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Close Combat Guide [Submachine Guns]
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#1 (permalink) |
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Gone.
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Close Combat Guide Parts: 1) Introduction 2) What Perks Should I Use? 3) What Weapon Should I Use? 4) Melee Situations 5) Tips [Killing Enemies and Survival] 1) Introduction: Welcome everybody to my close combat guide for Call of Duty: World at War! Just to clear things up, this is for the Wii only. In this guide you will learn what perks you should use, how to effectively kill your enemies from both close and long range with sub-machine guns, and what you should do in tricky situations. Please note that this guide is a tutorial that I am making on part of my role as Close Combat Instructor in NP’s Boot Camp for Call of Duty: World at War. If you choose to enroll as my student in the Close Combat program, you will find what I expect you to pull off in that thread. Note: Some information may not be true for Hardcore TDM / FFA. This is mainly written for TDM / FFA. 2) What Perks Should I Use?: Below is a list of what perks should be used, if you decide to use a sub-machine gun. Any not listed is a waste of a perk slot, in my opinion. 1st Perk:
Okay, honestly, the only one you should use for the first perk is Bandolier, unless you have no use of the extra ammo, the only reason for that being you tend to die fast. I use Bandolier for EVERY class, even sniper. If you decide to use a flamethrower to burn people at a close range, NEVER have it taken out, okay? First off, when you re-spawn, take it out if it is safe to allow yourself to open the valve on the tunnel. This will save you having to do this in the incident needing it to kill somebody, it saves you time! The absolute only time you should take it out is when you are headed into an enclosed area, such as the bunkers on Cliffside or the cabins on Hangar. You don’t want to use it when you’re in an open area, use your gun instead! Even if they’re at close range, use your gun, using a flamethrower takes time to get out, and your enemy gets an advantage out of that time. 2nd Perk:
Stopping Power is a beautiful perk. *Sob* It ensures you can get the most damage off your enemy and kill them faster. Goes great with the Thompson, Type 100 and PPSh 100. Enough said. Double Tap isn’t a real useful perk, unless you use it with the MP40, as the MP40 has the slowest fire rate. The Thompson, Type 100 and PPSh 100 fire plenty fast enough already. It’s basically the same thing as Stopping Power in my perspective. It can help however, if you suck at aiming, then you can get a larger flurry of bullets headed to your enemy’s way, which would result in some hits. Okay, everybody hates Juggernaut. I know, I know, only “noobs” use it. Well, think about it. Rifle Grenade spammers, getting mobbed... it’ll be your friend in those cases. Some enemies may also “think” you are dead after shooting you for so long and start to reload. Well, guess what? You aren’t! You can shock ‘em while they’re reloading and kill them! I must say I’m one of those people who start reloading after he’s shot his enemy a good amount of times. >.> It also basically cancels out Stopping Power, and 1 hit kill sniper shots, but it weakens you, since you do not have Stopping Power. In the end, it’s your decision. Pick the perk that best suits your wants. 3rd Perk
Steady Aim helps you with you weapon’s accuracy. Goes great with the MP40 as it is not very accurate. Heck, it goes great with any gun! I don’t think this one needs more explaining. Okay, you’re all asking, “Why Fireproof?!” Well, isn’t it annoying when you get flamed from behind or there’s one right in front of you? It gives you a chance at survival with flamethrowers, as encounters with them mean certain death 80% of the time, since you can still die from the flames even though the flamethrower user is dead. Deep Impact is good for shooting through thicker walls, to allow yourself to kill you enemy while he cannot shoot at you. Some walls are thin enough to shoot through without it, some aren’t. Note: These perks are the ones that are not considered “useless” in my opinion. I do not use most of them, however. I use Bandolier, Stopping Power, and Steady Aim with EVERY class, even sniper. The only exception to this is the MP40, in which I use Double Tap in place of Stopping Power. 3) What Weapon Should I Use?: Here is a list of the sub-machine guns and their advantages/disadvantages. Thompson:
MP40:
Type 100:
PPSh-41:
So with these in mind, a faster shooting gun is better with Stopping Power, and slow shooting guns are better with Double Tap. Comprehend? The decision as to what gun to use is up to you. My advice would be any of the first three – they’re all pretty equal in their ability to kill enemies quickly, just as long as you pick the right perks. Just forget about the PPSh-41. It never existed, alright? 4) Melee Situations: I’m sure we all have ran out of ammo or didn’t want to reload because the enemy was right in front of us and could kill us no problem. Well, sometimes the enemy, despite having ammo, chooses to attempt to melee you. To effectively kill the enemy in a close situation, keep backing up. Once he swings his knife at you, move forward straight into him and hit on the Control Pad down button. This works for me 80% of the time, as the enemy keeps moving forward right into you as you swing at him and are moving at him. Be careful not to move into him too early though, do it just at the right time before he swings again. If the enemy is far enough from you and you can take out your pistol safely, you may do so. Start firing at him straight on, until you successfully kill him. You may need to do the above technique if you cannot kill him with a pistol. Also, EXTREMELY IMPORTANT: USE THE TOKAREV! This is the best pistol, as it fires very quickly, and does good damage. It also reloads quickly, which proves to be effective in close situations. The Magnum is a piece of crap because it fires too slow, and reloads WAY too slow. It is powerful though, but in the end, if you are not an overly accurate shooter, use the Tokarev. I still use it, even though I am pretty good at shooting with pistols. Note: Another EXTREMELY important piece of advice. Absolutely, DO NOT shake the Wii Remote to melee. It is the stupidest thing you can do, as it throws off your cursor and puts it somewhere else, where you might not even be able to see the enemy. Swinging you Wii Remote in a melee situation is like walking into North Korea and holding a South Korea flag. Srsly, don’t use the Wii Remote.
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Last edited by Ryan; 06-24-2009 at 07:27 PM. |
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#2 (permalink) |
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5) Tips:
Alright, now to the good stuff. Killing Enemies:
Survival: As a sub-machine gunner, you are prone to be sniped, and who knows what else. Here are a few tips to help you stay alive:
And that covers it! If you wish to enroll in my Close Combat class, please visit this thread for more information. There is other classes among Close Combat classes, so there is something for everyone. If you have any questions, please either comment here, PM me, or post a profile message. I may make a guide like this for The Conduit, once I get it and play it for a long time.
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Last edited by Ryan; 06-24-2009 at 02:18 PM. |
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#7 (permalink) |
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Epona's Tender
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Very good thread..but i do have a couple questions......never trust recon planes u serious?????? Recon planes are the reason i get most of my kills....and you use steady aim for every clss and bandolier??!!!!!! good thread but those are my problems whith it
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#9 (permalink) |
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Gone.
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As for Recon Planes, they are good to use. But I mean, they can throw you off-guard. It can say an enemy is a farther distance from you than they really are. When it gives you the reading, the enemy has most likely moved another significant distance, either if it's closer or farther away from you.
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