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#26 (permalink) |
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Glass Joe
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Hmm...
Zelda vs. MK This can be a very annoying matchup if the MK is pro. Unless at a distance, you should play defensively. The main thing to worry about is GETTING TOO CLOSE. When MK is directly next to you, he's most likely gonna dsmash. BUT YOUR DSMASH IS PRETTY MUCH JUST AS FAST, so if the MK gets spammy, just SPOTDODGE to DSMASH for some distance. Another annyonce is his 'higher than yours' aerial priority. Unless your very lucky, you most likely wont get to many, if any, lightning kicks or uairs on him. If he's on the ground, don't try to fair him...he's too short. Though, you can sometimes fake him fair'ing or bair'ing him, with the intent tohit nothing, and then neutral b before you hit the ground. Important thing about that, is that you should face away from him when doing it. Though, the best aerial you have is most likely nair. Sure, it's not great, but it can sometimes be a good anti-air. You can also sometimes trick them by fastfalling during nair. Just don't spam it. Another important thing: if you do happen to land next to an MK, TRY TO MAKE SURE YOU'RE BEHIND HIM. If he tries to dsmash, you'll have a tiny bit more time to react than if you land in front of him. Following up with Neutral B can work, but only if you're facing away from MK, when you land behind him. It's also a good way to get MK away from you, again, more likely to work if your facing away from him. Best part, you have a few invincibilty frames at the start of it. If MK isnt on your ass, things should be a bit easier. You can try to Din's fire him, not that it will work much, but you can try it, only if you have quite a bit of distance away from him. Another thing is charging a smash. Zelda's fsmash needs a bit of time to start up. It can be a mistake to use it in close range against MK. It also eats up shields, so that's a plus. You could also try to ftilt, hoping he gets faked out from the long startup lag. Next, my favorite part, dtilt. Dtilts can also be used to help 'in-close' situations. It can be used on MKs who might run in to attempt to dash attack or grab. It can also, if you're close enough, sometimes HIT AN MK BEHIND YOU WITH IT. If he trips, you can go straight into dsmash or grab, the former prefered. If it doesnt trip, you can still TRY the grab, since they'll probably think that you'll try to dtilt again or dsmash, but you might wanna shield or spotdodge, considering he'll be facing you. He should try to dsmash upon repeated dtilts, so use with caution. Another great thing, if his % is around 90 or higher, follow the dtilt with an upsmash or utilt. It's sexy. I think dtilts are the second best thing in a Zelda vs. MK matchup. Usmash can work as a good anti-air on MK when he tries to land. But, unlike most other characters, it cannot hit MK while he's on the ground, so don't try to approach on the ground with it. And if you miss, you'll most likely be punished. If he tries to airdodge, try letting it off during the airdodge. Pretty sure, he cant dodge all of the hits. A big no-no in this matchup: USING UP+B AS AN ATTACK. Unless the MK is stupid, or doesnt play Zeldas much, HE WILL BLOCK IT, AND YOU WILL GET PUNISHED. PERIOD. Try to use it VERY sparringly. When trying to use it as recovery, unless he tries to edgehog, sweetspot that edge, it's most likely your best bet. Switching into Sheik: Unless you have some AMAZING plan, I'd be against it if MK is still alive. Best thing to do is wait for him to be sent off the stage, knowing that he will die. Easiest when he gets Star KO'd. Not sure, but turning into Sheik, and back to Zelda MIGHT RESET STALE MOVE NEGATION. Though, if MK is still on the field, make sure you're in the air when your transformation ends, so you can go in an airdodge. Else you'll catch a charged smash attack, which will most likely kill you. Not sure what put for edgeguarding him...I wouldn't try to dair him too much, since his up b is so much faster. You'd have to execute it before you actually get near him, but that's extremely risky. You can try to dtilt him when he's holding the edge for a meteor spike, but that rarely ever works. So, just Din's Fire him at a SAFE DISTANCE. And that's all I got. I didn't intend for this to be so long... |
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#33 (permalink) |
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Pokemon Breeder
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My Character: Peach
Against: Marth (and sword characters in general) It's especially bad with Marth because of his blade tip thing, but I just can't get in close enough to them. Their swords always keeps them just out of range. The only way I could think to counter is to use her vegetables but then I get called a spammer and I don't want to have to overuse them.
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Denbo-Don't be dissin' the princess!
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#35 (permalink) |
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#1 blog troll
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Yoshi vs snake
This is a momentum match up To fight snake you DEFINITELY need proper spacing Snake's range is too good so you'll need to use eggs a lot here eggs eggs eggs Blow his grenades in his face make him think twice of using grenades Your jab works well but do not overuse it it can stop snake's first ftilt but not his second Take advantage of his recovery you can spike him pretty easily or nair him You can pivot grab him out of any air approach he makes and his mortar slide For you to approach grabs do the trick and retreating bairs but careful of his overpowered tilts proper spacing and patience wins this match up match up score 60;40 snake |
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