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<!-- google_ad_section_start -->Moon Review<!-- google_ad_section_end -->
Moon Review
Welcome to the Moon!
Published by V8Arwing
01-11-2009
Author review
Graphics
90%90%90%
9.0
Sound
100%100%100%
10.0
Replay value
80%80%80%
8.0
Value
100%100%100%
10.0
Multiplayer (Wifi)N/A
Average 93%
Moon Review



Moon (DS)

Released January 13th, 2009

June 4th, 2058. A branch of the U.S. Military, the Extra Terrestrial Encounter Organization, or ETEO, has stumbled across a startling discovery on the Moon's surface near ETEO's Alpha Base: a hatch of unknown origin! Sent to investigate this startling find are you, Major Edward Scott Kane, and your close friend and comrade Captain Kado Tsukigami, along with ETEO's Alpha Team. As you ride a space cargo carrier to the moon base, you jokingly think your Commander is overeacting on this mission, about how extraterrestrials could have built it. How wrong you turn out to be....



So opens Moon, possibly one of the best First Person Shooters on the Nintendo DS to be released so far. Even though Moon might not have the online multiplayer like Metriod Prime: Hunters, another major DS FPS, it has enough atmosphere to make up for lack of multiplayer. I will now go into depth with the features of Moon:


One of the few enemy types you will encounter in Moon.

Graphics
9/10
In the graphics department, Moon pushes the DS to it's limits. From the empty Alpha Base, to the subterranian, downright creepy alien bases, Moon has the graphics to match many a great FPS. Character models move smoothly, the game runs a steady 60 frames per second and lighting effects help add to the atmosphere. The cutscenes are also not as grainy as those on other DS games, and some even use the game's graphics! However, some of the wall graphics sets repeat in the alien base areas, making them seen a bit repetitve at times.

Sound
9/10
Moon's music may seem a bit repetitive at times, like the wall patterns I mentioned earlier,, but it actually sets the game's mood.
Also, this game has something that many other DS games don't have: Voiceovers that are'nt overly dramatic!

Replay value
8/10
This game has a decent bit of replay value, in the form of extra episodes, which are virtual-reality levels that give you different sets of waepons.These extra episodes can be unlocked by finding three "alien artifacts' hidden in each story episode.Also, you can replay the episodes you have played in Adventure mode. Because of these two factors, Moon has some strong replay value.

Value
10/10
If there is one face of Moon I like the most, it would be the movie-like presentation and story. The game even opens with a epic cutscene that would'nt look out of place in a sci-fi movie! Also, like I mentioned earlier, the voice actors are some of the best I have heard on the DS, or any FPS, period! Sadly, the voiceovers only last through the first chapter. The cutscenes throughout the game are movie-quality. This game is definately worth the $30 price.



The enviroments are usually full of activity of some sort, like the astronaut working on the computer in this screen.



So, if you are looking for a decent DS FPS, and you are willing to sacrifice online multipayer to get a quality single player experience, then this game is for you.


OVERALL RATING

9/10
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  #1 (permalink)  
By salance on 01-11-2009, 07:59 PM
awesome this is something i can't pass up lol
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  #2 (permalink)  
By Unfraggable1 on 01-11-2009, 08:01 PM
Member reviews
Graphics
100%100%100%
10
Sound
60%60%60%
6
Replay value
70%70%70%
7
Value
70%70%70%
7
Multiplayer (Wifi)N/A
Average 75%
This sounds like a good game, but could you post some screenshots, maybe some videos?
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  #3 (permalink)  
By V8Arwing on 01-12-2009, 12:14 PM
Originally Posted by Unfraggable1 View Post
This sounds like a good game, but could you post some screenshots, maybe some videos?
Sure, I'll post some screens later! I wrote this review before turning in for the night, so I did'nt have time to add screens.

Ok, I updated my review! Here are those screens you wanted, Unfraggable1!
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  #4 (permalink)  
By Unfraggable1 on 01-12-2009, 07:49 PM
Member reviews
Graphics
100%100%100%
10
Sound
60%60%60%
6
Replay value
70%70%70%
7
Value
70%70%70%
7
Multiplayer (Wifi)N/A
Average 75%
Looks cool, thanks! I might get this.

I played this game, and it really wasn't as good as you made it out to be. There is pretty much no variety in the enemies, you can't even jump, and the music wasn't very good. Overall this pretty much a knockoff of Metroid Prime Hunters. (They even copied the Morph Ball!) The graphics are great, but we all know that graphics don't make a game good.
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  #5 (permalink)  
By erwin.zeez on 04-22-2010, 12:52 AM
Member reviews
Graphics
40%40%40%
4
Sound
50%50%50%
5
Replay value
60%60%60%
6
Value
60%60%60%
6
Multiplayer (Wifi)
50%50%50%
5
Average 52%
well played it
love it
interesting story
looks great
having problem taking snapshoot
will send soon
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  #6 (permalink)  
By bradsmokes on 05-10-2010, 12:13 AM
Member reviews
Graphics
10%10%10%
1
Sound
10%10%10%
1
Replay value
10%10%10%
1
Value
10%10%10%
1
Multiplayer (Wifi)N/A
Average 10%
sounds good to me
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  #7 (permalink)  
By chris123 on 06-29-2010, 03:24 AM
At the same time, Yamauchi had his engineers working on what would prove to be a far more important project: a video game machine that supported interchangeable cartridges, a beast commonly referred to as a programmable console. Such a machine could always remain fresh due to an ever-expanding line-up of games, and Nintendo could make a killing on software sales. But machines were already appearing on the Japanese market, so Yamauchi instructed ex-Sharp staffer Masayuki Uemura's group, who were responsible for electronic game design for Nintendo, to design a system that could not be surpassed by competitors for at least a year. At the same time, it had to undercut them all in price. Needless to say, the challenge seemed daunting; the gauntlet had been thrown down.




The 6502 processor -- the heart of the Famicom.
With such rigid price requirements, Uemura realized that he had to pare his design down so that it only contained the very essence of a game machine. A relatively modern CPU (central processing unit) would have been nice, but only an old 8-bit CPU would prove cheap enough. After much research, Uemura and team settled on the 6502, an off-the-shelf component built by MOS Technology in 1975. That would be good enough to run the game code, but it had to be paired with what was essentially a graphical co-processor to generate the impressive graphics that Yamauchi desired. They dubbed this component the PPU, or picture processing unit. The resultant design could display more colors (16 out of 52), move more sprites (64, up to eight on a row) and had sixteen times more RAM (16Kb/2KB) than the most popular American console, the Atari 2600.

But without the necessary production facilities, Nintendo had to turn to outside companies to produce the chips it needed. Most were reluctant to create chips at the miniscule profit margins Nintendo demanded, but Ricoh finally agreed on the promise of three million chips ordered over only two years. It seemed an exorbitant amount, but Yamauchi knew he had to take a chance if Nintendo was to be more than a blip on the major manufacturers' radars. Its bet would pay off; in a few years some of these same companies would have special divisions devoted solely to meeting Nintendo's chip requirements, and by 1991 Nintendo products would consume more than three percent of Japan's semiconductor output.
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