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Stickys Only Multi-Console Game Differences
Old 07-01-2009, 02:53 PM   #1 (permalink)
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Have you ever played a game that was released on more than one console? Or maybe an exclusive you liked was ported.
In any case, some of those games have differences when played on other consoles.
Post any differences here for a game that has been released on more than one console!
Whether it be from experience, rumor, fact, or being told from a friend.
Your information will be accepted here, all I ask is that you state how you got your information.

I'll start us off
Ape Escape: On The Loose
The Playstation game Ape Escape ported to the PSP.
Quote:
One key difference between On the Loose and the original Ape Escape (apart from the new aspect ratio, 16:9) is that this game can only be played with one analog stick. Also, the R shoulder jump button was replaced with the crawl action, and the jump button is now the x button, meaning the amount of Gadgets the player was allowed to have at once was reduced from 4 to 3. The first unlockable minigame was also changed. The PS1 version was Rocket-ski racing, and you used both analog sticks to control the appropriate ski. In the PSP version, since there is no second analog stick, The Skis were changed to a Snowboard. The tracks were also changed to a Slalom over the original Circle circuit.
Ape Escape - Wikipedia, the free encyclopedia


BioShock
Originally a Microsoft exclusive, now ported onto Playstation 3.

Quote:
BioShock PS3 will have a new, harder difficulty called Survivor Mode.
Quote:
SURVIVOR MODE Q&A


What exactly is survivor mode?
It's a new, highly challenging difficulty mode exclusive to the PlayStation 3 version of BioShock.
How does this differ from Hard Mode?
You're more vulnerable, enemies are tougher, every resource is more precious.
Why did you guys decide to make this?
When we designed the original three difficulty modes of BioShock, we tried to define a spectrum encompasses as much of the shooter audience as we could, balanced as optimally as possible. However, we know there are gamers out there - ourselves included! - who are after a greater challenge than is provided by Hard difficulty. Besides that, a lot of Bioshock's game mechanics become more interesting when the player is under pressure to use their abilities in a creative and efficient manner. So the impetus came just as much from the desire to highlight a less obvious dimension to the game's mechanics, as to cater to the upper echelons of player skill.
How will my play style change when I decide to play on this mode?
You won't be blazing through spaces. You won't be flush with resources. Every fight is a decisive, life-or-death struggle.
So what’s different? Do enemies have more health, are there more enemies, what am I up against?
The enemy population numbers haven't changed, but every single enemy is tougher and deals more damage to you. Additionally, if you die and resurrect at a Vita-Chamber, you get less EVE back, so death has a real sting to it.
Technically, how did you make this work? What did you change in the code to create this mode?
Our "Mod Effect" system for tuning damage, resistances and overall difficulty is flexible enough that only a few code changes were necessary. The rest was simply tweaking numbers based on testing feedback.
What was the most difficult aspect of designing this mode?
Definitely the biggest challenge was dialing down from "too hard" but keeping as close to it as possible. The best pieces of combat design always leave you with a sliver of life left and the feeling that it was your skill and strategy that made the difference.
Will I be able to use Vita-Chambers in this mode? Can I also turn them off?
Yes, and yes. Disabling Vita-Chambers changes how you progress through the game pretty fundamentally, and we wanted to keep that as a separate option. Of course, the ultimate challenge is still to beat Extreme difficulty with them disabled - a true old school "iron man" play experience.
How can I get ready for this challenge?
Get to know some of the more indirect plasmids like Target Dummy and Enrage. Learn how to formulate plans, set up and manipulate the world. A good challenge is to see how quickly you can reduce a Big Daddy from full strength to dead, by setting traps and picking just the right fighting area before launching the attack in earnest. In Extreme mode, the fewer hits you take from Daddies the better.
What tips and tricks do you have for beating this mode?
See above. Experiment with tactics that get you a lot of damage for as little risk and resources (EVE, ammo, or money) as possible. Learn to think on your feet and recognize opportunity everywhere around you. Use your abilities in combination, simple direct offense rarely works.
Is this really any harder than hard mode? I’m pretty good at BioShock, will this challenge me?From the first fight in the "Welcome to Rapture" level onward, I don't think anyone will have trouble distinguishing this from hard mode!
The Cult of Rapture: Articles


Sonic Unleashed
Available on Playstation 2, Playstation 3, Wii, and Xbox 360.

Quote:
Sonic Unleashed for the Wii will feature gameplay that is, “changed, tuned, and balanced specifically for the Wii” says Patrick Riley (Game producer at SEGA of America). He continues, “the levels will be different, designed specifically for the Wii version.
Nintendo Power Sonic Unleashed Scans + Info | Camp Sonic
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Old 07-01-2009, 05:26 PM   #2 (permalink)
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Well, Mario Kart has been on a whole lot of different consoles; SNES, N64, GBA, GCN, DS, Wii. I think that's it. Anyway, I've only tried Mario Kart on the DS and the Wii, and the differences are: A few different tracks, a few different characters, you get to use a wheel in Mario Kart Wii and in Mario Kart DS you just use buttons, etcetera, etcetera. I'll get back with some more later.
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Old 07-01-2009, 05:35 PM   #3 (permalink)
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yeah--there are plenty of games that fall under the banner of "THIS IS BETTER ON THE OTHER SYSTEM!"

Like Resident Evil 2 for N64---I liked it more on PSX..but on the N64 version you could choose between GREEN, BLUE, OR RED Blood...

And the Gamecube version of "NFS:Hot Pursuit 2" SUCKED!!
It was so "boxy" in the cars...and the courses were like 1/10th the look of the SAME courses on the PS2 version...

But most "multi-console" games stayed pretty much the same...sure some Ports were better than others...

Then there's also Arcade versions of games, that are later released to Consoles..

I still prefer the arcade versions of ALOT of games..mainly the older games--cause the NES/SNES versions of some of those games, just can't pack the same "punch" as their Coin-Op forefathers...
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Old 07-01-2009, 09:00 PM   #4 (permalink)
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That also happened with Lost Planet. It was first for Xbox 360, then Playstation 3.
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Old 07-30-2009, 06:40 PM   #5 (permalink)
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Playing ANY Splinter Cell game on various consoles I realized that the Xbox or PC versions are ALWAYS superior in so that the path's aren't so linear and where you would have one pace to go through in an area, you'd have a considerably higher amount in the Xbox/PC versions.
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Old 07-30-2009, 07:16 PM   #6 (permalink)
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Sonic was always better on Nintendo...
They have more Sidescrollers.
The DS one was classic, but a little too short.
But the Sonic Advance series was amazing.
The Sims were always the same, but the graphics on GC seemed better to me for part two.
In Sonic Riders, the PS2 was superior to the GC graphic-wise, but I preferred the GC controls.
That's about all I can think of for now.... >__<"
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Old 08-27-2009, 11:35 AM   #7 (permalink)
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i miself have played street fighter 2 on the snes and the xbox 360 and saw some diffenses but that probaly because it on a next gen console but the combos are hard to pull of on snes but alot easyer on xbox360. infomation was gathered by playing xp
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