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Close Combat Guide [Submachine Guns]
Old 06-24-2009, 12:20 PM   #1 (permalink)
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Close Combat Guide

Parts:

1) Introduction
2) What Perks Should I Use?
3) What Weapon Should I Use?
4) Melee Situations
5) Tips [Killing Enemies and Survival]

1) Introduction:

Welcome everybody to my close combat guide for Call of Duty: World at War! Just to clear things up, this is for the Wii only. In this guide you will learn what perks you should use, how to effectively kill your enemies from both close and long range with sub-machine guns, and what you should do in tricky situations. Please note that this guide is a tutorial that I am making on part of my role as Close Combat Instructor in NP’s Boot Camp for Call of Duty: World at War. If you choose to enroll as my student in the Close Combat program, you will find what I expect you to pull off in that thread.

Note: Some information may not be true for Hardcore TDM / FFA. This is mainly written for TDM / FFA.



2) What Perks Should I Use?:

Below is a list of what perks should be used, if you decide to use a sub-machine gun. Any not listed is a waste of a perk slot, in my opinion.

1st Perk:
  • Bandolier
  • M2 Flamethrower

Okay, honestly, the only one you should use for the first perk is Bandolier, unless you have no use of the extra ammo, the only reason for that being you tend to die fast. I use Bandolier for EVERY class, even sniper.

If you decide to use a flamethrower to burn people at a close range, NEVER have it taken out, okay? First off, when you re-spawn, take it out if it is safe to allow yourself to open the valve on the tunnel. This will save you having to do this in the incident needing it to kill somebody, it saves you time! The absolute only time you should take it out is when you are headed into an enclosed area, such as the bunkers on Cliffside or the cabins on Hangar. You don’t want to use it when you’re in an open area, use your gun instead! Even if they’re at close range, use your gun, using a flamethrower takes time to get out, and your enemy gets an advantage out of that time.

2nd Perk:
  • Stopping Power
  • Double Tap
  • Juggernaut

Stopping Power is a beautiful perk. *Sob* It ensures you can get the most damage off your enemy and kill them faster. Goes great with the Thompson, Type 100 and PPSh 100. Enough said.

Double Tap isn’t a real useful perk, unless you use it with the MP40, as the MP40 has the slowest fire rate. The Thompson, Type 100 and PPSh 100 fire plenty fast enough already. It’s basically the same thing as Stopping Power in my perspective. It can help however, if you suck at aiming, then you can get a larger flurry of bullets headed to your enemy’s way, which would result in some hits.

Okay, everybody hates Juggernaut. I know, I know, only “noobs” use it. Well, think about it. Rifle Grenade spammers, getting mobbed... it’ll be your friend in those cases. Some enemies may also “think” you are dead after shooting you for so long and start to reload. Well, guess what? You aren’t! You can shock ‘em while they’re reloading and kill them! I must say I’m one of those people who start reloading after he’s shot his enemy a good amount of times. >.> It also basically cancels out Stopping Power, and 1 hit kill sniper shots, but it weakens you, since you do not have Stopping Power. In the end, it’s your decision. Pick the perk that best suits your wants.

3rd Perk
  • Steady Aim
  • Fireproof
  • Deep Impact

Steady Aim helps you with you weapon’s accuracy. Goes great with the MP40 as it is not very accurate. Heck, it goes great with any gun! I don’t think this one needs more explaining.

Okay, you’re all asking, “Why Fireproof?!” Well, isn’t it annoying when you get flamed from behind or there’s one right in front of you? It gives you a chance at survival with flamethrowers, as encounters with them mean certain death 80% of the time, since you can still die from the flames even though the flamethrower user is dead.

Deep Impact is good for shooting through thicker walls, to allow yourself to kill you enemy while he cannot shoot at you. Some walls are thin enough to shoot through without it, some aren’t.

Note: These perks are the ones that are not considered “useless” in my opinion. I do not use most of them, however. I use Bandolier, Stopping Power, and Steady Aim with EVERY class, even sniper. The only exception to this is the MP40, in which I use Double Tap in place of Stopping Power.



3) What Weapon Should I Use?:

Here is a list of the sub-machine guns and their advantages/disadvantages.

Thompson:
  • Good accuracy.
  • Good power with Stopping Power.
  • Short ammo round. However, the Round Drum attachment is available after killing 150 enemies.
  • Good fire rate.

MP40:
  • Decent accuracy.
  • Powerful.
  • Has a HUGE ammo round with the Dual Magazines attachment. You should see the advantage in this...
  • Slow at firing. [Like I said above, Double Tap can fix this]

Type 100:
  • Good accuracy.
  • Pretty powerful, goes nicely with Stopping Power.
  • Medium ammo round. [Larger than Thompson, but not as big as MP40]
  • More powerful than the Thompson.
  • Fires slower than the Thompson, faster than MP40.

PPSh-41:
  • Weakest of the four.
  • Fastest fire rate.

So with these in mind, a faster shooting gun is better with Stopping Power, and slow shooting guns are better with Double Tap. Comprehend? The decision as to what gun to use is up to you. My advice would be any of the first three – they’re all pretty equal in their ability to kill enemies quickly, just as long as you pick the right perks. Just forget about the PPSh-41. It never existed, alright?



4) Melee Situations:

I’m sure we all have ran out of ammo or didn’t want to reload because the enemy was right in front of us and could kill us no problem. Well, sometimes the enemy, despite having ammo, chooses to attempt to melee you.

To effectively kill the enemy in a close situation, keep backing up. Once he swings his knife at you, move forward straight into him and hit on the Control Pad down button. This works for me 80% of the time, as the enemy keeps moving forward right into you as you swing at him and are moving at him. Be careful not to move into him too early though, do it just at the right time before he swings again.

If the enemy is far enough from you and you can take out your pistol safely, you may do so. Start firing at him straight on, until you successfully kill him. You may need to do the above technique if you cannot kill him with a pistol. Also, EXTREMELY IMPORTANT: USE THE TOKAREV! This is the best pistol, as it fires very quickly, and does good damage. It also reloads quickly, which proves to be effective in close situations. The Magnum is a piece of crap because it fires too slow, and reloads WAY too slow. It is powerful though, but in the end, if you are not an overly accurate shooter, use the Tokarev. I still use it, even though I am pretty good at shooting with pistols.

Note: Another EXTREMELY important piece of advice. Absolutely, DO NOT shake the Wii Remote to melee. It is the stupidest thing you can do, as it throws off your cursor and puts it somewhere else, where you might not even be able to see the enemy. Swinging you Wii Remote in a melee situation is like walking into North Korea and holding a South Korea flag. Srsly, don’t use the Wii Remote.

Last edited by Ryan; 06-24-2009 at 06:27 PM.
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Old 06-24-2009, 12:20 PM   #2 (permalink)
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5) Tips:

Alright, now to the good stuff.

Killing Enemies:
  • Aim in FRONT of the enemy, in the direction he is moving! The enemy will “move” into the bullets, thus, die from your bullets. Simple enough.
  • If the enemy is sprinting, you need to shoot in front of him a little farther.
  • If an enemy is standing still, just shoot at him. Not that hard... Just aim for the torso and up. Screw the legs; it’s not going to kill him fast enough.
  • Don’t be a headshot whore. Yeah, don’t go for headshots ALL the time. They’re a good way to kill enemies, but realistically, one shot to the head kills them, and a few shots to the torso area kills them. Which area is bigger and easier to aim for? You tell me.
  • Never zoom in. Alright, I see WAY too many people do this. The gun can get in your way of shooting, and they tend to shake all over the place, making aiming difficult. It also screws up your chances at survival. [More discussed below]
  • Learn to strafe. I hardly do this. I very rarely resort to it. What is strafing? Find out here, a tutorial done by Fred0708. Thanks Fred!

Survival:

As a sub-machine gunner, you are prone to be sniped, and who knows what else. Here are a few tips to help you stay alive:
  • Never camp. Yes, I said never camp! Camping is like asking to get killed. A sniper could spot you and wipe you out no problem, or an enemy you killed earlier whilst camping could come back and wipe you out as they know where you are, and you don’t know that they’re coming. In that case, they would have the ultimate advantage. Always be on the move, unless it’s recovering from a near-death experience. In that case, hide where there is nobody behind you and go into prone.
  • Rifle Grenaders on the other team right around the corner? Wait for your teammates to go by and get owned. Once you hear two rifle grenade shots, go get ‘em. [Unless there is more]
  • Don’t fire at an enemy from the behind or side unless you think you can absolutely kill them. If you fire and fail to kill them, guess what? The whole other team knows where you are now. And what if you don’t even hit the enemy? They might turn around and kill you before you know it.
  • Don’t use artillery in the open. [Or anything for that matter] Wow, how dumb do you have to be to do this? You’ll get slaughtered if the enemy sees you. Go hide somewhere away from all the action and then call your artillery or whatever you earned.
  • NEVER trust Recon Planes. Okay, trust me on this one. Recon Planes may tell you where the enemy is, but by the time the Recon Plane shows their location, they’ve moved another significant distance. [Unless they’re camping] I’ve gotten overconfident before with the Recon Plane as to an enemy’s location, and then they would just come around the corner when I’m not expecting it and busy looking at the radar and spray bullets in my face.
  • Martyrdom noob died? Well, obviously you should run, even if there are enemies in the direction you are running in. Preferably go the other way, unless you cannot turn around quick enough to dash out of there in time to avoid the grenade. [Or run to the side] Now, the reason you should run into the enemy instead of allowing yourself to be a victim of the grenade is simple. What if the enemy sucks and doesn’t perform well shooting at you? Your chances at survival are better than getting blasted by a grenade.
  • In battles, always move from side-to-side unless the environment does not allow you to. This makes you a much harder target to hit, but makes it harder to hit the enemy for some people. It isn’t any harder for me... you just need to get used to it. This is exactly why you don't zoom in! You move slower, and therefore you're a much, much easier target.
  • Don't shoot dogs! That is the last thing you want to do! You'll get mobbed by the other team if you give away your location. Instead, knife them. The technique to doing this is wait as the dog runs towards you, and once it jumps, walk into it and knife it while it is in mid-air. Sometimes you may get hit by the dog, and sometimes you may not. Either way, it's dead.


And that covers it! If you wish to enroll in my Close Combat class, please visit this thread for more information. There is other classes among Close Combat classes, so there is something for everyone.

If you have any questions, please either comment here, PM me, or post a profile message.

I may make a guide like this for The Conduit, once I get it and play it for a long time.

Last edited by Ryan; 06-24-2009 at 01:18 PM.
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Old 06-24-2009, 04:07 PM   #3 (permalink)
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Im thinking this should go on my guide cause it's so awsome

I'll add a link to my guide under a new section
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Old 06-24-2009, 06:26 PM   #4 (permalink)
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Originally Posted by taco2122 View Post
Im thinking this should go on my guide cause it's so awsome

I'll add a link to my guide under a new section
Alright, sounds good taco!
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Old 06-24-2009, 11:16 PM   #5 (permalink)
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Another great guide for this section.
Good stuff guys
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Old 06-25-2009, 06:33 AM   #6 (permalink)
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Thanks for the kind words Jima.
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Old 08-18-2009, 07:15 AM   #7 (permalink)
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Very good thread..but i do have a couple questions......never trust recon planes u serious?????? Recon planes are the reason i get most of my kills....and you use steady aim for every clss and bandolier??!!!!!! good thread but those are my problems whith it
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Old 08-18-2009, 03:19 PM   #8 (permalink)
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BS. ppsh is the best learn how to use it
close combat is simple you win or loose.and as
for recon planes trust them its a guide to killing.
WTF your guide is whack.move side to side? wow
a mp40 or any smg and mg can easily shoot the middle
and get you .
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Old 08-18-2009, 08:17 PM   #9 (permalink)
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Originally Posted by silent muffin View Post
BS. ppsh is the best learn how to use it
close combat is simple you win or loose.and as
for recon planes trust them its a guide to killing.
WTF your guide is whack.move side to side? wow
a mp40 or any smg and mg can easily shoot the middle
and get you .
Well, what if you're just running right at them? They can aim at you right on and you're screwed. (Most bullets go where your aimer is, with a little spray) Better chances at survival moving from side to side.

Originally Posted by Voodoo Child View Post
Very good thread..but i do have a couple questions......never trust recon planes u serious?????? Recon planes are the reason i get most of my kills....and you use steady aim for every clss and bandolier??!!!!!! good thread but those are my problems whith it
Steady Aim can allow for more accurate sniping, thus improving you chances at survival. There isn't really any other perk that will help you with sniping... You just have to figure out what you are weak with, and work out what's best for you.

As for Recon Planes, they are good to use. But I mean, they can throw you off-guard. It can say an enemy is a farther distance from you than they really are. When it gives you the reading, the enemy has most likely moved another significant distance, either if it's closer or farther away from you.
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Old 08-18-2009, 08:29 PM   #10 (permalink)
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better tips on Cod website and on youtube

why wouldnt anyone move side to side.its like
sayin "can some one shoot me?"steady aim
means nothing i can tell you dont aim try
that aiming is accurate up close its epic.
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Old 08-18-2009, 08:40 PM   #11 (permalink)
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great Guide dude but you also need to include grendaes x2 for the perks it owns with sticky
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