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#325 (permalink) |
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Mr. Ball Buster
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right now my current tele mod is this
SHeik starts the teleport with Neutral B as long as you hold B sheik holds off the teleport, but will be invisible (yet vulnerable) and slowly float down when you release B sheik does the teleport in the direction you hold when you release B it creates the hitbox, which is now like a "hidden ninja" slash that spikes the teleport and initiation are near instant and there is no lag or freefalling starting to wonder whether i can pull of a full nightcrawler mod but id like to use the tex anyway sheiks teleport uses motion code that i still have no idea how to edit so distance was too hard to edit :[ EDIT: removed the hitbox for the teleport, more fun to use it top move then strike out of nowhere actually its a lot like now Nightcrawler fights in the xmen 2 opening Last edited by Pretz; 09-19-2009 at 04:07 PM. |
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#327 (permalink) |
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Texture Maker
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Ghost Rider ![]() I was finally able to finish this texture that had been sitting in one of my ash folders for like a month or two. I had some problems with the face so i had to start all over again. I think he turned out ok but not the way i wanted it to. His tried making his suit different than just pure black so i made the boots a little bigger, gave him some iron gauntlets and tried to put chains around his chest (which didnt turn out very well) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Download Ghost Rider.zip
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#329 (permalink) |
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Texture Maker
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hmmm idk, maybe. although the textures of snake's hair is what gives it the fiery look (the way they are layered) not sure if it would give the same effect with ganon. But ill try to make the blue one just on the face an see if it turns out ok, if it does, ill do the rest of the body.
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#334 (permalink) |
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Texture Maker
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Fierce Deity Sheik ![]() Other half of my deity zelda texture. Which im considering remaking it (zelda) ![]() ![]() ![]() ![]() ![]() Download FD sheik.zip
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