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#1 (permalink) |
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Bubble Monkey
![]() Join Date: Jul 2009
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I was thinking..... what's the best team? is it good to have a sniper stay in one spot and one man for cover when somebody gets to close. or is it good to have two smg run'n'gunners? what are Your opinions on team set ups with TWO people.
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"marble-set muscle rippled on the half naked savage Ronald McDonald clown beast....... he looked to me.... his McWarpaint smeared.....I could see the McFury in his eyes........he drew a breath and screamed "Value Menu!!!" |
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#2 (permalink) |
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Be Secksay
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2 riflemen
1 SMG 1 Sniper But without coordination and communications it woud be impossible to work out some type of plan to radically change the flow of battle. The only radical team I would hate to have is 4 Snipers (of any level, I don't care if they are gods). Anything other than that would be more or less effective depending on skill level unless we have a form of communication
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#4 (permalink) |
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Be Secksay
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Whoops >_>
Thanks for pointing that out. Thar's what I get for not reading it all xD Alright, best team (with coordination) Rifleman with ExtraMag M1A1, Stickies, Gas nades, Betties, and asorted perks Sniper with Scoped Mosin, Frags, Smokes, Betties, and asorted perks It'll be the best defence team. All-round range and long range combat with the ability to cover their positions with betties, allowing for anti-"run n' gun"/rushers measures.
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#5 (permalink) |
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Bubble Monkey
![]() Join Date: Jul 2009
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sounds cool. cause when nobody is online i try to stick with the sniper campers. I usually play Hdctdm so i get mah Fg-42 with 3 special nades ,camo, and second chance.
but that's just me
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"marble-set muscle rippled on the half naked savage Ronald McDonald clown beast....... he looked to me.... his McWarpaint smeared.....I could see the McFury in his eyes........he drew a breath and screamed "Value Menu!!!" |
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#8 (permalink) |
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Bubble Monkey
![]() Join Date: Jul 2009
Posts: 247
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what about for run'n'glitchers?
cause mainly snipers use glitches (except under map glitches) should you have like one smg so no suprises?
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"marble-set muscle rippled on the half naked savage Ronald McDonald clown beast....... he looked to me.... his McWarpaint smeared.....I could see the McFury in his eyes........he drew a breath and screamed "Value Menu!!!" |
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#9 (permalink) |
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Koopa Troopa
![]() Join Date: Feb 2009
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Hmm cool topic..
Honestly, it's hard to have that "perfect team". More serious clans love to use SMGs and stick together (which usually works) but then running and gunning doesn't fair well against people who know how to stay behind cover and can easily kill people from a distance. I think it all depends on the map and who you are playing against.
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#11 (permalink) |
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Bubble Monkey
![]() Join Date: Jul 2009
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okay lets step it up we have FOUR people this time but they're divided lets say.................. marine raiders:
[TK$] 1 [TK$] 2 and then [MM] 1 [MM] 2 lets say the [Tk$] guys are sniping/camping. What do the MM guys do.
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"marble-set muscle rippled on the half naked savage Ronald McDonald clown beast....... he looked to me.... his McWarpaint smeared.....I could see the McFury in his eyes........he drew a breath and screamed "Value Menu!!!" |
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#12 (permalink) |
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Haz himself a 360!
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I personally would charge them. But it depends if they are good. One strategy would be to have one guy sniping back, to draw their attention, and have the other guy, with extreme conditioning, and camouflage. Sneak up on them.
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