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Smilie V2 Rod Of Seasons Brawl Terminology A-Z [Please Don't Post - Comment Me Instead]
Old 02-03-2010, 05:57 PM   #1 (permalink)
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Here is a collaborative guide I decided to make of my best knowledge to help others learn important Brawl terms/slang, and any other information they may need to know.

I did not reference anywhere to aid me in making this guide (except for a list of all counter-pick stages) - it's 100% straight from my memory, so mistakes are highly probable. So please, if I made a mistake, or if you want to suggest to add a term that I may have missed, please post it, and I'll review it and decide if I want to put it up. I will also credit the person who submits that suggestion, but only if they provide both the term and definition


#

0-death: K.O. an opponent without ever taking damage or losing a stock; a perfect game. Ty's edit: Also can be when you take a stock from someone without getting hit (like with a combo string or CG-to-spike)
2stock: K.O. an opponent with two stocks remaining; only being K.O.'d once in a single match.
3stock: K.O. an opponent without ever losing a stock.


A

{Arturia} Area of Effect (AoE): Another term for hitboxes and range.
{ToonySonic} ASC: Aerial Spin Charge.
{ToonySonic} ASC Cancel: Holding R during the startup of ASC to cancel into shield.
{Steam} AS: Lucario's Aura Sphere.
Aerial: Any attack performed in the air.
Aerial game: How well the character performs in the air.
Advanced Technique (AT): B tactics in Brawl that exploit glitches to make your attacks more powerful/useful than usual. An important fundamental in competitive Brawl.
Air-dodge: When you dodge in mid-air. Useful for avoiding aerial attacks.
Alternate: The character you are the second-best with, or use the second-most.
Animation: Implies itself. How the character moves.
Arrow cancel: With Link or Toon Link, shooting their arrow right before they touch the ground. This removes the attack's start-up lag.
{DniMertsaM}Auto Canceling: Using a move that has no landing lag just before you hit the ground. Some moves that have AC are: The opening frames of Bowser's side special, all of Samus' aerials, glide attacks. There are many more, but I'm not going to list them all.


B

BDACUS (Buffered Dash Attack Cancel Up Smash): Also known as the Buff-Duck. This is essentially the exact same thing as a DACUS, except you can buffer a DACUS, making it a BDACUS. To do a BDACUS, you have to buffer a regular DACUS out of any move, which means you have to input the DACUS's command before the ending animation of any move. So you do Dash > C-Down > C-Up/Z-Up right before an attack is about to end. The longer a move takes to perform, the easier it will be to BDACUS. Moves that have little ending lag will make it more difficult to execute this AT.
{Ness} B-Sticking: The GameCube controller's C-Stick set to B attacks instead of Smash attacks.
Back-air (Bair/b-air): Smash/tap of the joystick in the direction opposite of where you are facing tap/smash while in the air.
{Thai} Back-reversal (B-reversal): Smashing the control stick the opposite way while airborne prior to using a character's neutral B move, this results in the move coming out on the opposite side the character was facing.
Banned stage: In competitive Brawling, this refers to stages that are not allowed to be played in tournaments period, counterpick or not.
BF: Abbreviation for Battlefield.
Bomb sliding: An advanced technique that allows Link to throw bombs whilst slightly sliding forward.
{Fishbait73} Boost glide toss: While having an item in hand (Snake's nade, turnips, bombs, etc.) input the DACUS command to glide toss while turning the characters body in any direction.

Bowsercide: When a player uses Bowser's side-B (Koopa Klaw body slam) near the edge of the stage in an attempt to automatically K.O. their opponent at the cost of giving up one of their own stocks. This move would be wise to use as a finishing move as long as you have a stock to spare.
Broken: Cheap; over-powered.
{Ness} Bthrow: Short for back throw.
{MBmoney} Bucket Braking/Canceling - Game and Watch technique that involves stopping all momentum by using an aerial (such as nair) followed by his bucket, to help live to higher percents. Works best when used with proper DI.
{Vio} Buffering: Buffering is a feature found in many fighting games. It allows you to enter a command before your character is done with its current action (within a certain time frame, of course,) and the command will execute as soon as your character can perform that action. In other words, it lets you enter commands early.

Like example would be Falco's Dash attack to Up-smash, ZSS dash attack to u-tilt, and snakes Dash attack to Up-smash. Snake's often leads to a DAC.

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Old 02-03-2010, 05:58 PM   #2 (permalink)
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C

{Dar} CF: Short for Captain Falcon.
{SnakeSnakeSNAKE} CQC - A play-style for Snake that revolves around his D-Throw tech-chase, set ups to punish get-ups and rolls from d-throw and tricking your opponent into getting grabbed for moar D-throw.
C-Stick: The act of using the GameCube controller's C-Stick to perform Smash attacks.
{Thai} Camping: A style of play where a character rarely approaches and keeps their opponent away with projectiles and/or lag-less attacks.
Cancel: Ceasing abruptly in the middle of a command or attack. Useful for mind-games.
{thoff96} Cape Gliding: Performed by Mario, this is used to fly of the edge of a platform and can open up many attacks.
{Admiral_Pit} Cargo: Can be a term for when being carried by Donkey Kong (When the DK uses F-throw, he will carry you as if you were a heavy item, like a crate or barrel).
Chain-grab (CG): A technique where you grab/throw the opponent multiple times in a row without letting them escape.
{FishBait73} Chain jacket: A glitch specifically for Sheik where her chain retains the knock-back and power of any of her moves.
Cheap: Over-powered; unfair.
Counter-pick (CP): A fundamental in competitive Brawling where the loser of the previous match gets to pick a certain stage that gives his character an advantage. There are legal stages to counter-pick and stages that aren't allowed. Here is a list:

{D-Rock's edit}: However, each tournament changes what is allowed exactly for CPs. The above list is the max amount of possible stages, but most tournaments have a smaller list of CPs.


D

D3/DDD: Short for King DeDeDe.
Dash Attack Cancel/Up Smash (DAC/DACUS): An Advanced Technique that engages the character into a sliding up-smash attack. This move can only be performed with a GameCube controller. Engage in a dash, press C-Down and immediately follow up with a Z+Up. You can change your control scheme around to your content. Just make sure you do, you replace Z with an A command.
{Ness} DASHFFL: Short for double aerial shuffle.
Dash: To run.
Dash dancing: Moving the joystick left and right very fast to make your character appear as if he's dancing. Can be used for mind-games.
Dave's Stupid Rule: A rule that states that you cannot pick the same stage twice in the same set. There are a few variations of this rule, though. It's most common form is that a player cannot select a stage they have won on in the same set. Another form disables the selection of the same stage the loser has played on in the same set.
(Button) Delay lag: A type of online lag in which the game doesn't sync with your button presses properly. This can cause some people to play very bad.
De-sync: Popo and Nana (Ice Climbers) always attack in-sync (at the same time) with each other. De-sync is basically the opposite if in-sync. It's a technique that de-syncs the Ice Climbers' movements in order to attack differently, making them more difficult to fight.
Directional Influence (DI): An essential fundamental of Brawl. You can live to higher damage percents by moving the joystick perpendicular of your current flight trajectory after you have been sent flying from an attack. {D-Rock's edit}: It's also important to incorporate momentum canceling to make full use of DI.
{Captain_Pikapuff} (revised definition from Isaac's) Double Wizard Foot (DWF): When you are playing as Ganondorf and are launched way into the air, a quick way to get down is to push B while having the joystick tilted down twice. That is the Double Wizard Foot (or DWF, for short). You can easily die from doing this trick if you do it far away from the stage.
{Isaac} Draconic Reverse (DRVRS): Yoshi's speed B turning.
{Ness} Double Aerial Shuffle: An Advanced Technique where a character performs two aerial attacks in a single Short Hop. Not all characters can perform this.
Down-air (d-air): Down smash/tap + A while airborne.
Down-smash (d-smash): A Button + Smash down on joystick while on ground.
Down-tilt (d-tilt): Hold the joystick down + A Button while on ground.
{Ness} Dthrow: Short for down throw.
Dubs: Somehow means Mr. Game and Watch.
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Old 02-04-2010, 12:27 PM   #3 (permalink)
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E

{Serriph} ETS (Egg Toss Slide): An advanced technique available to Yoshi causing him to slide backwards while tossing an egg. Done by jumping and then doing an up B directly after causing Yoshi to simply turn around and slide backwards while tossing the egg.
{Serriph} ETB (Egg Toss Bounce): An advanced technique available to Yoshi causing him to turn around and toss an egg while slightly moving forwards. Done by jumping and then doing an up B directly after causing Yoshi to simply turn around and bounce forwards while tossing the egg.

*Note: Performing these techniques only differs by the timing of the up B after the jump.
Edge-guarding: The act of standing near the ledge of the stage and trying to prevent your opponent from making it back to the stage.
Edge-hogging: The act of deliberately hanging from the stage's ledge to prevent your opponent in doing so. Most common form of a gimp. It's a very gay Brawl strategy, and not many people find it too highly, so some people may flame you for it.

Tip: These terms have similar meanings and can be confused with each other. Be careful!


F

FD: Abbreviation for Final Destination.
Fast-falling: A method that increases your falling speed while in the air. Smash down on the joystick to do this.
Forward-air (f-air): Short for forward-air. A Button + Smash/tap the joystick in the direction you're facing.
Forward-smash (f-smash): A Button + Smash the joystick forward.
Forward-tilt (f-tilt) Hold forward on joystick + A Button
{Ness} Foxtrot: A technique where you use your initial dash consecutively to move. To do this, start your dash animation, and right when it ends, tap the control stick again.
{RozeAkito}Frame: The number of images during the animation phase.
{Ness} Fthrow: Short for forward throw.


G

G&W: Abbreviation for Mr. Game & Watch.
{Kisame} Gale Guarding: An Edge Guard technique only performed by Link. Bounce the Gale Boomeran off the edge of the stage and it pushes the opponent away from the stage messing up their recovery.
Gannoncide: When a player uses Ganondorf's side-B (Flame Choke) near the edge of the stage in an attempt to automatically K.O. their opponent at the cost of giving up one of their own stocks. This move would be wise to use as a finishing move as long as you have a stock to spare.
Gentleman: A technique where Captain Falcon does A, A, A (jab, jab, knee), but doesn't follow up with the rapid punches afterwards.
Gimp: Similar to edge-guarding - the act of attacking your opponent with light-hitting attacks in an attempt to screw them up when trying to recover to the stage or to screw them up while engaged in close-up combat. (i.e. shooting an arrow at a recovering opponent, doing a reverse u-air with C. Falcon or Ganondorf, or performing Link's 'sex-kick' (n-air) after about two frames have passed.)
GG/GGs: Abbreviation for "good game(s)".
GLHV: Abbreviation for "Good luck, have fun".
Glide: A technique that only winged characters (Meta-Knight, Charizard, and Pit) to fly in a straight, horizontal line, with altitude slightly decreasing over time. You can use the joystick to influence the direction to go up or down.
Glide toss: An advanced technique that engages a character into a long slide after throwing an item. This AT is essential in Peach, Diddy Kong, and Zero Suit Samus's metagames.
Ground game: How well the character performs on the ground.
Gyro: The spinning top created by R.O.B.'s B-down move.


H

{PMP} HRC: Abbreviation for Home Run Contest.
{FishBait73} Half-circle DI: The act of moving your control stick in a half circle motion when around the corner of the blast-box (allows you to live just a tad bit longer).
{Jon} Heavy Armor: Similar to super armor except you can be hit out of it by an attack with high priority.
{Jon} Helicopter: Brawl slang for Ike's U-air.
Hit-box: All the areas where an attack can reach.
{MBmoney} Helicopter Canceling - Similar to Game and Watches bucket braking. DK stops momentum by using an aerial followed by his up b. When doubled with proper DI, allows DK to live to very high percents.
{King of Boos} Helpless: The animation where you can't do anything to defend yourself. Prevents you from attacking, defending and dodging. You can only move your character from left to right or fast-fall. Ex. Luigi's up b, Fox's up b. etc
{RozeAkito} Hit-stun: A short period of time counted in frames during which a player is immobilized and vulnerable to another hit.
{Vibe}: Hurt-box The areas where characters can get hit. {D-Rock's edit}: This changes depending on the character's animation. Any movement of the character thus changes the hit-box.


I

{Dar} IC: Short for Ice Climbers.
{Dango} Ice Lock: ONLY IC jab lock that consists of a de-synced grab>f-throw[spike] to the ground followed by many ice blocks (n-special) which can last for a while due to having 2 IC's
{RozeAkito}Immediate Aerial Phantasm (IAP) [color=Red]Falco Only!: Performing the phantasm at the lowest point possible in the air, cutting ending lag. Start-up lag is increased minimally though. Overall it is better than a normal grounded phantasm.
Infinite: A string of moves that prevents the opponent from ever escaping. Similar to chain-grabbing, but infinites never let the opponent escape, whereas chain-grabbing grants a chance. The Ice Climbers excel at this because there are two of them that can switch back and forth of grabbing the opponent.
{D-Rock's edit}: Input: What you press on the controller.
{ECNAL} Invisible foot-stooling: Jumping off of someone while they are performing frames/a move(results as a regular footstool on the ground, but without interrupting opponent.)


J

Jab: The result of pressing the A button once; A quick and light strike delivered from the character.
Jab-canceling: A certain technique that enables your character to do his/her first jab repeatedly. To jab-cancel, press A, then immediately after tap down on the joystick very quickly, then repeat. This will result in your character doing fast first jabs, but not performing his/her following jabs. This is useful for mind-games.
Jab-lock: Walking forward while doing single jabs while the opponent is lying on the ground. This will make them unable to get up. When you end the jab-lock, you should finish it off with one of your characters most powerful moves as the opponent is rising.
Jiggs: Short for Jigglypuff.
John: Brawl slang for 'complain'.
{King of Boos} Juggling: The act of a character using a move repeatedly that keeps the opponent in the air and prevents them from doing anything, even DI. Mostly exposed at low percentages. Ex Mario's up-tilt, Kirby's uptilt, etc.
JV-2stock: K.O. an opponent while having one stock remaining and zero damage; K.O.ing an opponent as he just started his second fresh stock.
JV-3stock: K.O. an opponent while having two stocks remaining and zero damage; K.O.ing an opponent as he just started his first fresh stock.
JV-4stock: A perfect game; having never being killed or damaged in the match; synonym of 0-death.


K

K.O.: Abbreviation for Knocked Out; having been killed in Brawl terms.
{Admiral_Pit} Koopa Hopping: The name for Bowser's infinite jump, performed by using Side-B before touching the ground, and holding up before touching the ground and after using Side-B. It allows Bowser to jump continuously without delay on platforms.
Kirbycide: When a player uses Kirby's Inhale near the edge of the stage and jumps off while holding the opponent in his mouth in an attempt to automatically K.O. their opponent at the cost of giving up one of their own stocks. This move would be wise to use as a finishing move as long as you have a stock to spare. Kirby can also use his forward throw near the edge of a stage to Kirbycide. But the most common form is Inhale.
Knee of Justice: Brawl slang for Captain Falcon's f-air.
Knock-back: How far a character will move after being hit; flinch.
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Old 02-04-2010, 01:08 PM   #4 (permalink)
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L

Lag (general): When playing online, lag refers to delayed actions within the game due to latency.
Lag (Brawl): When you land from an attack and for a few seconds are unable to move. {D-Rock's edit}: More commonly known as "landing lag".
Laser cancel: With Falco, short hopping and tapping the B button right before he lands to shoot a laser without any lag at all. Takes a bit of practice, but I think it's imperative to most Falco meta-games.
{TheBlackLink} Laser lock: The most used lock is Falco's laser lock, which, unlike other locks, has enough range to hit and lock characters on level ground with Falco regardless of distance. Also unlike other locks, Falco cannot always follow up with a kill move because of the large distance, reducing the effectiveness of the laser lock to damage building only.

Not all characters can be laser locked, due to the height of their character model while lying down. For other characters, it is dependent on which way they fall - the height of the hit-box can change if they fall on their face or on their back.

Kirby using Falco's lasers will shoot them lower, allowing him to lock more characters than Falco can.
{PMC66} Ledge cancel: Can be done through directional influence as well as inputting a certain recovery move the classic example being wolf's side B is done by sweet spotting the ledge at a certain angle which bizarrely makes the user drop off the ledge instantly, can be used for edge-hogging in the right hands and also there is an alternative method of this move which allows for instant stage climbing.
{TheBlackLink} Lock:A technique in Brawl where one character can repeatedly use a move or sequence of moves to place another character in an infinite after a missed tech. The term is also used for the repeated usage of a single move that traps a character (i.e. Sheik's forward tilt, Zelda's down tilt, and Snake's forward tilt.).

Other moves besides jabs can cause a character to bounce in the same way. Some of them are fast enough to be repeated like the jab locks, while others can only cause a single bounce, allowing for a charged smash attack as the character stands up. Some moves will move a character across the stage faster than others, causing smaller damage buildup.
{Hylian Mage Auree} Love ATs: Advanced techniques relating to Nayru's Love, Zelda's neutral-B move (e.g. Love Dropping, Love Jumping, Love Momentum Canceling, etc.)



M

{Dango} Man - Captain Falcon
{Dango} Manon - Ganondorf
Main: A character that you are good with or use the most.
Match-up (MU): How well characters perform against other characters.
Melee: Close-up combat.
Meta-game: How the character should be played; a character's recommended play-style (this means what moves they should use and not use, etc.); play-style.
{Dar} Meteor Cancel: The act of timing a jump and or B recovery immediately after one gets Meteor Smashed/Spiked to counter being sent down straight to a K.O.
Meteor smash: See Spike.
{Knight of Chaos} Meteor Stab: Toon Link's D-air.
Mind-game: The act of feigning attacks or other unorthodox movements/attacks in an attempt to confuse your opponent and/or manipulate them into doing what you want.
{King of Boos} Misfire: When Luig's Side B explodes as a missile without it being charged up or not. Has a 12.5% chance for a misfire.
MK: Abbreviation for Meta-Knight.
Momentum cancel: An important element of DIing. It is when you use your character's fastest aerial as he/she has been launched to stop themselves from flying further. To do it, you have to perform your character's fastest starting aerial attack, and also has to has the fastest ending.



N

Neuteral-air (n-air): Short for Neuteral-air, which is when you attack while in the air without inputting a direction with the joystick.
Nade: Brawl slang for grenade.
Nanner Brawl slang for banana.
{Thai} Neutral: A set of legal stages used for tourney play, usually consisting of FD, BF, SV, YI, and often LC, PS1. One of these stages must be used for the first match of a set.
{Isaac} No-zone: Area where the off-screen playable area cuts off and a character dies if goes past.



O

{King of Boos} Oli: Short for Olimar
{Jon (definition) and Folm (term)} Out of Shield (OoS/OOS): Doing a move right out of a shield without dropping the shield. I.E Meta Knight's Shuttle Loop, Grabs, ETC.



P

{Dango} PK Rocket: When either Lucas's or Ness's makes contact with the PK Thunder for a mind-game and/or recovery. (Not to be confused with PK Thunder itself)
{thoff96} PT: Short for Pokemon Trainer
Pivot walk: When you walk while spinning around in circles simultaneously. Good for mingames.
{Admiral_Pit} Perfect Shield: Is performed when one times his shield right when he/she is about to get hit with an attack. When performed correctly, you will hear a ping sound, and it not only negates damage, but will negate any lag from any move that was perfect shielded, allowing the player who performed it to counter or approach quickly.
Pivot grab: When you run behind an opponent, and press Grab + Direction opposite of where you're facing simultaneously to turn around from behind and grab. Good for mind-games.
Plank: To abuse a character's invincibility frames by repeatedly grabbing the ledge. Similar to edge-hogging, but this is more advanced. Characters that are great at planking are Link, Toon Link, Meta-Knight, Kirby, Jigglypuff, Samus, Zero-Suit Samus, and King DeDeDe.
Predictable: When you're opponent can tell what you're going to do.
{Jon} Priority: A move's ability to cancel out another move. Moves with high priority are moves like Luigi's N-air, Falco's N-air, ETC.
Pro: Very good.
Poke: To deliver quick, light blows to the enemy. Used to space. {D-Rock's edit}: Also used commonly with, "Shield Poke." That means to hit a shielded opponent with pokes so that the shield decreases. On larger characters, this allows you to hit the opposing character while the defending character is still shielding.
{Knight of Chaos} Pokčmon Brawl: A brawl where Pokeballs are set to High, and usually takes place on Pokemon Stadium 1 or 2. They can be very fun, and frantic.
{FishBait73} Power shielding: Also used as "perfect shielding." The instance where the shield is used just as an attack hits. Makes a sound synonymous with two swords clashing. Has no shield-stun.
Projectile: An attack that is shot out to cover a long distance.
{Flip Flop} Projectile self-attack hold: Only works with Toon Link, link, and snake. You pull out a projectile, and you wait until it explodes inflicting damage to you and your opponent. In other words, pull out, keep, and then BOOM!
Punish: When you miss with an attack that has significant landing lag, leaving you vulnerable to attacks, and the opponent uses that as a chance to come in and do damage to you. Called punish because it's like you are being "punished" for missing a big move.



Q

{Jon} QD: Abbreviation for Ike's Quick Draw.
{Isaac} QAC lock: similar to laser lock, using Pikachu's quick attack cancel to repeatedly force an opponents get-up animation and do damage.
Quick A Cancel (QAC): An Advanced Technique that only Pikachu can perform. Using Quick Attack, and tapping the joystick up immediately as you touch the ground. This will result in Pikachu bouncing up instead of suffering from the lag from landing. If practiced enough, it can play a deadly role in Pikachu's meta-game.
{Doctor_Who} QAC Flash: An attack right after a Quick attack or a chain of QAC. Commonly used 'QAC > Nair'
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R

RIWUS (Reverse Installed Weighted Up Smash): An advanced technique that makes you do turn around while doing an up-smash, also with more power to boot.
{Ness} Recoil Special/Wavebouncing: A technique that allows a player to jump forward and start a B move while bouncing backwards. This term is also known as Wavebouncing.
Recover: Attempting to return to the stage after being knocked off it. This is one of Brawl's most important fundamentals. Even new players should be able to do this without a sweat.
Rage-quit: To end a Brawl match prematurely as a result of intense frustration.
{Vibe} Reset: Hitting a character with a light move as soon as he hits the ground, so he is forced to stand up normally.
Retreating f-air: Short-hopping backwards while tapping C-Stick forward immediately after to perform an f-air while moving backwards simultaneously. Good to use for spacing.
Retreating b-air: Turn around, and short-hopping backwards while tapping C-Stick backwards immediately after to perform an b-air while moving backwards simultaneously. Good to use for spacing.
{Jon} (term) and {DnimRetsaM} (refined definition) Reversed Aerial Rush (RAR): A technique that allows you to approach using a Bair instead of a Fair. It is very useful for characters like GaW and Donkey Kong.
{Dango} Reverse Magnet Pull: An advanced technique only for Lucas where a wavebounce is done in the air followed by a PSI Magnet as a different means of recovery. (Can work backwards)
Reverse Warlock/Falcon Punch (RWP/RFP): With Ganondorf or Captain Falcon, pressing B button + opposite direction you're facing on joystick right after. This will cause Ganondorf/Captain Falcon to turn 180 degrees and punch. It's good for mindgames, but it takes longer to pull off the punch if it's turned around.
{Dango} Rollcario/Spamcario: Lucarios that only roll and spam who annoy the hell out of you.


S

{ToonySonic} SD: Spin Dash (side-B). Spin Charge is down-B but nobody really says "SC".
{ToonySonic} SDJ: Spin Dash Jump, a jump out of the SDR phase, out of which you can use any aerial.
{ToonySonic} SDR: Spin Dash Roll, the rolling phase of spin dash or spin charge, on the ground.
{blackbuitar9} SSBM: Super Smash Bros. Melee.
Self-destruct (SD): An erroneous death.
Scrub: Someone who is very unskilled at a video game; synonymous to the word 'noob'.
{Admiral_Pit} Sakurai'd: Can be a nickname for Tripping, but mainly for random tripping, not moves or stuff that cause tripping, like bananas.
Sandbag: To not play seriously; playing for fun.
{PMC66} Scarring: A ledge tech which can be used by wolf and Pikachu it is performed by sweet spotting the underneath part of a stage such as Smashville Battlefield e.t.c. the character literally goes through the stage but the recovery move leave lines around the ledge thus the nick name "scarring".
Sex-kick: A slang term used to describe Link's efficient n-air. Thai's edit: Doesn't only refers to Link's refers to any nair that stays out and weakens over time (Mario, Luigi, Samus, Yoshi, etc.). D-Rock's edit: While most of these are nairs, some other moves have sex-kick properties, such as the B-airs of Falco and Snake.
Smash: Often the most powerful attack a character has. A + Smash a direction on the joystick.
{FishBait73} Smash Directional Influence (SDI): The act of smashing the c-stick during hitstun to change the direction of flight.
{Knight of Chaos} Smash Taunt: Lightly tapping down on the D-pad to communicate with Snake's Team on Shadow Moses Island. (As Snake) Can also be done with Wolf, Fox, and Falco on Lylay Crusie and Corneria. (Wolf cannot Smash Taunt on Corneria.)
{Admiral_Pit} Share Stock: During 2v2s, when a player loses all his/her stocks, if their partner has at least 2 stocks, he or she can take a stock from their partner to come back into the battle. The one who gets share stocked obviously loses one stock. (Note that the one who gets share stocked still will keep the same damage that he/she already has). This is also called "Life Stealing"
Shield grabbing: Grabbing someone while shielding. Good to use to retaliate immediately after shielding from an attack.
Shield stun: When your shield breaks after using it for too long. This will cause your character to become paralyzed for about five seconds. You can rapidly input buttons to reduce the time of the stun. If Jigglypuff is shield stunned, it will automatically shoot up and get star-K.O.d, which is probably a joke to imply how light it is.
{Serk} Shine: A term used to refer to Wolf's, Fox's, or Falco's down-b reflector move.
Short-hop (SH): Lightly tapping the Jump button to jump half the height than usual. This is imperitive in some characters' metagames, like Falco's short-hop Laser cancel.
{galindo} Short Hop Double Laser (SHDL): One of falco's ATs. Falco does a short hop and fires his laser two times in the air in order to eliminate the lagtime in between shots.
Solimar: Solo Olimar - Olimar without his Pikmin.
SoPo: Solo Popo - Popo without Nana.
Space: To keep your distance from the enemy whilst keeping them at bay with projectiles and other attacks that out-range them. Spacing is a safe way to Brawl, and should be incorporated into one's metagame when necessary.
Space Furries: A term referring to Fox, Falco, and Wolf.
Spam: using the same move repeatedly; not giving much variety to other attacks.
{Dango} Spamus: Spamming Samuses/a negative term for Samus (often used with sarcasm)
{Knight of Chaos} Spartan Kick: Ganon's Ftilt.
Spike: To cause the opponent to be sent flying straight down the bottom of the stage for a pit K.O.
{Thai} Sour-spotting: Opposite of sweet-spot (Zelda/Ness bair when it doesn't connect right, Falcon's fair, etc.).
{ToonySonic} Spinshot: Using c-stick to jump at running speed through the air, directly out of ASC or SD charge.
{Thai} Stalling: The act of deliberately avoiding all conflict in order to run the clock out (i.e. planking), usually banned.
Stage-striking: A fundamental of competitive Brawling. The player choose one stage to be banned from the match. The lesser-skilled Brawler then selects two stages to be removed from the match. Then the higher-skilled Brawler chooses one more stage to be removed from play. Whichever stage is left over is the stage the match will be played on.
{Ness} Stage Spike: A KO when one is knocked into the side of a stage and falls straight down similar to a regular Spike. A few examples that can cause this are Ness' Yo-Yo, Marth's Dolphin Slash, etc.
Stage tech: Using the stage to help you score a K.O. or to help you survive being spiked, like breaking your fall on the wall and then wall-jumping off it.
Star-K.O.: K.O.ing an opponent via sending them straight up through the top of the screen.
Stun: Unable to move for a brief moment.
Sub: See alternate (character).
Sudden Death: A tie breaker in which opponents are set at 300% damage, and whoever is the last standing wins.
{Isaac} Suicide: Similar to self-destruct, but is generally just walking off stage and into the no-zone.
Super armor: Ike and Olimar can use one of their Specials to make them briefly invincible. With Ike, you can use his Eruption (B button). right before Ike brings his sword down during Eruption, for that one brief second, he will become impervious to all attacks. He will still take damage, but not flinch.

With Olimar, it's his Pikmin order (B + down), and is a lot easier to perform than Ike's super armor. Pro Olimar users will use Pikmin Order in the air as a part of their metagame. It is used to reduce the chance of Olimar getting hit while airborne. It can also be sued on the ground.

MBmoney's edit: Lots of characters other than Ike and Olimar have super armor.

Wario has it on his f-smash. DK has it on his punch, and Up + B. Every character has it on their grab (at the start). Ganon has it during his Flame Choke. I'm sure there are more.
{MBmoney} Swallowcide - When a player uses King Dedede, Kirby, or Wario's inhale or bite attacks to suicide and kill their opponents with themselves.
Sweet-spotting: Hitting the opponent with the sweet spot of your character's attack; the frame or hitbox of an attack that delivers the most damage; To get the right part of.
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{Doctor_Who} T1: First part of Pikachu's thunder, the lighting bolt.
{Doctor_Who} T2: The second part of Pikachu's thunder the explosion if the bolt connects with Pikachu.
{Seagull} TL: Abbreviation for Toon Link.
{Dos} TWC: Tricky Wolf combo. Bthrow>Up b.
{Ness} Tailwhipping: Term for hitting the opponent with the tail of a PK Thunder.
{Hylian Mage Auree} Teabagging: Mocking an opponent during a match by, for example, repeatedly crouching, dash dancing, etc. (a form of extreme sandbagging).
Tether: Using one's grab as a method of returning to the stage via grappling onto the ledge from a distance. Only Toon Link, Link, Samus, Ivysaur (Vine Whip), Lucas, Sheik (Chain), and Zero Suit Samus are capable of doing this.
{Dango} Thundersliding: An advanced technique only for Lucas where he slides off a platform and initiates a PK rocket to the ground which gives him a faster PK Thunder rotation due to his very sharp turns.
{D-Rock}: Thunderstomping: A technique named after Ganon. It allows Ganon to perform D-air without any landing lag, making it great for repeated use. It's performed by short hopping and immediately performing D-air (easiest to do this with using the c-stick down after jumping). This tech also allows Wolf to do a SH lagless F-air, but Ganon's is much more well known.
{RoseAkito} Technical Skill (TechSkill): How good you are at ATs.
Tier list: A list of all Brawl characters, and puts them under certain catergories based on how well they do in tournaments.

Meta-Knight is at the top of the tier list,and Ganondorf is at the very bottom of the tier list.

Many people might think tiers are stupid because it's for competitive play, when most people only want to play for fun.
{D-Rock}: Tiers are 4 queers (TR4Q): The theory that tiers don't exist. Instead, this theory states that people flock to the original top tiers and so those characters get the best brawlers playing them. This causes the lower tier characters to not become as developed. Thus, it's only the players skill that matters and all characters are really equal in ability.
Tilt: A character's strong attack. A button + light-tap a direction with the joystick.
Tink: Short for Toon Link.
{Isaac} Thunderstorming: The act of short hopping ganondorf's dair just right so it has no landing lag whatsoever.
{Isaac} Tipman: When Ganondorf hit's someone with the ending animation of uair, commonly used for gimps.
Tipper: Similar to sweet-spotting, but tippering is unique only to Marth. Tippering is when Marth hits someone with the tip of his blade, which is the blade's sweet-spot.
{Isaac} Tipping the bike: When you ride Wario's bike into the edge of the stage to both force Wario off the bike immediately, and canceling Wario's falling lag(usually only for the most part)
{Ness} Tripping: Randomly occurs when smashing the control stick to dash or attack. There are certain attacks that can cause tripping, such as Diddy Kong's Bananas, Meta Knight's dtilt, etc.. Many people consider this to be an unnecessary addition to Brawl.
{Icyman14} Tourneyf@g:

1.) Someone that mains high tier characters just so that they can win
2.) Someone who enters every tournament they can, no matter what kind it is because they have a good chance of winning
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U

Up-air (u-air): A Button + Smash/tap the joystick up while airborne.
Up-smash (u-smash): A Button + Smash/tap the joystick up while on ground.
Up-tilt (u-tilt): Hold the joystick up + A Button while on ground.
{Ness} Uthrow: Short for up throw.
Utilize: Make use of.


V

{ToonySonic} VSDJ: Vertical Spin Dash Jump, used for mindgames out of the charge of SD.


W




{Jon} Walk off Spike: Using a D-air right after DROPPING (not jumping/letting the ledge go) off of the stage/platform and not fastfalling. Performed by putting the control stick in a diagonal down position as you go off the stage/platform (for instance, right and down if you're going right) then immediately hitting the C-stick down to do a D-air. Great spike technique.
{SiR_DANiEL} (term) and {3rd Ice Climber} (definition)} Wall of Pain (WoP): An advanced(?) tactic that Only Jiggs and Kirby can use. Its basically keeping the opponent off the stage using Jiggs fair, nair and bair, and Kirby's fair and bair. I think DDD can do it with his bair, but I'm not too sure.
{Vibe} Wall Cling: When a character holds to a wall, without pressing away and wall-jumping. Lucario and Sheik can both do this. Lucario can also do this out of his recovery, but is unable to recover again after jumping. Standing too long results in the character just falling from the wall.
{Hylian Mage Auree} Warp Cancel (WC) (aka Farore's Ledge): Zelda's ledge cancel attack, performed by a spaced Farore's Wind to the ledge from onstage
{Captain_Pikapuff} Weegee: Another name for Luigi.
{Knight of Chaos} Weegee Kick: Luigi's D-Taunt, which is a very powerful Spike, used to spike people on the ledge.
{Dango} Wiichuck: Another terminology for Wiimote + Nunchuck
{TheSeeker} Wizard Kick Canceling (WKC)

{Captain_Pikapuff} (term) and {PMP} (definition)} Wombo Combo: A combo that is performed in a team battle by 2 of the same team members on one of the opponents on the opposing team. This combo must start from 0% damage, and should end in death. The combo must be inescapable to be named a True Wombo Combo.


X




Y




Z

Z-air: An important spacing technique that only Link, Toon Link, and Samus can use. It is the character using his/her grab in mid-air, which results in them shooting out their hook-shot/grapple beam to damage an opponent.
Zamus: Zero Suit Samus.
{Ness} Zap Jump: A technique for Lucas only. Perform both PK Fire and Lucas' 2nd jump at the same time to make Lucas go twice as far. This can also be done when Lucas is holding an Item such as a Ray Gun, but instead of pressing the B button, the attack or Grab button is pressed.
ZSS: Abbreviation for Zero Suit Samus.
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[Continue the Story!]

Originally Posted by Manlyguy
No, no. You guys have it all wrong.

Letting people decide for you = Lazy
Finding a wallet loaded with cash on the ground = Great Luck
Piano falling on top of you = Bad Luck


Finding two wallets and a dead guy under a piano because your mother told you to go outside for once in your life = Fate
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