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Backwards Race: Rundown
Old 08-18-2009, 02:34 PM   #1 (permalink)
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Backward Race Rundown


This Thread is here just to outline the Don'ts of a Backwards Race. In the Tournament section, i see people requesting Mario Kart Ds Backward Races, so this thread my come Helpful.

The key to a successful backwards race is how you start. you need to quickly turn around at the start of a match to gain the upper hand. How quick you do it may determine your fate. if your opponent does it quicker then you, then there is a good chance that he/she will beat you.

Originally Posted by Sparksman View Post
How about a mario kart DS tourny except you have to drive backwards?
If Backward Race tournamnets are thrown in the near Future..you can come here to comfirm a few things. This is not only for Tournaments, this goes for Friendlies too. Even if it is just Friendly Backward Races you are having with your friends, this Thread should still come in useful

This is mainly a Rundown of the Items and Tracks in MKDS. I will go through Each item and State the effect it will have on you while Racing Backwards and also, which Tracks are not Possible during a Backwards Race.

Impossible Tracks while Backward Racing

Some Tracks are just impossible to do while Backward Racing, so it's best not to pick these Tracks whilst on WIFI/Multiplayer. These Tracks included:

Cheep Cheep Beach-This is impossible because at the start of the track, it requires you to go on a Boost to land on the sand below...IMPOSSIBLE because whilst Driving Backwards, the Boost will shoot you Forward, so you can't pass that section

Delfino Square- the Boost on the Bridge will send you forward so it's impossible to pass..unless you want to keep falling in the water DX

Waluigi Pinball- The Beginning requires you to boost into the hole...IMPOSSIBLE... as the boost will send you forward

Airship Fortress- after you pass the bit with all the Bullet bills being shot, there is a boost there taht you can't pass while driving backwards.

Rainbow Road- The loopy boost will shoot you forward so it can't be crossed.

Bowser Castle- Near the end of the Track, the is a boost that shoots you to the moving blocks that are above the Lava, you can't cross the boost in both ways. if you go the rolling log way...you can't cross it, and if you drop down from the rolling log and go the long way...you still can't cross it.

Bowser Castle 2- There is a section in this stage that has a lot of Boost Hops. it will push you forward, and if you try to hop over it, you will fall in the Lava.

Sky Garden- The reason you can't backward race in this stage is exactly the same reason as the reason for Bowser Castle 2.



Item Rundown


some items may cause different effects as you backwards race so read Carefully!
The items:

Red shell(s)- has the normal effect of homing. be warned though, if you are in 2nd place, and you shoot a red shell, the red shell will travel forward for a bit and then come back to hit the opponent infront of you. This red shell may hit you if you get in the way, so be careful.

Green Shell(s)- also has the normal effect, you can shoot these back or forward as you please.

Bannanas- best to shoot these forward because if you lay them behind you, you will slip on this same banana.

Spiny shell- Normal effect

Fake Item Box- same as Banana, shoot these Forward

Mushrooms- your pretty much going to be annoyed if you end up with this item. you know that it will propel you forward if used, and you wouldn't want that. the best plan of action would be to just keep it, or wait till your hit with a Spiny shell, ThunderBolt, or a Boo Hoo...so that the item can drop or be removed from you.
if none of those things occur the best plan of action will be to go in front of wall and use it. this is so that when you use it, the wall will prevent you from going anywhere

Bomb- Shoot these Forward, don't lay these behind you as the will explode on contact

Blooper- Normal Effect

Boo Hoo- Normal Effect

ThunderBolt- Normal effect

Star- Normal effect

Bullet Bill- Has the Normal effect but take into consideration that if you are doing a narrow track, and you are at a place where you can fall easily, you fall if used. What happens is that the Bullet Bill will make a 180 degree Turn so that it can send you in the normal racing direction..so don't use it will on a narrow path with a fall, because of the 180 degree turn. Once it swingsin that 180 degree arc, and you are off the Track, you will fall and the Bullet Bill will disappear.

Queries? Questions? Post 'em here, Hope this helps
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Old 08-18-2009, 02:38 PM   #2 (permalink)
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wow great guild kid ninga what guild is this number 4 lol
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Old 08-18-2009, 02:40 PM   #3 (permalink)
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Why not just include this in this guide?

http://www.wiipals.net/Forum/f63/a-g...lay-61674.html
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Old 08-18-2009, 02:58 PM   #4 (permalink)
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ya i agree with sonic kid you should add that to the advance gameplay
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Old 08-18-2009, 03:51 PM   #5 (permalink)
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Originally Posted by Sonic656 View Post
Why not just include this in this guide?

http://www.wiipals.net/Forum/f63/a-g...lay-61674.html
I made it seperate because this is not really advanced Gameplay..its just more like the basics to backwards Racing. This is not part of normal everyday Racing so i didn't want to add it to my other thread. I hope this is ok with you Sonic.
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Old 08-18-2009, 04:16 PM   #6 (permalink)
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it is advanced to me, it has stuff i never would have figured out
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Old 08-19-2009, 06:14 AM   #7 (permalink)
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ppl do backwards races now too? crazy...
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Old 08-19-2009, 06:35 AM   #8 (permalink)
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Originally Posted by Afrikio View Post
it is advanced to me, it has stuff i never would have figured out
another reason why its seperate from the other thread is because all that is to do with normal Racing, this is a backward race so i made a whole new thread on it.

Originally Posted by RageReq View Post
ppl do backwards races now too? crazy...
its starting to come up alot
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Old 08-19-2009, 10:42 AM   #9 (permalink)
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oh ok but it would have been great if it was on the advance game play
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Old 08-19-2009, 10:49 AM   #10 (permalink)
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Originally Posted by Afrikio View Post
oh ok but it would have been great if it was on the advance game play
a seperate thread is good because if it was put in the other...people may not read it.
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Old 08-19-2009, 10:57 AM   #11 (permalink)
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Originally Posted by Kid Ninja View Post
a seperate thread is good because if it was put in the other...people may not read it.
i now understand why there is a seprate thread cause it would kind look plenty full and people usually wont read it
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Old 08-19-2009, 02:09 PM   #12 (permalink)
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Originally Posted by Kid Ninja View Post
another reason why its seperate from the other thread is because all that is to do with normal Racing, this is a backward race so i made a whole new thread on it.
I thought it was "Advanced Gameplay"? Normal and Advanced are pretty different from each other, don't you think?

Also, backwards racing isn't considered "normal". I think to put backwards in advanced would suffice due to all the help and tips that this guide has already given.

Originally Posted by Kid Ninja View Post
a seperate thread is good because if it was put in the other...people may not read it.
To make things easier i'm going to turn your advanced guide into a "giant" mkds guide. it'll be awesome, helpful, and be extremely conveniant.
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