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#13 (permalink) |
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Knowledge is Power...
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I have a question with Zelda..I don't know if this could be answered, since it's out of curiosity. I don't use her as much, but I was wondering how her Nayru's Love actually makes her glide...especially it doesn't originally do so if performed regularly. This applies to her Farore's Wind as well..(boost)
I'll provide an example:
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#14 (permalink) |
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dile bot
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a few up b's get weird like that after someone hits you, for instance you can charge diddy's in that same situation where right after they hit you and you up b he randomly starts kind of flying up before letting go. not sure how useful it is though, you kind of have to allow yourself to be hit
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#16 (permalink) |
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Make Dinner or DIE!
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Being hit affects momentum. Some items affect more than others, while some attacks and effects dont do anything at all
Heres some examples: Link's boomerang. Use it normally, but, if you use it of an airborne enemy, he will FLY A LOT if he attacks in the same direction as the boomerang, when it is returning to Link. Ike vs Kirby. Ike is charging his Side B, while Kirby is holding B. When Ike attacks, Kirby's swallow will accelerate Ike's movement, causing him to slide out of control. However, Ike will hit kirby, and wont get swallowed, and this usually results in an FD. And another popular momentum thing is Latios and Latias, obvious reasons. Another thing to check out momentum, make a big custom stage with just a mega-ramp; Angled tiles from top corner to bottom corner. Now, get Sonic and charge a SpinDash (down B). Go down, then go up. You will go WAY faster on the way down, and if you try to change direction, you will SLIDE. And lastly, GLIDE TOSSES and Sliding USmashes rely heavily on momentum, thats why they even exist!
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#19 (permalink) |
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Make Dinner or DIE!
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I suppose you main Link... id say you should pull out a bomb, fake a throw (dash and stop), wait for nayurys Love to end, and throw. Try that with all his projectiles, specially the boomerang. Speaking of which, throw it from above at a downward angle,, or in any way that the boomerang will hit her on the way BACK. Use the FSmash's in a distance that wont hit her with the 1st part, but then use the 2nd part and actually hit her. keeps em guessing. thats what I got...
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![]() People who think hacking wrecks the game are the same people that hate to see someone with a game that they don't have. |
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#23 (permalink) |
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dile bot
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eh, wrong thread but I'll still answer zez's question.
I'm sure like (with all of links matchups) you have to camp her hard. She DOES have the reflect move, w/e its called, but you can set up you're projectiles so they come with in the timing to be able to overlap and hit her as the attack is in ending lag and she is susceptible. Its easy to dodge dins fire and have you're own projectiles hit her anyways, and eventually she'll start approaching where things like well placed tilts and retreating aerials will do just fine vs. her crap priority and crap range aerials. When getting hit by a smash make sure you tilt you're shield to the angle where she's hitting you from so you dont get poked through you're shield by the multi hit attacks. If you dont know how, you tilt you're shield by LIGHTLY hitting the joystick in the direction you want to tilt it while shielding.
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#24 (permalink) |
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Has a Time Machine
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Question about Snake's Mortar.
If I use the Mortar three times in a row before a single bomb hits an opponent, do all the bombs deal the same damage when they do hit? Or do they get the Stale Move negation thing? Another question about Snake. What's the difference between the C4 and the butterfly-bomb-thing (don't know what it's called) other than looks?
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