think of it as a database you can search to find guides that will vastly improve your smash game! Use these guides to help you place better in tournies, learn special techniques, and surprise your friends with crazy moves that will blow their minds!</font></font></font></font></font></font><br />
<br />
__________________________________________________<br />
<br />
<font size="4"><font face="Impact">character <font color="Navy">gu</font><font color="Blue">id</font><font color="RoyalBlue">es</font>. :Smilie_v2_Donkey_Ko</font></font><br />
<br />
<font face="Courier New"><font size="2">These guides will contain information on different AT's and playstyles for certain characters. Some will also include match-up information on some of the characters. The guides will be listed in alphabetical order. <b>NOTE - </b>None of the guides listed here are written by me. Credit will be given to the writer of the guide. ALSO not all the characters will be listed and have guides listed until I have time to complete the compendium.<br />
<br />
</font></font><div align="center"><font face="Palatino Linotype"><b><font color="DarkRed">B</font></b></font><font face="Palatino Linotype"><font color="DarkRed">ow</font></font><font color="Sienna"><font face="Palatino Linotype">ser</font><br />
<img src="http://tbn1.google.com/images?q=tbn:5pjVPtxn8jEc8M:http://www.smashbros.com/en_us/characters/images/bowser/bowser.jpg" border="0" alt="" /><br />
<br />
<font face="Palatino Linotype"><font color="Black">GUIDES:<br />
</font></font></font><font color="Sienna"><font color="Black"><font face="Palatino Linotype"><a href="http://www.smashboards.com/showthread.php?t=156448" target="_blank">Fusion of Three Bowser Guides - By Me14k</a><br />
<a href="http://www.smashboards.com/showthread.php?t=193617" target="_blank">Bowser Grab Release Thread - By Vex Kasrani</a><br />
</font>  <br />
<b><font size="3"><font face="Palatino Linotype"><font color="DarkRed">C</font></font><font size="2"><font face="Palatino Linotype"><font color="DarkRed">ap</font></font><font face="Palatino Linotype"><font color="Red">tain</font></font><font size="3"><font face="Palatino Linotype"><font color="DarkRed"> F</font></font><font size="2"><font face="Palatino Linotype"><font color="DarkRed">al</font></font><font color="Red"><font face="Palatino Linotype">con</font><br />
<img src="http://tbn1.google.com/images?q=tbn:ygp5aoeZA-k2EM:http://cdimg1.crunchyroll.com/i/spire3/02222008/4/0/6/7/40671eb3977bb0_full.jpg" border="0" alt="" /><br />
<br />
<br />
</font></font></font></font></font></b><font size="3"><font size="2"><font size="3"><font size="2"><font color="Red"><font face="Palatino Linotype"><font color="Black">GUIDES:</font></font><font face="Palatino Linotype"><br />
<a href="http://www.smashboards.com/showthread.php?t=142174" target="_blank">Captain Falcon Guide - By Reaver197</a></font> <br />
</font></font></font></font></font><b><font size="2"><font color="Red"><font color="Black"><br />
<font face="Palatino Linotype"><font size="3"><font color="DarkOliveGreen">D</font><font size="2"><font color="DarkOliveGreen">iddy</font></font> <font color="Olive">K</font></font></font><font color="YellowGreen"><font face="Palatino Linotype"><font color="Olive">ong</font></font><br />
<img src="http://tbn2.google.com/images?q=tbn:wzVKSTDRHU6l4M:http://www.smashbros.com/en_us/characters/images/diddykong/diddykong.jpg" border="0" alt="" /><br />
</font></font></font></font></b></font></font><br />
<font face="Palatino Linotype">GUIDES:<br />
<a href="http://www.smashboards.com/showthread.php?t=168711" target="_blank">Diddy Kong Guide - By Fatalities</a><br />
</font>  <br />
<font face="Palatino Linotype"><b><font size="3"><font color="DarkRed">D</font><font size="2"><font color="DarkRed">on</font><font color="Sienna">key</font></font> <font color="Sienna">K</font></font><font color="Sienna">ong</font></b></font><br />
<img src="http://tbn0.google.com/images?q=tbn:RSsIvGBhvTqRzM:http://www.gamecheats21.com/items_images/1216552437donkey_kong_en_smash_bros_brawl-wallpaper.jpg" border="0" alt="" /><br />
<br />
<font face="Palatino Linotype">GUIDES:<br />
<a href="http://www.smashboards.com/showthread.php?t=141591" target="_blank">Donkey Kong Guide - By Kyle Wattula</a><br />
<a href="http://www.wiipals.net/Forum/f27/d-ks-guide-41037.html" target="_blank">Simpler DK Guide</a></font> <br />
<br />
<font size="3"><font face="Palatino Linotype"><b><font color="Navy">F</font>a<font color="Blue">l</font><font color="Blue">c</font>o</b></font><br />
<img src="http://tbn3.google.com/images?q=tbn:d4fTBEk4NHXYzM:http://wikicheats.gametrailers.com/images/0/09/Smash_Bros_Brawl_Falco.jpg" border="0" alt="" /><br />
<font size="3"><font face="Palatino Linotype"><font size="2"><br />
GUIDES:</font></font></font><font face="Palatino Linotype"><br />
<font size="2"><a href="http://www.wiipals.net/Forum/f27/falco-guide-40127.html" target="_blank">http://www.wiipals.net/Forum/f27/falco-guide-40127.html - By Kid Ninja</a></font></font> <br />
<br />
<b><font face="Palatino Linotype"><font size="3"><font color="Sienna">F<font size="2">ox</font></font></font></font></b><br />
<b><font size="3"><img src="http://tbn0.google.com/images?q=tbn:VDGk0xSsEB71UM:http://www.smashbros.com/en_us/characters/images/fox/fox.jpg" border="0" alt="" /><br />
<br />
</font></b><font face="Palatino Linotype"><font size="3"><font size="2">GUIDES:</font><br />
</font></font><font size="3"><font size="2"><font face="Palatino Linotype"><a href="http://www.wiipals.net/Forum/f27/fox-guide-40154.html" target="_blank">http://www.wiipals.net/Forum/f27/fox-guide-40154.html - By M3Fox</a></font><br />
<br />
<font size="3"><b><font face="Palatino Linotype">G</font><font face="Palatino Linotype"><font size="2">ame</font></font><font face="Palatino Linotype"><font size="2"><font color="DimGray"> and</font></font></font><font face="Palatino Linotype"> W</font><font size="2"><font face="Palatino Linotype">atch</font><br />
<img src="http://tbn2.google.com/images?q=tbn:vdee3DYm5N7w8M:http://s.bebo.com/app-image/7998529428/5411656627/PROFILE/i.quizzaz.com/img/q/u/08/04/26/mr_game_watch_brawl.jpg" border="0" alt="" /><br />
<br />
</font></b><font size="2"><font face="Palatino Linotype"><a href="http://www.wiipals.net/Forum/f146/mr-game-and-watch-guide-57883.html" target="_blank">G&amp;W Guide</a></font><br />
<br />
<font face="Palatino Linotype"><font size="3"><font color="Navy">L</font><font size="2"><font color="Navy">uc</font><font color="RoyalBlue">ario</font></font></font></font><br />
<img src="http://tbn0.google.com/images?q=tbn:Z5UcZ6BhrfJ3YM:http://wikicheats.gametrailers.com/images/3/33/Smash_Bros_Brawl_Lucario.jpg" border="0" alt="" /><br />
<font face="Palatino Linotype"><br />
GUIDES:<br />
<a href="http://www.smashboards.com/showthread.php?t=167767" target="_blank">Lucario Guide - By Infi-Tan</a><br />
<br />
<font size="4"><font color="MediumTurquoise">Ice Climbers</font></font><br />
<img src="http://tbn3.google.com/images?q=tbn:C6wT2XL66diCVM:http://www.smashbros.com/en_us/characters/images/iceclimbers/iceclimbers.jpg" border="0" alt="" /><br />
<br />
<a href="http://www.wiipals.net/Forum/f27/the-lovable-moutaineers-guide-yes-the-ice-climbers-43480.html" target="_blank">Ice Climbers Guide</a><br />
<br />
<font size="4"><font color="Silver">Sheik</font></font><br />
<img src="http://tbn1.google.com/images?q=tbn:Lp8Bvgqr-pjeEM:http://awesomeradicalgaming.com/wp-content/uploads/2008/01/sheik.jpg" border="0" alt="" /><br />
<br />
<a href="http://www.wiipals.net/Forum/f27/shiek-43090.html#post742349" target="_blank">Sheik Guide</a></font> <br />
</font></font></font></font></font><br />
<br />
</div> </div></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Smart</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/the-ultimate-character-guide-finder-database-57377.html</guid>
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			<title><![CDATA[Virus Tsunami's Guide To: Sonic]]></title>
			<link>http://www.wiipals.net/Forum/f146/virus-tsunamis-guide-to-sonic-57373.html</link>
			<pubDate>Sat, 18 Apr 2009 02:03:29 GMT</pubDate>
			<description><![CDATA[*I believe this "Dojo" thing is now a place to put advanced info, etc? 
* 
 
Guide V. 1.2 
 
*Name: *Sonic the Hedgehog 
*First Appearance:* "Sonic...]]></description>
			<content:encoded><![CDATA[<div><b>I believe this &quot;Dojo&quot; thing is now a place to put advanced info, etc?<br />
</b><br />
<br />
Guide V. 1.2<br />
<br />
<div align="center"><b>Name: </b>Sonic the Hedgehog<br />
<b>First Appearance:</b> &quot;Sonic the hedgehog&quot;, Sega Genesis / MegaDrive, 1991<br />
<br />
A combo video<br />
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<div id="hide"></div></div></div><br />
<br />
<b><u>Technical Profile:</u></b><br />
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<br />
<u><b>Game Style:</b></u> <br />
-Fast movements<br />
-Fast attacks<br />
-Surprise attacks<br />
-Good recovery moves<br />
-For Advanced Players<br />
<br />
<b><u>Recommended Arena Type:</u></b><br />
Flat stages with little or no obstacles; Slopes speed up his SpinDash attacks:<br />
<br />
Green Hill Zone<br />
Final Destination<br />
SmashVille<br />
Battlefield<br />
<br />
<b><u>Pros: </u></b><br />
Spinning Suplex is easy to use to get side-stage KOs<br />
Fastest character in the game.<br />
<b>All</b> his <b>Special Attacks</b> can be used for recovery.<br />
It s possible to use A attacks even after his Up-B Special, &quot;Spring jump&quot;.<br />
Powerful Final Smash.<br />
Posesses a great Reverse-Meteor Smash.<br />
All his B attacks look the same, you can confuse your opponent.<br />
Great collection of aerial moves, easy to combo and to break a Smash Ball with.<br />
A-A-A combo has a good knockback after the last A.<br />
Powerful Back-air, Combolicious Front-air<br />
<br />
<b><u>Cons:</u></b><br />
Too light; Ike can K.O. Sonic at 20% with a full charged side-smash.<br />
His gift is also his curse: Hard to master his speed, expect lots of Self-Destructs.<br />
Final Smash requires Cirurgical-precision finger-tapping for best control.<br />
After 2nd-Jump SpinDashing, it is required 2 seconds to perform the 3rd jump.<br />
Lack of K.O. moves.</div>
<div id="hide"></div></div></div><br />
<br />
<br />
<b><u>MoveSet:</u></b><br />
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<br />
<font color="DimGray"><u><b>A</b> Moves:</u><br />
<br />
<b>A:</b> Punch - 2%<br />
<b>A (Hold): </b>Punch-Punch-Punch-Punch.... - 2%+<br />
<b>A-A-A:</b> Punch-Punch-Kick - 7%<br />
<b>Up A: </b> Double High Kick - 14% (Both kicks)<br />
<b>Side A: </b>Horse Kick - 11%<br />
<b>Down A: </b>Low Spinning Kick (Moves you forward too.) - 6%</font><br />
<br />
<font color="Navy"><u><b>Aerial A</b> Moves:</u><br />
<br />
<b>Neutral A:</b> Spin Attack - 11% <br />
<b>Upward A:</b> Twirl Kick - 9% (Both kicks) <font color="PaleGreen">[COMBO MOVE]</font><br />
<b>Frontside A:</b> Head Drill - 12% <font color="PaleGreen">[COMBO MOVE]</font><br />
<b>Backside A:</b> Back Kick - 13% <font color="Plum">[KO MOVE]</font><br />
<b>Downward A:</b> Drop-Down Kick (Reverse-Meteor Smash) - 8%</font><br />
<br />
<font color="Green"><u><b>B</b> Moves:</u><br />
<br />
<b>B:</b> Homing Attack - 8%<br />
<b>Up B:</b> Spring Jump - 4%<br />
<b>Side B:</b> Spin Dash - 5%<br />
<b>Down B (Tap):</b> Spin Charge - 7%-10% (Depends on the charge)</font><br />
<br />
<font color="Red"><br />
<u><b>Smash / C-Stick</b> Moves:</u><br />
<br />
<b>Up Smash:</b> Air SpinBall - 14%-19%<br />
<b>Side Smash:</b> Charged Punch - 14%-19% <font color="Plum">[KO MOVE]</font><br />
<b>Down Smash:</b> &quot;Yo-Yo&quot; SpinDash - 12%-16%</font><br />
<br />
<font color="DarkOrange"><u><b>Grabs:</b></u><br />
<br />
<b>Attack:</b> THE KNEE II - 3%+<br />
<b>Upwards:</b> Backside Spike - 12%<br />
<b>Frontside:</b> Groin Kick - 9%<br />
<b>Backside:</b> Spinning Suplex - 8% <font color="Plum">[KO MOVE]</font><br />
<b>Downwards:</b> Grinder - 8%</font><br />
<br />
<font color="Olive"><b>Other</b><br />
<b>Final Smash:</b> Super Sonic - 8% <font color="Plum">[KO MOVE]</font><br />
<b>Dash Attack:</b> Roll - 4%-6%<br />
<b>Ledge Attack:</b> Leg Sweep / Spin Ball - 8% </font></div>
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<br />
<u><b>Advanced Techniques:</b></u><br />
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<br />
<b>Overview of Advanced Techniques</b><br />
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<b><br />
Homing Attack Cancel:</b> After starting a Homing Attack, press<b> B</b> again quickly to perform the attack quicker<br />
<br />
<b>SpinCharge Cancel:</b> While performing a <b>Spin Charge</b>, hold <b>Control Stick Down</b> and  <b>jump</b> to cancel the Charge<br />
<br />
<b>SpinDash Jump:</b> After <b>Spin Dashing</b> / <b>Charging</b>, release <b>Control Stick Down</b> and press <b>A</b> to jump while dashing.<br />
<br />
<b>Wall Jump:</b> After getting near a wall, press the control stick away from the wall.<br />
<br />
<b>Long SpinDash Jump:</b> Charge your SpinDash / SpinCharge, then release <b>B</b> and press <b>A</b>, <b>Y</b> or <b>X</b> <u>VERY</u> quickly.<br />
<br />
<b>AirDashing / SkyRoll:</b> <b>Spindash / Charge </b><b><i>UP</i></b> a slope, which angles and ends.<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/IwnKvpibCXc"></param><embed src="http://www.youtube.com/v/IwnKvpibCXc" type="application/x-shockwave-flash" width="425" height="350" wmode="transparent"></embed></object><br />
<b>Stutter Walking Charged Punch:</b> Press <b>Control Stick</b> away from your opponent, and quickly tap the <b>C-Stick </b>towards him.<br />
<br />
<b>InstaHog:</b> Walk off a ledge and quickly do a <b>backwards half-circle</b>, like a Hadouken.</div>
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<br />
<b><u>Known Combos / Tactics (Need More):</u></b><br />
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<br />
<b>Mr. Driller</b> <font color="DarkOrange">[Medium]</font>: Head Drill - Short Hop - Head Drill - Short Hop - Head Drill - Recover<br />
<b><br />
Up, Up, and Away</b> <font color="navy">[Easy]</font>: Jump - Twirl Kick (repeat until foe is KO'd)<br />
<b><br />
Spring Hog</b><font color="Navy">[Easy]</font>: Jump above a ledge while opponent is recovering and perform a <b>Spring Jump</b>. If done correctly, foe will be unable to recover, giving you KO opportunities.<br />
<br />
<b>Footstool Ball </b> <font color="DarkOrange">[Medium]</font>: SpinDash / Charge, hit your opponent, jump. Foe should get hit by a footstool jump.<br />
<br />
<b>Wreckin' Ball</b><font color="Navy"> [Easy]</font> : Dash Attack - Charged Punch (Foe will be BEHIND you; Use the C-Stick)</div>
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<br />
<u><b>Technical Overview:</b></u><br />
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<br />
Sonic is a character that is much like Ness and Olimar: He requires advanced strategies and hard practice. In the hands of an unexperienced player, Sonic can lead to a truly bad loss by Self Destructs. But, if used regularly, and mastered, can become a rival like no other.<br />
<br />
Melee players who mained Fox will feel right at home: Speed is the key in this character. <br />
His fast moves more than make up for the lack of power-house atacks, specially the homing attack, spincharge, and charge punch. Although the speed is his finest point, it is also one of the worst. If you dont pay atention to what you are doing, you can easily find yourself heading for the bottomless pit.<br />
<br />
Furthermore, his air attacks are combo-enabled. Most pros use his Twirl Kick and Head Drill as combo AND KO moves.</div>
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<br />
<div align="center"><b><u>Final Veredict:</u></b><br />
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Sonic is for Advanced players only. He requires tactical training and a sense of space like no other. Train hard and he shall be your combo master.</div>
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Got any useful info to add? Post it =]</div></div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>virustsunami</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/virus-tsunamis-guide-to-sonic-57373.html</guid>
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			<title>A guide to the essentials in brawl, the things people rarely learn -__-</title>
			<link>http://www.wiipals.net/Forum/f146/a-guide-to-the-essentials-in-brawl-the-things-people-rarely-learn-__-53239.html</link>
			<pubDate>Sat, 07 Feb 2009 19:29:46 GMT</pubDate>
			<description><![CDATA[*EDIT:Seeing as how this was bumped and stickied I figured I'm going to update it and add more to it in time. So expect that I guess* 
 
 
I'm going...]]></description>
			<content:encoded><![CDATA[<div><b>EDIT:Seeing as how this was bumped and stickied I figured I'm going to update it and add more to it in time. So expect that I guess</b><br />
<br />
<br />
I'm going to write a guide not for characters, not for at's, but a guide to the essential things you can apply to any character in the brawl, the things that are the most important out of ANYTHING when playing.<br />
<br />
I'm going to discuss basic things, and describe them along the way. mastering these are difficult, but benefit you greatly in the end as you learn them.<br />
<br />
The things I will describe are the basics around Spacing, prediction, and mindgames,Evasion, andmaybe a few other things. But here in order, are detailed descriptions and some examples of applying these very very important things in smash<br />
<br />
<b><u>Spacing:</u></b>So what is spacing, you might ask? Spacing is probably the most important thing you can have mastered in brawl, or smash period. LIke the name implies, it is simply knowing how to space yourself well from your opponent as to not be hit and stay in the areas of a character that they aren't comfortable with. So why is this important you may be thinking? So have you ever faced someone you just couldn't get close to to hit, or someone who was all over you and you couldn't handle their offense game? Well this is because they know how to <b>space</b> well. They know the range of their attacks, they know when to attack and what attack to use to space, and this benefits greatly. Imagine defensive spacing. Ike players like san are great at this. They keep the right safe distance outside of opponents, and use the correct attacks at certain ranges to snuff out approaches and knock you back. Approaching and attacking these people is very hard without good prediction (coming later on) or projectiles. StaFu, an exceptional marth user on this site, plays a very very very very very good offensive pressure game. He uses marth's fair right outiside of your own comfort zones, making him hard to hit, along with other aerials. When you get to close, he knocks you back with grabs, or a side b and continues these process's. <br />
<br />
So now that you see the importance of spacing, heres the best way to apply it. Depending on your character or the one you are fighting, spacing can be different. Range most likely comes into this factor. But defensive spacing often comes with using long range retreating aerials or tilts on predictable approaches to knock them back. With offensive spacing you need to use fast moves right outside of a comfort zone as to not get punished, but make them feel pressured and have troubles hitting you without getting hit. Figuring this out with your character is your own though.<br />
<br />
<b><u>Prediction:</u></b>Have you ever fought someone who you just cant attack, but it seems like they can always hits you? This is most likely because you are predictable, and they can read your every move like a book. This is something else thats important in smash.If you can predict your opponents next move, this is most likely a guarenteed hit. If you know someones about to do a smash or other move of decent lag, you can always shield, then attack out of shield or grab. If someone is going to Full hop an aerial, run underneath them and out prioritize them with a stronger or fast move in the process. Predictable roll patters often land yourself free smash's, or any other kill move you may have. Which is why you should never, NEVER roll, dont make a pattern out of this, more often than not its a terrible habit. If you can predict bad air dodging patterns or spot doding patterns, this is another way to land easy strong hits. Always try to predict your opponents next move based on the character, and punish when you can.<br />
<br />
<b><u>Mindgames:</u></b>Super dooper essential. If you dont want to be predticted and punished for every move you make, you better have mindgames, or in other words be Un predictable as to where you cant be predicted. To mindgame, you must try to do something thats not expected, put yourself in the position of an aerial your opponent will try to dodge, but instead fast fall to the ground and do a grab on their shield they will most likely put up. MInd games in their own require prediction on your part and being unpredictable yourself. Try to be tricky, and never get predictable attack patterns, doing things that are easily punished.<br />
<br />
<b><u>EVASION!!!:</u></b>Good dodging skills, or evasion often fall into the whole mindgames and and prediction. IF you have predictable dodging patterns, good players will eat you alive. Most people form a bad habit of doing things like spot dodging or throwing up a shield, or air dodging out of fear when someone gets close. YOu need to learn to predict moves, and dodge accordingly. Not dodge or shield whenever something gets close to you.<br />
<br />
Combining all of these together while knowing your characters movesets at at's can make you a great smasher. I hope this guide helped you somewhat, and thanks for reading it, (if you did.) Post what you think.</div>

]]></content:encoded>
			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>-NaPPy</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/a-guide-to-the-essentials-in-brawl-the-things-people-rarely-learn-__-53239.html</guid>
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			<title>Mario Guide</title>
			<link>http://www.wiipals.net/Forum/f146/mario-guide-41119.html</link>
			<pubDate>Thu, 28 Aug 2008 01:30:36 GMT</pubDate>
			<description>Mario Guide 
Image: http://www.smashbros.com/en_uk/characters/images/mario/mario.jpg  
 
Mario is a very simple character, hes not cheap with his...</description>
			<content:encoded><![CDATA[<div><div align="center"><font size="5">Mario Guide</font><br />
<img src="http://www.smashbros.com/en_uk/characters/images/mario/mario.jpg" border="0" alt="" /></div><br />
Mario is a very simple character, hes not cheap with his moves like someone like marth and hes not going to send you flying out of nowhere like ike, but he is a force of his own and should not be taken lightly. His moveset allows him to be both offence and defence, able 2 withstand damage and dish it out. Most of his damage is linked in combos, and he is very technacial with his K.O. since he has over like three ways to kill people who try to recover.<br />
<br />
<font color="Red"><b>Land moveset</b></font><br />
Mario land moveset isn't really something, he has two moves very capabile of knocking out foes, but one must be aimed just right to inflict more damage<br />
<br />
<b>AAA:</b> this at the best should be used as a change of speeds move, sneak this in every once in a while to get some damage<br />
<br />
<b>StrongA:</b> best used to send your foe back, as in you got way 2 close, sends farther than the finishing move of AAA<br />
<br />
<b>SmashF:</b> if not his best smash, pretty dam close, this can do extra damage if hit at the right point, kinda like marth's point of sword does more damage, if you can hit them with the fire and not his hand, it sends them ALOT farther, its your best option to send foes flying<br />
<br />
<b>running A:</b> useful but shouldn't be overused, otherwise it'll get easy to dodge<br />
<br />
<b>upA:</b> this can be use 2 start a couple of combos, but only when tour foe's damage ratio is low, ok move overall<br />
<br />
<b>SmashUP:</b> not as bad as you think it is, it really has good range when timed right and can cancel certain other Dair attacks, shouldn't be used to K.O. useless their ratio is high<br />
<br />
<b>DownA:</b> hmm an ok move, can start a few combos, helps you avoid certain attacks, a change of pace move<br />
<br />
<b>SmashDown:</b> this is his other K.O. move, good when foes try to roll behind you, it has less reach than his SmashF though, so mix between the two so that your not caught off guard, really i used this more than his SmashF truely<br />
<br />
<b>Grabs</b><br />
well his grabs are better used to just start combos, and his Btoss only k.o's when their ratio is high, so its best just to bug your foe<br />
<br />
<font color="Red"><b>Air Assult</b></font><br />
his air attacks may look weak, but they sure as hell aren't, try to mix in some air attacks in combat<br />
<br />
<b>Nair:</b> basic attack, not alot of damage, but has little or no lag so it can catch some people off guard and deal like 10% so do not forget this move<br />
<br />
<b>Fair:</b> one of his three ways to gimp people, must be timed just right and if you do your foes will plummet down.... after you swing your punch your wide open so make sure your gonna hit!<br />
<br />
<b>Bair:</b> possible to be his best air move, just the fact that it does about 14%, strikes really fast(about no lag), and can be followed up by another Bair, at the low ratios its best to build it up, when they're in the high you can use this to K.O. them, go figure<br />
<br />
<b>Uair:</b> hmmm its the only air move to aim up, its really fast and lets you follow it up, not bad, but at times Nair is better, really good in combos, its has little knock out at low %, however this allows it to have a long combo which can lead to a k.o.<br />
<br />
<b>Dair:</b> the old mario tornado, does about 13%, somewhere around there if each hit lands, sends them a little high but shouldn't be used as a knockout<br />
<br />
<font color="Red"><b>Specials</b></font><br />
his specials are better than they look, in fact all his moves are better than they look<br />
<br />
<font color="Yellow">B:</font> fireballs, best used to interfear with what your foes is doing.... very spammable....  sadly, but useless used right its easy to counter<br />
<br />
<font color="Yellow">sideB:</font> his cape might be his best special other than his UpB only for the fact that recovers, his cape reflects all projectailes, and if it hits a foe they change directions, think about that, imagine hiting a foe when they are trying to recover with the cape. they turn around and most of the time can't recover, keep this move in mind, it also lifts you alittle in the air, but only when you do it once<br />
<br />
<font color="Yellow">upB:</font> his recover move, he super jumps and hitting the foe will make coins appear, the last coin will send them flying, but only that coin, best used just to recover or damage edge hoggers<br />
<br />
<font color="Blue">downB:</font> the newest move: FLUDD, this is another move that changes the pace, however its very useful to stop foe's combos (or attacks) and stop foes from recovering, but the other two are better to use for that than FLUDD, charge it up and it reaches real far....it has mult uses<br />
<br />
<b>Combos</b><br />
alright i got a couple of combos 2 give now<br />
<br />
<font color="Blue">punching air</font>: pretty much when ur fo has low ratio, use upA twice, then u can follow up with a upsmash or another upA, i prefer 2 go in the air and start hitting them with Bair, then follow up with a Fair, but change ur moves so they keep guessing<br />
<br />
<font color="DeepSkyBlue">flying</font>: when on the edge, trying using the cape in the other direction, this help stop people from recovering and once he swings his cape, he grabs the edge right away, very nice move 2 use<br />
<br />
<font color="DarkOrange">break</font>: just hit foes with a fully charged fuldd then hit them with your cape or Fair for the k.o. do this when they are far off the edge, if not hit with fludd, dont worry, just cape them<br />
<br />
<font color="Cyan">rushing water:</font>this is very simple but useful, charge your FLUDD and if the foe is on edge, jump off and hit them with the water, they will b forced off, and you'll b able 2 hog the edge or repel them away<br />
<br />
<font color="Cyan">Current</font>: very simple move to do, charge ze FLUDD and while ur foe is trying to recover, jump off the stage and use the fludd to repel them, u should drift to the edge if you timed it right, useful way 2 use the fludd<br />
<br />
<font color="Red">Firewall</font>: now this isn't a combo, more of a... trick, short hop by the edge and use B, if you are at the right spot at the right height, the fireball will wont hit the edge, but if there is someone holding on or trying to grab on, they will be denialed, all keep falling<br />
<br />
<font color="RoyalBlue">Wavewall</font>: simple, charge your fludd, and when an foe tries to attack u from the air, hit them with the fludd, the attack will be canceled and you'll have a chance to counterstrike<br />
<br />
btw i will be editing this and adding combo weekly</div>

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			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Thee Archer</dc:creator>
			<guid isPermaLink="true">http://www.wiipals.net/Forum/f146/mario-guide-41119.html</guid>
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			<title>ike guide....</title>
			<link>http://www.wiipals.net/Forum/f146/ike-guide-39696.html</link>
			<pubDate>Thu, 14 Aug 2008 08:34:51 GMT</pubDate>
			<description>Image: http://brawlupdates.files.wordpress.com/2007/08/ike.jpg  
Ike Guide 
 
 
This is the ike guide.... ike is one of the most powerful...</description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://brawlupdates.files.wordpress.com/2007/08/ike.jpg" border="0" alt="" /></div><font size="5"><div align="center">Ike Guide</div></font><br />
<br />
This is the ike guide.... ike is one of the most powerful charatacters in the game, however he is also one of the slowest.... he is not a cheap charatacter, he is very hard to master. The fact that his moves are very slow, means that all his moves must a place right on time to ensure a hit. however.... that doesn't mean there isn't some tricks around this... like i said, the key to ike is to get the one key hit to knockout. In free-for-alls he is a beast, one-on-one, not so much but is still fearsome. This guide will contain a couple of tricks to make yours badass to...<br />
<br />
<b>Land Moveset:</b><br />
<br />
AAA: best use as a change of pace, useful<br />
<br />
strong A: a slower, K.O. move, use ahead of time<br />
<br />
Fsmash: your best K.O. move, can k.o. at like 50%, thats how strong it is, just really hard to land a hit...<br />
<br />
UpA: combo starter, not as slow as the other moves<br />
<br />
Upsmash: very useful, best used as and edge guard for those people who like to dodge roll out the way, don't over use, because its a good knockout move too<br />
<br />
DownA: best used at the edge 2 send foes plummting<br />
<br />
Dsmash: fastest smash attack, not the best knockout move though... best use every once in a while<br />
<br />
<b>Air Attacks:</b><br />
<br />
Nair: ok range, but it covers good area around you so, its best used if you mix it in every once in a while<br />
<br />
Fair: your second best air move, has very good range, just make sure to time just right, good for self-defence<br />
<br />
Bair: your best air move and fastest move too, best use to change of speeds get them thinking too hard<br />
<br />
Dair: can be use as a spike move, just hard to recover afterwards... best not used to try to spike every time<br />
<br />
<b>B moves:</b><br />
<br />
B: good when coming down from the air, the more time passes, the stronger and farther your foes will take and sent flying, also unable 2 flinch during it...<br />
<br />
upB: not the best recover move...but u can use as a combo finisher... for a short amount of time at the start of aether, u will not flinch..but damage will b taken if any..<br />
<br />
downB: your best B move counter, now it is possible to counter everything but a throw, just its alot harder to time than marth's since there is a short sec before counter is working... if this is timed wrong... chances are you might die...<br />
<br />
sideB: this should be used as a recovery move, but mix in every now and then for best use, the longer you hold, the farther you go, but at a certain point, you wont b able to go farther, you'll hear a sound, if you miss as in the foe is farther, quickly follow up with AAA combo for a hit<br />
<br />
<b>Tips</b><br />
<br />
Edge guarding- Ike is one of the better characters at defending the edge, not the best gimper but a dam good edge guarder. the better moves used to E.G. is either the standard special, up smash, forward smash(duh), or just about any air move. Ok, the best time to use the standard special move is when your right on the edge, wait to see if they are trying to aim for the edge, then its the better move, now if they are on the stage use up smash so just in case they try to dodge roll out they'll get hit. Now for the forward smash its the same as the standard special move, just do the same thing. For air moves, just keep jumping randomly until the choose to do something, then just pick one xD</div>

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			<category domain="http://www.wiipals.net/Forum/f146/">Smash Dojo</category>
			<dc:creator>Thee Archer</dc:creator>
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			<title><![CDATA[Sparky's hitlist.]]></title>
			<link>http://www.wiipals.net/Forum/f146/sparkys-hitlist-26078.html</link>
			<pubDate>Wed, 02 Apr 2008 08:56:50 GMT</pubDate>
			<description><![CDATA[*_Sparky's Hitlist!! 
_* 
 
(Btw, my nickname is Sparky n_n)  
 
 
Hi! I'm assuming that you want to brawl ^_^. I'll try my best to give you the most...]]></description>
			<content:encoded><![CDATA[<div><font size="5"><b><u><font color="Turquoise"><div align="center"><font color="Turquoise">Sparky's</font> <font color="Orange">Hitlist!</font>!</div></font></u></b></font><br />
<font size="1"><font color="DeepSkyBlue"><div align="center"><br />
(Btw, my nickname is Sparky n_n) </div></font></font><br />
<br />
Hi! I'm assuming that you want to brawl ^_^. I'll try my best to give you the most epic matches you've ever had :] I'm trying to become a better Pikachu-player but I'll most likely use more than just Pikachu to fight you. <br />
<br />
I will ALSO critique you if you want. AND I can do some Falcon Dittos! <br />
<br />
<div align="center"><font size="4"><b><font color="LimeGreen"><div align="center">Sumo Pika's Ready To Brawl!!</div></font></b></font></div><img src="http://i47.photobucket.com/albums/f161/jeremie_1992/Brawl%20screens/e4af9114644d55e8_IMAGE.jpg" border="0" alt="" /><br />
<br />
<b><font color="DeepSkyBlue"><font size="4"><div align="center"><u>~My Info~</u></div></font><br />
Nicknames: Rty / Sparky<br />
<font color="DarkOrange">Brawl code: 4511-0249-5209</font></font><br />
<font color="DeepSkyBlue"><b>Mains:</b></font><font color="Yellow">1) Pikachu :Smiley_v2_Pikachu:</font><br />
<b><font color="Orange">Secondary mains:</font></b> <font color="DeepSkyBlue">1) Falco</font> <font color="Red">2) Mario</font><br />
<font color="DarkOrange"><b>Other characters I like to use:</b></font> <font color="YellowGreen">1) Link</font> <font color="Pink">2) Kirby</font> <font color="Sienna"> 3) Fox</font> <font color="Blue">4) Captain Falcooon!</font></b><br />
<br />
<br />
<br />
<b><font size="3"><div align="center"><font color="DeepSkyBlue"><u>The Rules!</u></font></div></font></b><br />
<br />
<font color="Orange"> 1) Items are allowed!  </font><br />
<font color="DeepSkyBlue"> 2) 3-stock</font><br />
<font color="Orange"> 3) Any stage</font><br />
<font color="DeepSkyBlue"> 4) Talk to me when you're ready for a hitlist match! I'll most likely use either my mains, secondaries, or characters that I like to play. <br />
<font color="DarkOrange">5) If you have an issue with the score, talk to me :]</font> </font><br />
<br />
<font size="5"><div align="center"><font color="DarkOrange"><b><u>The</u></b></font> <font color="DeepSkyBlue"><b><u>Scoreboard</u></b></font><font color="DarkOrange"><b><u>!!</u></b></font></div></font><br />
<br />
<font size="4"><div align="center"><font color="Blue"><br />
<b>Wins: 33 Losses: 7 </b></font></div></font><br />
<br />
<b><font color="Green"><br />
1)Lady Gaga: 3-0<br />
2)Ece: 9-0<br />
3)captainbrawl: 8-2<br />
4)FEAR: 8-3<br />
5) Visto: 2-0<br />
6) Folm: 3-2</font></b><br />
<br />
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			<dc:creator>Ride The Yoshi</dc:creator>
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