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My new baton pass team
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#1 (permalink) |
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Goomba
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Recently created a new team for baton passing. Not really a full baton pass team, but I wasn't aiming for that. Just a few baton passers and a couple other sweepers and a support/wall. Balanced team leaning slightly toward Baton Passers.
AERODACTYL Nature: Jolly Item: Focus Sash Ability: Pressure EVs: 4 HP/252 ATK/252 SPE Moveset: Stealth Rock/Rock Slide/Earthquake/Taunt Aerodactyl's main purpose is to get in there and outspeed the other leads and also taunt the taunters to eliminate trouble for baton passing/stat boosting which is vital in this team. Rock Slide and Earthquake are to damage/take out whatever stands in the way. UXIE Nature: Impish Item: Leftovers Ability: Levitate EVs: 252 HP/180 DEF/72 SPD Moveset: Reflect/Light Screen/Memento/Thunderbolt Uxie's purpose is to come in after Aerodactyl and set up dual screens and then use memento for safe passage to bring Ninjask in and get in a swords dance right after because of the memento stat losses benefiting chance of survival for Ninjask. Thunderbolt is for leads that Aerodactyl couldn't finish off at the beginning. NINJASK Nature: Jolly Item: Leftovers Ability: Speed Boost EVs: 252 HP/252 SPE/4 DEF Moveset: Baton Pass/X-Scissor/Substitute/Swords Dance Ninjask's specialty is to come in after Uxie gets out of there after Memento so he can swords dance right away. After that he subs up and gets speed boosts. Then he can baton pass to Mr. Mime if there's safe passage, otherwise to Rhyperior. MR. MIME Nature: Calm Item: Leftovers Ability: Soundproof EVs: 252 HP/40 SPD/216 SPE Moveset: Calm Mind/Baton Pass/Barrier/Thunderbolt Mr. Mime is a vital part of the team. Mr. Mime's goal is to get in on a special attacker and get some defense boosts in with Barrier and then Calm Mind. Also gets rid of Skarmory to prevent phazing by Skarmory. Swampert can pose more of a threat but Skarmory, as far as I've seen, is more common. After being able to get in barrier(for sure) and then a couple calm minds or so and baton pass to Rhyperior or Togekiss, depending on what the situation is. Rhyperior is a great candidate if a physical attacker is out, and with barriers Togekiss is great even from a physical attacker as well, sporting 95 base defense and trained in it. Togekiss is to be passed to on account of a special attacker, unless multiple calm minds have been performed to provide safe entry for Rhyperior to come in. RHYPERIOR Nature: Adamant Item: Life Orb Ability: Solid Rock EVs: 72 HP/252 ATK/180 SPE Moveset: Earthquake/Stone Edge/Aqua Tail/Swords Dance Rhyperior is a great physical sweeper after receiving the boosts it requires. Receiving 1 Swords Dance from Ninjask, speed boosts, barriers from Mr. Mime, and also calm minds, Rhyperior is a force to be reckoned with. His defensive bulk is great, and also the speed(from boosts) and attack(boosted by 2 stages) is great. Being able to take physical hits well and being switched in a physical attacker, Rhyperior is also a great candidate for swords dance on the switch, putting his already sky high attack at an even higher bar with 4 boosts. Even being able to take Special hits if calm minds were introduced and his bulky HP, he can easily start up a sweep. TOGEKISS Nature: Calm Item: Leftovers Ability: Serene Grace EVs: 252 HP/152 SPA/104 SPD Moveset: Thunder Wave/Air Slash/Nasty Plot/Roost Togekiss is perfect for setting up Nasty Plot after being baton passed defensive boosts, calm minds, and speed boosts. Togekiss is second to being baton passed unless a special attacker is out when Mr. Mime baton passes, unless having sufficient calm minds for Rhyperior to do good against a Special Attacker. Togekiss boasts a decent Defense Stat and a very good Special Defense stat with Special Attack even higher than that. Roost is a good move for this set to ultimately extend Togekiss's life to the max, easily sweeping opponents. Speed Boosts give Togekiss a very high speed stat and eliminates the need for speed EVs, giving room for Special Defense EVs. Special Defense is chosen over Defense to invest in here because barriers will be passed to Togekiss, making its defense stat very high while Calm Mind doesn't boost Special Defense quite as high. After getting in a few Nasty Plots Togekiss can easily sweep the opponent while healing with Roost along the way and taking virtually anything thrown at it.
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![]() League Record: 5-2 - 6 pts |
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#3 (permalink) |
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are you ready for this!?
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On paper (or the computer screen) this team does look extreemly good. I think this teams main problem is it has 2 suicide pokeys (Aero and Uxie which leaves u at 4 pokeys but hopefully with SR and both screens up. The only problem for the rest of the team is if the opponent gets StealthRock up and has a Pokey that can Roar or Whilwind, because that then technically leaves u with just Rhyperior to sweep with. But if you can avoid that and get Rhyperior out and they lack priority moves it could become very Rosey. But as always a baton Pass team is risky with the current Metagame Also once Rhyperior is gone there is no way for you too get around Blisseys eternal fatness
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#4 (permalink) | |
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Very Important Person
![]() Join Date: Dec 2007
Posts: 249
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#5 (permalink) | |
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ダイル・ボッツ。
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a baton pass team doesn't require everyone to have baton pass anyway.
why waste memento on ninjask though. why not just lead with him? rhyperior is way too slow. you'll need at least +3 or +4 for him to really outspeed anything. give togekiss baton pass and switch out rhyperior for a physical sweeper that can baton pass. and give ninjask a pinch berry.
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#7 (permalink) | |
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Pokemon Breeder
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Protect X-scissors Baton Pass Swords Dance ITEM: Focus Sash If you're going to lead with Ninjask. When I lead its: 1. Protect 2. Swords 3. Protect 4. and so on is up to whatever happens in the game. ![]()
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4424-8096-8965 Drake (D/P) For the Crusades! There was a time when ppl didn't cry for clauses... Last edited by UltimaDrake; 03-17-2010 at 01:08 PM. Reason: Forgot the sash! |
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