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Backwards Race: Rundown
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#1 (permalink) |
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well..
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Backward Race Rundown This Thread is here just to outline the Don'ts of a Backwards Race. In the Tournament section, i see people requesting Mario Kart Ds Backward Races, so this thread my come Helpful. The key to a successful backwards race is how you start. you need to quickly turn around at the start of a match to gain the upper hand. How quick you do it may determine your fate. if your opponent does it quicker then you, then there is a good chance that he/she will beat you. If Backward Race tournamnets are thrown in the near Future..you can come here to comfirm a few things. This is not only for Tournaments, this goes for Friendlies too. Even if it is just Friendly Backward Races you are having with your friends, this Thread should still come in useful This is mainly a Rundown of the Items and Tracks in MKDS. I will go through Each item and State the effect it will have on you while Racing Backwards and also, which Tracks are not Possible during a Backwards Race. Impossible Tracks while Backward Racing Some Tracks are just impossible to do while Backward Racing, so it's best not to pick these Tracks whilst on WIFI/Multiplayer. These Tracks included: Cheep Cheep Beach-This is impossible because at the start of the track, it requires you to go on a Boost to land on the sand below...IMPOSSIBLE because whilst Driving Backwards, the Boost will shoot you Forward, so you can't pass that section Delfino Square- the Boost on the Bridge will send you forward so it's impossible to pass..unless you want to keep falling in the water DX Waluigi Pinball- The Beginning requires you to boost into the hole...IMPOSSIBLE... as the boost will send you forward Airship Fortress- after you pass the bit with all the Bullet bills being shot, there is a boost there taht you can't pass while driving backwards. Rainbow Road- The loopy boost will shoot you forward so it can't be crossed. Bowser Castle- Near the end of the Track, the is a boost that shoots you to the moving blocks that are above the Lava, you can't cross the boost in both ways. if you go the rolling log way...you can't cross it, and if you drop down from the rolling log and go the long way...you still can't cross it. Bowser Castle 2- There is a section in this stage that has a lot of Boost Hops. it will push you forward, and if you try to hop over it, you will fall in the Lava. Sky Garden- The reason you can't backward race in this stage is exactly the same reason as the reason for Bowser Castle 2. Item Rundown some items may cause different effects as you backwards race so read Carefully! The items: Red shell(s)- has the normal effect of homing. be warned though, if you are in 2nd place, and you shoot a red shell, the red shell will travel forward for a bit and then come back to hit the opponent infront of you. This red shell may hit you if you get in the way, so be careful. Green Shell(s)- also has the normal effect, you can shoot these back or forward as you please. Bannanas- best to shoot these forward because if you lay them behind you, you will slip on this same banana. Spiny shell- Normal effect Fake Item Box- same as Banana, shoot these Forward Mushrooms- your pretty much going to be annoyed if you end up with this item. you know that it will propel you forward if used, and you wouldn't want that. the best plan of action would be to just keep it, or wait till your hit with a Spiny shell, ThunderBolt, or a Boo Hoo...so that the item can drop or be removed from you. if none of those things occur the best plan of action will be to go in front of wall and use it. this is so that when you use it, the wall will prevent you from going anywhere Bomb- Shoot these Forward, don't lay these behind you as the will explode on contact Blooper- Normal Effect Boo Hoo- Normal Effect ThunderBolt- Normal effect Star- Normal effect Bullet Bill- Has the Normal effect but take into consideration that if you are doing a narrow track, and you are at a place where you can fall easily, you fall if used. What happens is that the Bullet Bill will make a 180 degree Turn so that it can send you in the normal racing direction..so don't use it will on a narrow path with a fall, because of the 180 degree turn. Once it swingsin that 180 degree arc, and you are off the Track, you will fall and the Bullet Bill will disappear. Queries? Questions? Post 'em here, Hope this helps
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![]() ![]() Last edited by Kid Ninja; 10-10-2009 at 07:16 AM. |
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#5 (permalink) | |
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well..
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#7 (permalink) |
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Knight of Hyrule
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ppl do backwards races now too? crazy...
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#12 (permalink) | |
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Captain Maryland
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Also, backwards racing isn't considered "normal". I think to put backwards in advanced would suffice due to all the help and tips that this guide has already given. To make things easier i'm going to turn your advanced guide into a "giant" mkds guide. it'll be awesome, helpful, and be extremely conveniant.
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